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Author Topic: VW's Top 1000 Games  (Read 62867 times)  Share 

Garfield And Friends

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Re: VW's Top 1000 Games
« Reply #630 on: August 31, 2010, 02:08:59 am »

#706: TOM CLANCY'S SPLINTER CELL

Genre: 3D stealth action
Format: Xbox / GameCube / PlayStation 2 / Windows / Macintosh
Developer: Ubisoft Montreal / Ubisoft Shanghai
Year: 2002
Publisher: Ubisoft



In 2002, this game crept up on me, asked me for the password to my heart, then knocked me out with its great gameplay! I love the Splinter Cell games, and the first one in the series deserves a place amongst the top 1000 games of CaB.

Much like the Hitman games, I start with good intentions of minimising deaths and trying to avoid detection, but by the end of the game I'm snapping necks left and right likes there's no tomorrow! Heh heh heh! The plot of this game is that a rogue Georgian president has murdered lots of muslims, and now threatens America and the rest of the west with suitcase nukes and cyber network attacks. Our secret special agent, Sam Fisher, must stop this madness before another world war erupts!



Sam is pretty tasty with all manner of weapons and gadgets, and is quite in shape for a middle-aged duffer. Gameplay primarily consists of sticking to the shadows, avoiding enemies if possible, and scurrying up awkward buildings and ledges to spy on nefarious meetings or to hack into top-security computers. Sometimes all hell does break loose, so a bit of gunplay comes to the fore. No matter the type of gameplay at hand, it's highly entertaining stuff. Shooting out lightbulbs with your silenced pistol, then trying to skulk around 5 suspicious henchmen is captivating! Don't walk over here! Don't walk over here! Oh shit, here he comes...

The graphics are brill, even (and sometimes because) when it's dark. The night-vision and heat-vision goggles are a key part of Sam Fisher's inventory. Music and audio are similarly front grid. Hollywood tough guy Michael Ironside does an A1 job giving an alpha male voice to Sam, and the incidental music heightens the tense drama along the way. Two big thumbs up for this stealth 'em up!

Xbox Longplay [009] Tom Clancy's Splinter Cell (Part 2 of 2)


Garfield And Friends

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Re: VW's Top 1000 Games
« Reply #631 on: August 31, 2010, 07:24:36 am »

#705: ESCAPE FROM COLDITZ

Genre: 2D isometric strategy
Format: Amiga
Developer: Jon Law / Mike Halsall
Year: 1991
Publisher: Digital Magic Software



As much as I love actual old computer hardware and videogame consoles, there's no denying the usefulness of system emulators. Long after your floppy diskettes and cassette tapes have lost their magnetic data, long after your CD-ROMs have rotted away, and long after your cartridges have rusted in storage, you can relive the gaming fun with virtual media images. Not to mention sped-up loading times.

Those, and save state facilities! This in particular is useful for the Amiga game Escape From Colditz, a super sweet lil' isometric action adventure from Digital Magic Software. It shares a lot of similarities with The Great Escape on the Spectrum, another WW2-based title where getting out of a German prison castle was the goal.

You control four prisoners independently (a Briton, a Pole, a Frenchman, and an American), and can switch between them at any time via the function keys. Can you guide the foursome to freedom beyond their German prison walls? If you think so, then you must get familiar with picking locks, obtaining keys, watching each others' backs, scurrying down dug tunnels, evading the Bosch, putting on prison guard disguises, and coordinating your efforts from different quarters of the multi-storeyed complex! I've never beaten this toughie, but I keep meaning to try again some time. A piece of advice: don't run away if you're caught snooping around!

It really puts you in the mind of the captured! Sleeping in cramped quarters, yard exercise time, and the drab green prisoner garb. Mostly, you only get to see a small section of the indoors, so having the castle mapped out is crucial to having any chance at success. (One thing I don't like is how your prisoners don't 'slide' against walls. Instead they completely stop in their tracks. A small inconvenience.) Once you discover a guard uniform and a fake ID, you can really set about some reconnaissance, hide some vital equipment, and so forth. Just pray that roll call doesn't happen any time soon! It's a game with great design and great tension.

Will you be the tunnel king, or just end up back in the cooler?

Good. Luck.

Escape from Colditz - Title Theme [Amiga]


NoSleep

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  • There's no I in team but there's a U in cunt.
    • Space Is The Place
Re: VW's Top 1000 Games
« Reply #632 on: August 31, 2010, 10:06:27 am »
#706: TOM CLANCY'S SPLINTER CELL

Genre: 3D stealth action
Format: Xbox / GameCube / PlayStation 2 / Windows / Macintosh
Developer: Ubisoft Montreal / Ubisoft Shanghai
Year: 2002
Publisher: Ubisoft


And yet nobody's reviewed Metal Gear Solid or (more importantly; and released three months before MGS) Tenchu:Stealth Assassins - the game that compelled me to buy a Playstation.

Artemis

  • Karma: +22/-16
  • Then then, Then then
Re: VW's Top 1000 Games
« Reply #633 on: August 31, 2010, 10:43:59 am »
Do mobile phone games count?

Garfield And Friends

  • Karma: +5/-0
Re: VW's Top 1000 Games
« Reply #634 on: August 31, 2010, 11:34:48 pm »

#704: DOCTOR WHO AND THE MINES OF TERROR

Genre: 2D platform adventure puzzler
Format: BBC Model B / Model B+ / Master 128 / C64 / Amstrad CPC
Developer: Gary Partis
Year: 1985
Publisher: Micro Power



This was one darn tootin' complex game! Not to mention a highly ambitious and very engrossing one from programmer Gary Partis. Though your main character (Colin Baker's iteration of the Doctor) had standard movement and jump controls, there were a whole load of other actions and options that needed a computer keyboard to do the game justice.

On the surface, Doctor Who and the Mines of Terror looks like a run-of-the-mill platform adventure, but it's way more than that. Looks are deceiving! The plot is that the Time Lords have uncovered a plan by 'The Master' to take over the universe by utilising a device called the TIRU, the Time Instant Replay Unit. This device is being constructed from materials ('heatonite') mined on the planet Rijar. The mine itself has been overrun by the would-be-conquerors. Needless to say, this is NOT on, so the good Doctor must set about stopping this madness!

You've five four regenerations (lives) to puzzle out the vast underground mine (and factory, and monorail, and greenhouse, and more and more!), and you're entirely weaponless... except for his four inexplicably spacious pockets... and SPLINX! Splinx looks like a cat, but is actually a programmable cybernetic creature that is essential in solving some of the brainteasing situations in Doctor Who and the Mines of Terror. Most often, this means giving Splinx a list of simple commands (go here; pick up item; go there; drop item), then telling her to execute her program. Done correctly, you can retrieve objects that the Doctor if on his lonesome could not hope to acquire. It's a very welcome twist to the usual arcade adventure style of videogaming!



