#706: TOM CLANCY'S SPLINTER CELLGenre: 3D stealth actionFormat: Xbox / GameCube / PlayStation 2 / Windows / MacintoshDeveloper: Ubisoft Montreal / Ubisoft ShanghaiYear: 2002Publisher: Ubisoft
#704: DOCTOR WHO AND THE MINES OF TERRORGenre: 2D platform adventure puzzlerFormat: BBC Model B / Model B+ / Master 128 / C64 / Amstrad CPCDeveloper: Gary PartisYear: 1985Publisher: Micro PowerThis was one darn tootin' complex game! Not to mention a highly ambitious and very engrossing one from programmer Gary Partis. Though your main character (Colin Baker's iteration of the Doctor) had standard movement and jump controls, there were a whole load of other actions and options that needed a computer keyboard to do the game justice.On the surface, Doctor Who and the Mines of Terror looks like a run-of-the-mill platform adventure, but it's way more than that. Looks are deceiving! The plot is that the Time Lords have uncovered a plan by 'The Master' to take over the universe by utilising a device called the TIRU, the Time Instant Replay Unit. This device is being constructed from materials ('heatonite') mined on the planet Rijar. The mine itself has been overrun by the would-be-conquerors. Needless to say, this is NOT on, so the good Doctor must set about stopping this madness!You've five four regenerations (lives) to puzzle out the vast underground mine (and factory, and monorail, and greenhouse, and more and more!), and you're entirely weaponless... except for his four inexplicably spacious pockets... and SPLINX! Splinx looks like a cat, but is actually a programmable cybernetic creature that is essential in solving some of the brainteasing situations in Doctor Who and the Mines of Terror. Most often, this means giving Splinx a list of simple commands (go here; pick up item; go there; drop item), then telling her to execute her program. Done correctly, you can retrieve objects that the Doctor if on his lonesome could not hope to acquire. It's a very welcome twist to the usual arcade adventure style of videogaming!The first threat you come across are the Challengers, deadly robot minions on treads (yes, they can go up stairs - whaddya think these are, Daleks?!) that fry Mr Who on contact. You must take care to outwit these blasted machines-on-wheels as you negotiate the platforms looking for routes to travel. There are some great puzzles to figure out in the game. There's a plethora of objects scattered around the extremely large scrolling area, all with uses to be unriddled in certain places. Reasoning what things you need in your pockets at particular times is a splendidly fiendish undertaking!Mines Of Terror's learning curve was a bit steeper than most at the time, but it was a much deeper game than others too. There were multiple Acorn versions (with swish packaging and documentation/maps that went the extra mile) of the title released for the 32K Model B, the 64K Model B Plus and the Master 128. The standard release on tape/diskette came with a ROM chip to provide extra game code for the RAM-strapped Model B BBC Micro. Expensive and unheard of at the time! C64 and Amstrad CPC ports soon followed. Alas, the game ended up being a too-costly venture for Micro Power, who folded shortly after the game's publication. Doctor Who and the Mines of Terror is a masterly action adventure well worth investigating.Dr Who The Mines Of Terror - 2 - Getting the passcard
In fact, I'm ashamed I've only done, what, one (?) review in this thread.
Some crackers on this page, Garf. Really been enjoying them. In fact, I'm ashamed I've only done, what, one (?) review in this thread.
#704: DOCTOR WHO AND THE MINES OF TERRORCertainly the one that got me into gaming as a kid. I WILL contribute to the list soon!!
Ack yeah. I have a couple of titles in mind I should really write up too.
I will also add to this list, when I get my shot together. I was going to write about Elite (the original one) as mentioned a couple of pages back, but will leave it to someone else as that is still my all time favourite game and I am not sure I can do it justice.
(and if you can help please do) My keyboard is fucked. It skips letters/spaces really often. I don't think it's the keyboard as I'm on to my third one now and they've all suffered from the same problems. I think it's software or something. It comes and goes, at the minute it isn't too bad. But it never lasts long enough for me to write too much and it drives me insane.
You mean the BBC B tape version in 1984? Or the Leccy release?It's definitely an iconic game. Don't let that stop you from writing it up, though. Give it a whirl here!