The first threat you come across are the Challengers, deadly robot minions on treads (yes, they can go up stairs - whaddya think these are, Daleks?!) that fry Mr Who on contact. You must take care to outwit these blasted machines-on-wheels as you negotiate the platforms looking for routes to travel. There are some great puzzles to figure out in the game. There's a plethora of objects scattered around the extremely large scrolling area, all with uses to be unriddled in certain places. Reasoning what things you need in your pockets at particular times is a splendidly fiendish undertaking!

Mines Of Terror's learning curve was a bit steeper than most at the time, but it was a much deeper game than others too. There were multiple Acorn versions (with swish packaging and documentation/maps that went the extra mile) of the title released for the 32K Model B, the 64K Model B Plus and the Master 128. The standard release on tape/diskette came with a ROM chip to provide extra game code for the RAM-strapped Model B BBC Micro. Expensive and unheard of at the time! C64 and Amstrad CPC ports soon followed. Alas, the game ended up being a too-costly venture for Micro Power, who folded shortly after the game's publication. Doctor Who and the Mines of Terror is a masterly action adventure well worth investigating.

Dr Who The Mines Of Terror - 2 - Getting the passcard


Garfield And Friends

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Re: VW's Top 1000 Games
« Reply #635 on: September 01, 2010, 12:07:41 am »

#703: WOLFENSTEIN 3D

Genre: 2.5D first-person shooter
Format: MS-DOS / Acorn Archimedes / Apple 2GS / Jaguar / 3DO / Macintosh / Super NES
Developer: id Software
Year: 1992
Publisher: Apogee



Surely the horrors of the Second World War were worth it, if only that it brought us terrific films, comic books, video games, and novels in its wake? Surely? Oh those kerrrazy Nazis! Perennial villainous favourites.

Once again, Adolf Hitler and his well-dressed troupe of Aryan blackguards are up the their old tricks. Heroic American spy BJ Blazkowicz escapes from his Castle Wolfenstein cell, and sets about exiting the sturdy maze-like floors. Soon enough he finds that inhuman experiments are being conducted there, so the mission soon changes to stopping these abominable developments before they go any further!

Wolfenstein 3D is a fast and uncomplicated first-person shoot 'em up. The popularity of the game helped popularise the idea of shareware, at least for a few years. It's also one of the earliest games to feature texture-mapped 2.5D walls in 256 colours. Despite levels being restricted to blocks at 90 degree angles, the creators made an interesting set of places to shoot in. Some areas are narrow corridors, others are open spaces. Some regions are designed to be confusing, with the same textures repeated and indistinct layouts everywhere. Yet more regions are designed to be unique and hard to get lost in. There's also a whole load of secret walls you can activate to pick up health packs, precious jewels, and ammunition!

I'm hazy whether FPS games before it made strafing so important, but it sure plays a large role here. Moving sideways through those big metallic cyan doors in order to quickly unload on an end mission boss becomes second nature after a while.

Watch BJ smile broadly when he finds a mini-gun. Now we're rocking! Mowing down the SS soldiers with your newly found ultra-weapon is a treat. They judder as you pump them full of shards, scream something in grammatically incorrect Deutsch, and drop dead into a pool of their own crimson juices. Mmmmmmmmmmmmm... bloodthirsty!

The game was initially released for MS-DOS x86 systems, then got ported to many contemporary home computers and consoles, including Apple 2GS, Acorn Archimedes, 3DO, Jaguar and Macintosh. Nintendo enfeebled the Super NES release, getting rid of most Nazi imagery and replacing the dogs you shoot with rats! Sod that. I say stick with the MS-DOS outing, complete with flocculent AdLib synth music and uncensored swastika action.

I am Death incarnate!

Wolfenstein 3D - Level One Perfect Run


Garfield And Friends

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Re: VW's Top 1000 Games
« Reply #636 on: September 01, 2010, 05:12:15 am »

#702: CAPCOM VS SNK MILLENIUM FIGHT 2000 PRO

Genre: 2D versus fighting
Format: Coin-op Arcade / Dreamcast / PlayStation
Developer: Capcom Production Studio 1
Year: 2001
Publisher: Capcom



What's the best way to settle a dispute between two multinational corporations? Why, organise a martial arts tournament for superhuman pugilists, of course! Videogames are not reknowned for their plots, but by Christ, these fighting game stories are beyond STUPID.

Well it's time to disengage the part of your brain that analyses narrative, and engage the part that deals with twitch reactions and quarter-circle fireball motions. This is Capcom Vs SNK Pro, a gorgeous-looking title from those geniuses at Capsule Computers. Actually it is an improved version of 2000's Capcom VS SNK, funnily enough. Basically, Capcom balanced out the characters a bit (including making the tiered ratio system fairer), threw in two new fighters (Dan from Street Fighter, Joe Higashi from Fatal Fury) and a few fixes and touch ups here and there. Terry Bogard and the rest of the SNK posse never looked better!

I'm not particularly good at such games, but I did enjoy this one a mighty amount when I was sharing a house with a guy who had a Dreamcast. Capcom saw fit to make this a four-attack-button game, which suited the home hardware (the game was originally a coin-op). Capcom VS SNK Pro is full of counter moves, counter-counter moves, guard crushes, super jumps, chargeable super attack meters and all manner of other knobs on to keep a frame-counting combo-obsessive happy. A particular thing I like is they've managed to find less squeaky-voiced women to speak most of the female characters' lines. That shouldn't be a deal-maker (and it isn't) but damn, usually those Japanese chicks' high-pitched tones go through me like fingernails on a chalkboard!

Like any of these dragon-punching, fireballing fighting games, a proper arcade stick controller is best for performing the special moves (especially insanely difficult ones like Zangief's 720 degree spins). I had to make do with the Dreamcast controller, which was okay, but the aforementioned item is the thing to have!

Capcom Vs SNK Pro - Guile/Balrog Playthrough Part 1


Garfield And Friends

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Re: VW's Top 1000 Games
« Reply #637 on: September 01, 2010, 07:07:09 am »

#701: PROJECT FIRESTART

Genre: 2D survival horror action
Format: C64
Developer: Dynamix
Year: 1989
Publisher: Electronic Arts



Project Firestart is horrible. In a survive-y sort of way, that is! It's like Dead Space mixed with Alien. It is excellence on all fronts, bar the floppy diskette swapping that happens on occasion. The game has outstandingly good presentation and a very suspenseful ambiance.

On board a claustrophobic spaceship, experiements on worker aliens have gone terribly awry. The creatures have run amok, killing virtually all the human crew. You are Jon Hawking, sent to investigate what went wrong. You've two hours to complete your mission before your HQ remotely detonates the spaceship!



Most of the time, things are dead quiet as you try to puzzle out the current objective. This really is a survival horror, since firearms are limited in their effectiveness and ammunition, and the green aliens burst into the rooms with little warning. Time to shit your trousers! Lots of times the best option is simply to run for your life, as an urgent rhythm rings out. When the sound stops, you're probably safe in this new location... for a while. As long as you remember to lock the bloody door! That's another thing - sci-fi setting aside, the game is highly logical - small things like closing doors behind you matters. There's a real-time clock constantly reminding you to get a move on pronto!

I adore the graphics in Project Firestart. From the swanky introduction, through to the occasional cut-scenes, and onto the excellent multiple endings (all well done and pleasingly logical consequences of your actions), this title is jam-packed full of gripping cinematic flair.

C64 Longplay - Project Firestart Part 1/4





Garfield And Friends

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Re: VW's Top 1000 Games
« Reply #638 on: September 01, 2010, 07:10:52 am »
NO. NAME ____________ PUBLISHER, DATE

#1000: Cannon Fodder ____________ Sensible Software, 1993
#999: Theme Hospital ____________ Electronic Arts, 1997
#998: Spider-Man 2 ____________ Activision, 2004
#997: Net Yaroze Mah Jongg ____________ Sony, 1998
#996: Thrust ____________ Superior Software, 1986
#995: Floor 13 ____________ Virgin Interactive, 1992
#994: Conker's Bad Fur Day ____________ THQ, 2001
#993: WWF Superstars ____________ Technos Japan Corp, 1989
#992: SWIV ____________ The Sales Curve, 1991
#991: The Punisher ____________ THQ, 2005
#990: Castle of Illusion Starring Mickey Mouse ____________ Sega, 1990
#989: Blagger ____________ Alligata, 1983
#988: Trashman ____________ New Generation Software, 1984
#987: Mike Tyson's Punch Out ____________ Nintendo, 1987
#986: Chaos The Battle of Wizards ____________ Games Workshop, 1985
#985: Shinobi ____________ Sega, 1987
#984: Mashed Fully Loaded ____________ Empire Interactive, 2005
#983: Shadow of the Colossus ____________ Sony, 2005
#982: Alter Ego ____________ Activision, 1986
#981: The Elder Scrolls 2 Daggerfall ____________ Bethesda Softworks, 1996
#980: Dizzy Prince of the Yolkfolk ____________ Codemasters, 1991
#979: Little Big Adventure 2 ____________ Electronic Arts, 1997
#978: Panorama Cotton ____________ Sunsoft, 1994
#977: Pushover ____________ Ocean, 1992
#976: Hard Drivin' ____________ Atari, 1988
#975: Chuckie Egg ____________ A&F Software, 1983
#974: Aerobiz Supersonic ____________ Koei, 1994
#973: Super Mario Bros ____________ Nintendo, 1985
#972: Stunt Car Racer ____________ Microprose, 1989
#971: Night Driver ____________ Atari, 1976
#970: Portal ____________ Valve, 2007
#969: Formula One ____________ CRL Group, 1985
#968: Grand Theft Auto San Andreas ____________ Rockstar, 2004
#967: Bill's Tomato Game ____________ Psygnosis, 1992
#966: Arnie ____________ Zeppelin, 1992
#965: Exile ____________ Superior Software, 1988
#964: Toonstruck ____________ Virgin Interactive, 1996
#963: Kissin' Kousins ____________ English Software, 1985
#962: Krusty's Super Fun House ____________ Acclaim, 1992
#961: Planescape Torment ____________ Interplay, 1999
#960: Lemmings ____________ Psygnosis, 1991
#959: Mirror's Edge ____________ Electronic Arts, 2008
#958: Deflektor ____________ Gremlin Graphics, 1987
#957: Bird Strike ____________ Firebird, 1985
#956: Gitaroo Man ____________ Koei, 2001
#955: Tetris ____________ Nintendo, 1989
#954: Jungle Hunt ____________ Taito, 1982
#953: Paratrooper ____________ Orion Software, 1982
#952: Crazy Taxi ____________ Sega, 1999
#951: Rainbow Islands ____________ Taito, 1987
#950: Demon's Souls ____________ Sony, 2009
#949: Caverns of Khafka ____________ Cosmi, 1984
#948: The Sentinel ____________ Firebird, 1986
#947: Chiller ____________ Exidy, 1986
#946: The Incredible Machine ____________ Sierra, 1992
#945: Turok 2 Seeds of Evil ____________ Acclaim, 1998
#944: Emperor of the Fading Suns ____________ SegaSoft, 1997
#943: It Came from the Desert ____________ Mirrorsoft, 1989
#942: North & South ____________ Infogrames, 1989
#941: The Nomad Soul ____________ Eidos, 1999
#940: Supreme Commander ____________ THQ, 2007
#939: Juno First ____________ Konami, 1983
#938: Head Over Heels ____________ Ocean, 1987
#937: Street Fighter 2 Champion Edition ____________ Capcom, 1992
#936: Personal Nightmare ____________ Horrorsoft, 1989
#935: Nosferatu ____________ Seta Corporation, 1995
#934: Commandos Behind Enemy Lines ____________ Eidos, 1998
#933: Qwak ____________ Superior Software, 1989
#932: Raiden Fighters ____________ Fabtek, 1996
#931: WWF Wrestlefest ____________ Technos Japan Corp, 1991
#930: Timesplitters Future Perfect ____________ Electronic Arts, 2005
#929: FIFA Road to World Cup 98 ____________ Electronic Arts, 1997
#928: Syndicate ____________ Electronic Arts, 1993
#927: Silent Hill 2 ____________ Konami, 2001
#926: Klax ____________ Atari, 1989
#925: By Fair Means or Foul ____________ Superior Software, 1988
#924: Persian Gulf Inferno ____________ Magic Bytes, 1989
#923: High Noon ____________ Ocean, 1984
#922: UFC 2009 Undisputed ____________ THQ, 2009
#921: Thief The Dark Project ____________ Eidos, 1998
#920: Ninja ____________ Mastertronic, 1986
#919: Outlaws ____________ LucasArts, 1997
#918: Die Hard Arcade ____________ Sega, 1996
#917: Jet Set Radio Future ____________ Sega, 2002
#916: Prince of Persia ____________ Broderbund, 1989
#915: LittleBigPlanet ____________ Sony, 2008
#914: Riven ____________ Broderbund, 1997
#913: Defcon ____________ Introversion Software, 2006
#912: Pitfall 2 Lost Caverns ____________ Activision, 1984
#911: Mortal Kombat ____________ Midway, 1992
#910: Broken Sword ____________ Virgin Interactive, 1996
#909: Final Fantasy 7 ____________ Square, 1997
#908: Sniper Elite ____________ MC2 France, 2005
#907: The Longest Journey ____________ Funcom, 2000
#906: Osu Tatakae Ouendan ____________ Nintendo, 2005
#905: Karate Combat ____________ Superior Software, 1986
#904: Perplexity ____________ Superior Software, 1989
#903: NBA Jam ____________ Midway, 1993
#902: Dead Space ____________ Electronic Arts, 2008
#901: The Elder Scrolls 3 Morrowind ____________ Bethesda Softworks, 2002
#900: Mega Lo Mania ____________ Image Works, 1991
#899: Psychonauts ____________ THQ, 2005
#898: Double Dragon ____________ Taito, 1987
#897: WarioWare Inc Minigame Mania ____________ Nintendo, 2003
#896: Hunter ____________ Activision, 1991
#895: Benefactor ____________ Psygnosis, 1994
#894: The Karate Tournament ____________ Mitchell Corporation, 1992
#893: Turn and Burn No-Fly Zone ____________ Absolute Entertainment, 1994
#892: Cameltry ____________ Taito, 1989
#891: Covert Action ____________ MicroProse, 1990
#890: Toy Bizarre ____________ Activision, 1984
#889: Judge Dredd I Am The Law ____________ Virgin Games, 1990
#888: Showdown ____________ Exidy, 1988
#887: Out Run ____________ Sega, 1986
#886: Kamikaze ____________ Codemasters, 1990
#885: Interstate 76 ____________ Activision, 1997
#884: Beyond Good & Evil ____________ Ubisoft, 2003
#883: Photopia ____________ Adam Cadre, 1998
#882: Vib-Ribbon ____________ Sony, 1999
#881: Marvel vs Capcom 2 ____________ Capcom, 2000
#880: The Hitchhiker's Guide to the Galaxy ____________ Infocom, 1984
#879: Streets of Rage 2 ____________ Sega, 1992
#878: Power Stone 2 ____________ Capcom, 2000
#877: Master of Orion 2 Battle at Antares ____________ MicroProse, 1996
#876: Rescue on Fractalus ____________ Atari, 1984
#875: Zak McKracken and the Alien Mindbenders ____________ Lucasfilm Games, 1988
#874: Haunting Ground ____________ Capcom, 2005
#873: Stryker's Run ____________ Superior Software, 1986
#872: Exploding Fist + ____________ Firebird, 1988
#871: Okami ____________ Capcom, 2006
#870: Thin Ice ____________ INTV Corporation, 1986
#869: HERO ____________ Activision, 1984
#868: Space Taxi ____________ Muse Software, 1984
#867: Midtown Madness ____________ Microsoft, 1999
#866: Galaxian ____________ Namco, 1979
#865: Chocks Away ____________ The Fourth Dimension, 1990
#864: Deus Ex Machina ____________ Automata UK, 1984
#863: F-Zero X ____________ Nintendo, 1998
#862: The Colonel's Bequest ____________ Sierra On-Line, 1989
#861: Citadel ____________ Superior Software, 1985
#860: Shenmue 2 ____________ Sega, 2001
#859: Fantastic Night Dreams Cotton ____________ Sega, 1991
#858: The Firemen ____________ Human Entertainment, 1994
#857: Nemesis the Warlock ____________ Martech, 1987
#856: Sylphia ____________ Tonkin House, 1993
#855: Terraforming ____________ Right Stuff, 1992
#854: Pocahontas ____________ Sega, 1996
#853: Coryoon ____________ Naxat Soft, 1991
#852: Tomcat The F-14 Fighter Simulator ____________ Absolute Entertainment, 1988
#851: World Class Rugby ____________ Audiogenic, 1991
#850: Oids ____________ FTL Games, 1987
#849: Gomola Speed ____________ UPL, 1990
#848: Assassin's Creed ____________ Ubisoft, 2007
#847: Quark ____________ Oregan Software Developments, 1993
#846: Sid Meier's Alpha Centauri ____________ Electronic Arts, 1998
#845: Star Fox ____________ Nintendo, 1993
#844: Resident Evil 4 ____________ Capcom, 2005
#843: God Hand ____________ Capcom, 2006
#842: I Have No Mouth and I Must Scream ____________ Cyberdreams, 1995
#841: Super Pang ____________ Mitchell Corporation, 1990
#840: Frak ____________ Aardvark, 1984
#839: Densha de Go Professional 2 ____________ Taito, 2003
#838: XIII ____________ Ubisoft, 2003
#837: Rad Racer ____________ Nintendo, 1987
#836: Psychic World ____________ Sega, 1991
#835: Satan's Hollow ____________ Bally Midway, 1982
#834: Budokan The Martial Spirit ____________ Electronic Arts, 1989
#833: Caveman Ugh-Lympics ____________ Electronic Arts, 1988
#832: World Games ____________ Epyx, 1986
#831: Beach Spikers ____________ Sega, 2001
#830: Jet Boot Jack ____________ English Software, 1983
#829: Grand Theft Auto Vice City ____________ Rockstar Games, 2002
#828: Body Harvest ____________ Gremlin Interactive, 1998
#827: Flashback ____________ U.S. Gold, 1992
#826: Hitman Blood Money ____________ Eidos, 2006
#825: Blood Money ____________ Psygnosis, 1989
#824: TX-1 ____________ Atari, 1983
#823: Shark Shark ____________ Mattel Electronics, 1982
#822: Gold Rush ____________ Sierra On-Line, 1988
#821: Burnout Revenge ____________ Electronic Arts, 2005
#820: Urban Chaos Riot Response ____________ Eidos Interactive, 2006
#819: Comix Zone ____________ Sega, 1995
#818: Bangkok Knights ____________ System 3, 1987
#817: World Championship Squash ____________ Zeppelin, 1993
#816: Batman the Movie ____________ Ocean, 1989
#815: Wetrix ____________ Ocean, 1998
#814: Oriental Games ____________ Microprose, 1990
#813: Alisia Dragoon ____________ Sega, 1992
#812: General Chaos ____________ Electronic Arts, 1994
#811: Arachnophobia ____________ Titus, 1991
#810: Half-Life ____________ Sierra, 1998
#809: The Detective Game ____________ Argus Press Software, 1986
#808: Evander Holyfield's Real Deal Boxing ____________ Sega, 1992
#807: Repton ____________ Superior Software, 1985
#806: Robotron 2084 ____________ Williams Electronics, 1982
#805: Gynoug ____________ Sega, 1991
#804: Ninja Spirit ____________ Irem, 1988
#803: Nobby the Aardvark ____________ Thalamus, 1993
#802: Evil Genius ____________ Sierra, 2004
#801: Sega Rally Championship ____________ Sega, 1995
#800: N+ ____________ Atari, 2008
#799: Lunar Jetman ____________ Ultimate, 1983
#798: Deus Ex ____________ Eidos Interactive, 2000
#797: Tail To Nose Great Championship ____________ Video System, 1989
#796: Hatsune Miku Project DIVA ____________ Sega, 2009
#795: The Glob ____________ Epos, 1983
#794: Timber ____________ Bally Midway, 1984
#793: Check Man ____________ Zilec-Zenitone, 1982
#792: Body Slam Super Pro Wrestling ____________ INTV Corporation, 1988
#791: Batman Returns ____________ Konami, 1993
#790: Syvalion ____________ Taito, 1988
#789: Chicken Shift ____________ Bally Sente, 1984
#788: Tropical Angel ____________ Irem, 1983
#787: Freeze ____________ Cinematronics, 1984
#786: The Simpsons Game ____________ Electronic Arts, 2007
#785: Bubbles ____________ Williams Electronics, 1982
#784: The Way of the Exploding Fist ____________ Melbourne House, 1985
#783: Zoo Keeper ____________ Taito, 1982
#782: Rollergames ____________ Konami, 1991
#781: Domino Man ____________ Bally Midway, 1983
#780: APB ____________ Atari, 1987
#779: X Multiply ____________ Irem, 1989
#778: Stratovox ____________ Taito, 1980
#777: Flicky ____________ Sega, 1984
#776: Super Monkey Ball ____________ Sega, 2001
#775: Zwackery ____________ Bally Midway, 1984
#774: Mikie ____________ Konami, 1984
#773: Donkey Kong ____________ Nintendo, 1981
#772: Diablo 2 ____________  Blizzard Entertainment, 2000
#771: Pokemon Gold/Silver ____________ Nintendo, 2000
#770: Boktai The Sun Is In Your Hand ____________ Konami, 2003
#769: STALKER Shadow of Chernobyl ____________ THQ, 2007
#768: Sonic the Hedgehog 3 ____________ Sega, 1994
#767: Halls of the Things ____________ Crystal Computing, 1983
#766: Super Punch-Out ____________ Nintendo, 1994
#765: Sensible World of Soccer ____________ Renegade, 1994
#764: Grim Fandango ____________ LucasArts, 1998
#763: Formula One Grand Prix ____________ Microprose, 1992
#762: Frontier Elite 2 ____________ Konami, 1993
#761: Tapper ____________ Bally Midway, 1983
#760: Ratchet & Clank 3 ____________ Sony, 2004
#759: Indiana Jones and the Fate of Atlantis ____________ LucasArts, 1992
#758: Simon the Sorcerer ____________ Adventure Soft, 1993
#757: Gravity Bone ____________ Blendo Games, 2008
#756: Grand Theft Auto 3 ____________ Rockstar Games, 2001
#755: Ico ____________ Sony, 2001
#754: Oddworld Abe's Oddysee ____________ GT Interactive, 1997
#753: Snake Pit ____________ Bally Sente, 1984
#752: Microbe ____________ Virgin Games, 1983
#751: Downhill Domination ____________ Sony, 2003
#750: Valkyria Chronicles ____________ Sega, 2008
#749: Star Ocean Till the End of Time ____________ Square Enix, 2004
#748: Zarch ____________ Superior Software, 1987
#747: Defender ____________ Williams Electronics, 1980
#746: Death Wish 3 ____________ Gremlin Graphics, 1987
#745: Boot Hill ____________ Midway, 1977
#744: Golden Axe The Duel ____________ Sega, 1994
#743: Clock Tower ____________ Human Entertainment, 1995
#742: Tac Scan ____________ Sega, 1982
#741: Loom ____________ Lucasfilm Games, 1990
#740: Asteroids ____________ Atari, 1979
#739: F-Zero ____________ Nintendo, 1990
#738: Accolade's Comics ____________ Accolade, 1987
#737: WipEout HD Fury ____________ Sony, 2009
#736: Time Commando ____________ Electronic Arts, 1996
#735: Arctic Shipwreck ____________ Commodore, 1983
#734: Warrior Blade ____________ Taito, 1991
#733: Bozo's Night Out ____________ Taskset, 1984
#732: Ghettoblaster ____________ Virgin Games, 1985
#731: War of the Monsters ____________ Sony, 2003
#730: Mad Doctor ____________ Creative Sparks, 1985
#729: Bird Mother ____________ Creative Sparks, 1984
#728: SSX 3 ____________ Electronic Arts, 2003
#727: Fox Fights Back ____________ Image Works, 1988
#726: Castlevania ____________ Konami, 1986
#725: Microsurgeon ____________ Imagic, 1982
#724: Mega Apocalypse ____________ Martech, 1987
#723: Bigfoot ____________ Milton Bradley, 1983
#722: Action Force ____________ Virgin Games, 1987
#721: Law of the West ____________ Accolade, 1985
#720: Tomb Raider Legend ____________ Eidos Interactive, 2006
#719: Tooth Invaders ____________ Commodore, 1982
#718: Killed Until Dead ____________ Accolade, 1986
#717: Sanxion ____________ Thalamus, 1986
#716: Catastrophes ____________ Mirrorsoft, 1984
#715: Emlyn Hughes International Soccer ____________ Audiogenic, 1988
#714: Pressure Cooker ____________ Activision, 1983
#713: Pro Tennis Tour ____________ Ubi Soft, 1989
#712: Cliff Hanger ____________ New Generation Software, 1984
#711: Ant Attack ____________ Quicksilva, 1983
#710: Incredible Crisis ____________ Titus, 2000
#709: Taiko no Tatsujin ____________ Namco, 2001
#708: Mata Hari ____________ Loriciels, 1988
#707: Ninja Golf ____________ Atari, 1990
#706: Tom Clancy's Splinter Cell ____________ Ubisoft, 2002
#705: Escape from Colditz ____________ Digital Magic Software, 1991
#704: Doctor Who and the Mines of Terror ____________ Micro Power, 1985
#703: Wolfenstein 3D ____________ Apogee, 1992
#702: Capcom Vs SNK Millenium Fight 2000 Pro ____________ Capcom, 2001
#701: Project Firestart ____________ Electronic Arts, 1989

The Boston Crab

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Re: VW's Top 1000 Games
« Reply #639 on: September 01, 2010, 11:40:48 am »
Some crackers on this page, Garf. Really been enjoying them. In fact, I'm ashamed I've only done, what, one (?) review in this thread.

mrfridge

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Re: VW's Top 1000 Games
« Reply #640 on: September 01, 2010, 11:49:49 am »
#704: DOCTOR WHO AND THE MINES OF TERROR

Genre: 2D platform adventure puzzler
Format: BBC Model B / Model B+ / Master 128 / C64 / Amstrad CPC
Developer: Gary Partis
Year: 1985
Publisher: Micro Power



This was one darn tootin' complex game! Not to mention a highly ambitious and very engrossing one from programmer Gary Partis. Though your main character (Colin Baker's iteration of the Doctor) had standard movement and jump controls, there were a whole load of other actions and options that needed a computer keyboard to do the game justice.

On the surface, Doctor Who and the Mines of Terror looks like a run-of-the-mill platform adventure, but it's way more than that. Looks are deceiving! The plot is that the Time Lords have uncovered a plan by 'The Master' to take over the universe by utilising a device called the TIRU, the Time Instant Replay Unit. This device is being constructed from materials ('heatonite') mined on the planet Rijar. The mine itself has been overrun by the would-be-conquerors. Needless to say, this is NOT on, so the good Doctor must set about stopping this madness!

You've five four regenerations (lives) to puzzle out the vast underground mine (and factory, and monorail, and greenhouse, and more and more!), and you're entirely weaponless... except for his four inexplicably spacious pockets... and SPLINX! Splinx looks like a cat, but is actually a programmable cybernetic creature that is essential in solving some of the brainteasing situations in Doctor Who and the Mines of Terror. Most often, this means giving Splinx a list of simple commands (go here; pick up item; go there; drop item), then telling her to execute her program. Done correctly, you can retrieve objects that the Doctor if on his lonesome could not hope to acquire. It's a very welcome twist to the usual arcade adventure style of videogaming!



The first threat you come across are the Challengers, deadly robot minions on treads (yes, they can go up stairs - whaddya think these are, Daleks?!) that fry Mr Who on contact. You must take care to outwit these blasted machines-on-wheels as you negotiate the platforms looking for routes to travel. There are some great puzzles to figure out in the game. There's a plethora of objects scattered around the extremely large scrolling area, all with uses to be unriddled in certain places. Reasoning what things you need in your pockets at particular times is a splendidly fiendish undertaking!

Mines Of Terror's learning curve was a bit steeper than most at the time, but it was a much deeper game than others too. There were multiple Acorn versions (with swish packaging and documentation/maps that went the extra mile) of the title released for the 32K Model B, the 64K Model B Plus and the Master 128. The standard release on tape/diskette came with a ROM chip to provide extra game code for the RAM-strapped Model B BBC Micro. Expensive and unheard of at the time! C64 and Amstrad CPC ports soon followed. Alas, the game ended up being a too-costly venture for Micro Power, who folded shortly after the game's publication. Doctor Who and the Mines of Terror is a masterly action adventure well worth investigating.

Dr Who The Mines Of Terror - 2 - Getting the passcard



Shit, I forgot all about this. I think it might actually have been the first home computer game I ever played. Certainly the one that got me into gaming as a kid. I WILL contribute to the list soon!!

VegaLA

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Re: VW's Top 1000 Games
« Reply #641 on: September 01, 2010, 03:49:23 pm »
In fact, I'm ashamed I've only done, what, one (?) review in this thread.

Ack yeah. I have a couple of titles in mind I should really write up too.

Garfield And Friends

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Re: VW's Top 1000 Games
« Reply #642 on: September 01, 2010, 06:21:10 pm »
Some crackers on this page, Garf. Really been enjoying them. In fact, I'm ashamed I've only done, what, one (?) review in this thread.

Thanks for the feedback (good or bad)!

#704: DOCTOR WHO AND THE MINES OF TERROR
Certainly the one that got me into gaming as a kid. I WILL contribute to the list soon!!
Ack yeah. I have a couple of titles in mind I should really write up too.

Great! Remember guys they don't have to be Tolstoy's War and Peace in length.











This one's 4 my lurkerz: post a game. Go on, go on, go on, go on, go on, GO ON!

Garfield And Friends

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Re: VW's Top 1000 Games
« Reply #643 on: September 01, 2010, 10:58:22 pm »

#700: FIST 2 THE LEGEND CONTINUES

Genre: 2D versus fighting adventure
Format: C64
Developer: Gregg Barnett / Beam Software
Year: 1986
Publisher: Melbourne House



Fist 2 The Legend Continues is one of the most ambitious C64 games ever programmed. It's a game of two halves - a scrolling multi-screen adventure, and a single-screen versus fighting tournament.

The adventure part of the game is the meat and potatoes of Fist 2. There is so much crammed into a single-load 64K file. All those backgrounds, sprites, game logic code, music and sampled sound effects - I marvel at Greg Barnett's l33t skillz in bringing it all together.



You play a novice warrior out to free your enslaved people from a tyrannical warlord. This means negotiating the belligerent-filled lands that lead to the despot's volcano headquarters, and delivering kicks and punches left and right to all who stand in your way! The hand-to-hand fighting is a blast (controls very similar to the first game), and melds easily with the scrolling exploration side of the title. This is a BIG land to explore, and finding trigrams/meditating is fraught not only with human enemies but environmental hazards and creatures like hungry wolves too! Fist 2 did have some notorious bugs, but I can forgive them because I like the overall experience so much. Little characteristics like fighting in waist-high water preventing you from doing jump kicks is just one example I think is really nifty!

As mentioned above, there's also a single-screen tournament mode in Fist 2 (on the other side of the cassette tape). It's a more orthodox one-on-one affair (thankfully still no fireballs, crazy high jumps, or gravity-defying juggles), where you can hone your karate skills before going back to attempt the main adventure portion of Fist 2. It's a good deal faster, has beautiful backgrounds that change after every round, and is a splendid test of your chop socky abilities. Also, it's commendable that rounds last much longer, since the fighters can absorb much punishment before collapsing in defeat and the timer is a generous 60 seconds per battle.

Another thing that is fantastic is the music. It is utterly ace. So foreboding!

http://www.youtube.com/watch?v=vGU0vprT-vI


Garfield And Friends

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Re: VW's Top 1000 Games
« Reply #644 on: September 02, 2010, 02:09:21 am »

#699: F1 RACING SIMULATION

Genre: 3D racing
Format: Windows
Developer: Ubi Soft
Year: 1997
Publisher: Ubi Soft



What makes one racing game better than another one? Usually not much, but it's that "not much" that makes all the difference. F1 Racing Simulation gets these little differentiators right!

It's really not as sim-y as its title suggests. The game is about half-ways between simulation and arcade, but takes the best of both. Real life F1 races can be boring 90 minute processions, but not this game. If you slip up and fall all the way back, you have a fighting chance of getting back up the order. F1 Racing Simulation is late-breaking heaven!

I used to play this on my Windows 95 PC, and believe it or not steering the car via the keyboard was excellent. Importantly, it gets the 'feel' right. It felt almost analogue, though obviously key presses are on-off digital affairs. A real highlight for me is that the game includes the Estoril track. That one is a total blast to race on! Fast wide hairpins and a crazy section where you take a sharp right-hand turn, uphill. So easy to get that one wrong and spin the car.

There's plenty of options in F1 Racing Simulation, including the ability to individually turn off crash damage for your car and/or damage for other CPU-controlled cars. If you're feeling sinister, you can turn your vehicle into a wrong-way driving indestructible bullet smashing the crap out of the poor buggers. Top laughs I tell thee!

That reminds me of another unsporting trick I used to do: touching other car's open wheels, sending them brutally tumbling off the track, either into trailing cars or the side armco barriers. I'm a jerk.

GameStar 1/98 Test: F1 Racing Simulation


GoochDogHigh5s

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Re: VW's Top 1000 Games
« Reply #645 on: September 03, 2010, 11:17:33 pm »
I too am enjoying this thread and as someone who has been playing these type of games since my first Pong game through to the under rated Intelivision and beyond, I am surprised how many of these games I have never played

I will also add to this list, when I get my shot together.
I was going to write about Elite (the original one) as mentioned a couple of pages back, but will leave it to someone else as that is still my all time favourite game and I am not sure I can do it justice.

I will have a bash at a write up of Chaos that someone mentioned on about the second page, but bizarrely did not add it to the list

small_world

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Re: VW's Top 1000 Games
« Reply #646 on: September 03, 2010, 11:28:25 pm »
I have two reasons for not posting the few games I have lined up.

1 (and if you can help please do) My keyboard is fucked. It skips letters/spaces really often. I don't think it's the keyboard as I'm on to my third one now and they've all suffered from the same problems. I think it's software or something. It comes and goes, at the minute it isn't too bad. But it never lasts long enough for me to write too much and it drives me insane.

2 I enjoy reading the reviews of the games I loved. The first few pages with Cannon Fodder and Theme Hospital were great to look back at.

I do have a list of about 6 games planned for later on though... I might start one off now actually....
 

Garfield And Friends

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Re: VW's Top 1000 Games
« Reply #647 on: September 03, 2010, 11:39:19 pm »
I will also add to this list, when I get my shot together.
I was going to write about Elite (the original one) as mentioned a couple of pages back, but will leave it to someone else as that is still my all time favourite game and I am not sure I can do it justice.

You mean the BBC B tape version in 1984? Or the Leccy release?

It's definitely an iconic game. Don't let that stop you from writing it up, though. Give it a whirl here!

Garfield And Friends

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Re: VW's Top 1000 Games
« Reply #648 on: September 03, 2010, 11:44:31 pm »
(and if you can help please do) My keyboard is fucked. It skips letters/spaces really often. I don't think it's the keyboard as I'm on to my third one now and they've all suffered from the same problems. I think it's software or something. It comes and goes, at the minute it isn't too bad. But it never lasts long enough for me to write too much and it drives me insane.

Install this handy app: http://www.freevirtualkeyboard.com/ (for Windows XP onwards)
If the same glitching problem happens while using this on-screen keyboard, then it is more likely to be some system (OS files) issue you're coming across.


small_world

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Re: VW's Top 1000 Games
« Reply #649 on: September 04, 2010, 12:01:57 am »
Aaagghh.. Damn, I just wrote a full game up, then crashed!!! It had pictures and everything!
Does anyone else find google's new image search a real horror to use now?
Damn, I'm gonna do it again tomorrow... It's a good'n... But I am biased.

HappyTree

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Re: VW's Top 1000 Games
« Reply #650 on: September 04, 2010, 10:12:37 am »
Sometimes the GIS is crap with all the pictures squashed together, other times it goes back to normal. I have no idea why.

small_world

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Re: VW's Top 1000 Games
« Reply #651 on: September 04, 2010, 02:31:18 pm »
I'll try this again.

#698: Altered Beast




Genre: Platform/Beat 'em Up
Format: Arcade, Mega Drive, Saturn and loads of others.
Developer: Sega
Year: 1988
Publisher: Sega


I was never really into arcade games, something about losing real money every time you lost a game didn’t appeal to me. I didn’t play too many of them, and I only enjoyed a few (The Simpsons and Teenage Mutant Ninja Turtles were the others). I’m pretty sure when I first played this game three lives cost 10p (and they were those massive thick 10p’s too).
However, Altered Beast was different, it had a story that stood out and it was pretty addictive. I first played the arcade version at a caravan site when I was around 7yrs old, and whenever I saw the game somewhere after that I’d stick some money in.
The arcade was a standard upright machine with some cool graphics. The controls were also pretty standard, an 8-way joystick and three mashable buttons, Jump/Punch/Kick. The controls were duplicated to allow 2-up games.



The story is this; you play through the game as a centurion, raised from the dead by the Greek god Zeus, tasked with rescuing his daughter from the demon Neff. And that’s basically it.
Each level you begin as a fairly toned heroic fighter, you fight a few enemies and sooner or later meet a stronger opponent. Upon beating him you are gifted (through collection of a spirit orb) with a power-up, each power-up you collect upgrades your character, at first he simply increases in size and strength but upon collection of the third power-up you transform into a beast. Hopefully you manage to transform before you reach the end of the level, because at this point you will have to defeat a level boss.



At each level you will come across a different boss (Neff in various guises) luckily you will also transform into a different beast, with various powers and abilities; werewolf, thunder dragon, tiger-man, bear and the final stage golden werewolf.



The graphics and sound were pretty good for its time. The sound was actually pretty groundbreaking, using voices, something which at the time was pretty rare.
But what stood this game apart for me was the play-ability and the addictiveness, every time you lost you felt you could have done better. You were drawn into the game and there was the marvel of transforming into a different creature and intrigue in what you would transform into next.
And with only five levels the end of the game was enticingly achievable.

Altered Beast: Final Boss Fight + Ending

Can I have another ten pence please Mam?


small_world

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Re: VW's Top 1000 Games
« Reply #652 on: September 04, 2010, 03:15:24 pm »
#697: Where In The World Is Carmen Sandiego
Genre: Strategy
Format: PC, Comodore 64, NES, Master System.
Developer: Brøderbund Software
Year: 1985
Publisher: Brøderbund Software




Where do you learn things?
My parents taught me a lot, school also, TV and movies take you places you could never visit.
But I learnt a hell of a lot about geography (some of it incorrect) from; Where In The World Is Carmen Sandiego. (WITW)



The aim of the game is to arrest Carmen, however first you must find her. As you progress through the game you get closer and closer to Carmen by tracking down Carmen’s villains.
Each level begins with a crime, a national treasure has been stolen at a given location, a few hints are given to the main suspect. You are then told you have until a certain time by which to make track the criminal to his hideout and make the arrest.
You then travel to the scene of the crime and begin to interview witnesses. Witnesses will give you clues, either a clue about the suspect or his destination. The destination clues were often things like, the flag of the country he was heading to or  the currency of that destination. While the clues for the suspect were things like identifying features or interests.
By cross referencing these clues you would hopefully find out the suspect’s destination and if you were lucky discover the true identity of the culprit, but be careful some witnesses can give false information and lead you on a merry dance to the wrong country and wasting valuable time.
Once you believe you know the identity of the suspect you can contact Interpol and inform them, in return you are given a warrant for the criminal.
You can only complete the level if you have the correct warrant.

Where In The World Is Carmen Sandiego? (Sega Master System)

While the game looks terrible now, and the SFX are hugely dated (I‘m sure even back then I used to turn the sound off), at the time this game was massively addictive. It would get you thinking and searching through the game manual that was packed with info on the criminals and the various destinations it was possible to travel to during the game.
For a strategy game it was pretty exciting, especially when you were closing in on a criminal wanted for stealing Uluru and you only had a few hours to make the arrest.

GoochDogHigh5s

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Re: VW's Top 1000 Games
« Reply #653 on: September 04, 2010, 05:16:06 pm »
You mean the BBC B tape version in 1984? Or the Leccy release?

It's definitely an iconic game. Don't let that stop you from writing it up, though. Give it a whirl here!
Specy, with the books and best of all, an overlay for the ZX

small_world

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Re: VW's Top 1000 Games
« Reply #654 on: September 05, 2010, 02:21:00 am »
#697: Micro Machines



Genre: Racing
Format: NES, Sega Master System, Amiga and others. (more on this later)
Developer:  Codemasters
Year: 1991
Publisher: Camerica


When you are 18 years old and in a small village miles from anywhere, with one village shop you've emptied of booze and a pub you've been barred from, and it's teaming with rain outside, there isn't much else to do, other than play Micro Machines.
I spent a weekend in my late teens, with a group of friends in a cottage, we were mucking about on the computer and having a laugh, playing on various games, the normal sorts; Fifa, GTA, Tomb Raider, all very up to date at the time.
We got a bit bored after a few hours of those, so a friend suggested Micro Machines. "Ha, that old thing?"



Hooked.
The night went in a flash, we had quick races, constructed a tournament, had teams, made a trophy, got drunk and played until the sun came up. We were shit, at first. But we got better. We learned the courses, each others driving abilties and their weaknesses and how to control those stupid boats. After a day or so of almost continous play we were still at it.



Micro Machines is a basic racing game, withone difference, you race in Micro Machines, those tiny cars that were everywhere in the late eighties/early nineties, and the races were played out in real environments such as the breakfast table, the bathtub, the desk top and the pool table. You choose your player get in your car (or boat or helicopter or hover craft or tank) and drive (or float or fly).
Although you could race against the computer or complete time trials in single player mode, the real fun was to be had in head to head, against friends disguised as enemies.
Dirty tricks could be employed to win the race, on the breakfast table there was nothing more satisfying than knocking your opponent into some spilt beans on the final lap.
Sometimes it was better to sit back in a race, secure in the knowledge that the leading cars would fight it out, and you would be given a chance to beat them to the finish line.

MicroMachines (Genesis)

Now here's the thing. The memory is great at playing tricks. But I would swear blind that we played this game on my friend's Playstation. I KNOW it as I know my own name. But it isn't listed as a Playstaion title. Other versions of the game are, Micro Machines V3 and that. But I distinctly remember the top down, old graphics and annoying wheel squeel that only came with the early game. It may be that my friend had brought his Master System or similar and we'd been playing it on that, but I'm sure we would have played other retro games, but we didn't. Maybe it was V3 or whatever and I'm confusing that with my Master System Micro Machines that I spent ages playing.

Whatever the true version of events, I will never forget winning that all vehicle tournament, that took a full day to play out, by knocking my arch enemy off that ruler in the final lap.

small_world

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Re: VW's Top 1000 Games
« Reply #655 on: September 05, 2010, 02:22:03 am »
Jesus, how long can one page get?
I want my vids embedded...

Consignia

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Re: VW's Top 1000 Games
« Reply #656 on: September 05, 2010, 02:49:32 pm »
I was thinking, that if ever this thread got completed, it would be nice to compile some sort book out of it. Not a published book of course, just the all entries printed and bound with nice colourful pictures, so it could be read at lesiure. I'm seriously considering using one of those services that produce books from your own documents to do it.

Puffin Chunks

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Re: VW's Top 1000 Games
« Reply #657 on: September 06, 2010, 03:37:49 am »
Lovely MicroMachines write up there small_world.

I, too, have many memories of lost nights during my uni years playing some 4 player madness.

It's a game that, regardless of platform, was ultimately exactly the same from NES through to PS and whatever else it was on. Never suffered for this though as ultimately it had the gameplay down to perfection.

Sovereign

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Re: VW's Top 1000 Games
« Reply #658 on: September 07, 2010, 04:08:54 am »
This thread is superb and I will definitely try and spend some of my spare time adding a few games of my own. Can't believe I have ignored it for this long.

Especially Garfield and Friends, you deserve a medal.

mjki5gs2

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Re: VW's Top 1000 Games
« Reply #659 on: September 07, 2010, 11:46:25 pm »
Micro Machines ruined me for all other racing games. It instilled in me the belief that any kind of braking was for pussies, which is a mindset I have never shaken off.

 

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