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Author Topic: Subversion  (Read 331 times)  Share 

Zero Gravitas

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Subversion
« on: September 11, 2010, 01:26:56 am »
No not SVN, a game currently under development by the makers of Uplink, Darwinia and Defcon, Introversion Software, it's been in development under a sort-of shroud of secrecy for a while now the first thing that got me interested was this small demo for the city generation:

Introversion's Subversion New Video

Really quite nice, I've always be fascinated by that sort of procedural generation but what's it going to be used for? Details have slowly been revealed such as a modular system for designing all sorts of electronic gadgets:



It isn't just for bombs but will be used for many systems within the game, seemingly the objective isn't too far from uplink with 'hacking' and penetration of virtual offices featuring at some point:

Subversion 'Graphics and Navitagion Test' Trailer

I'm excited at least,I really hope this makes it to release as the developer is having a shaky time at the moment.

Garfield And Friends

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Re: Subversion
« Reply #1 on: September 11, 2010, 01:39:05 am »
No not SVN:

Introversion's Subversion New Video

Really quite nice, I've always be fascinated by that sort of procedural generation but what's it going to be used for?

Interesting. I must check it out (geddit? SVN? Ah phooey, I get no respect.)


I've always liked procedurally-generated landscapes and puzzles in computer games. It lends flexibility (and sometimes unexpected layouts) that fine-tuned mapping doesn't usually provide. Of course 'back in the day' it was primarily done due to 8-bit machines not having enough RAM for hand-crafted areas of any decent size.

HAYRDRYAH

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Re: Subversion
« Reply #2 on: September 11, 2010, 03:03:40 am »
The street layout reminds me of the craquelure on oil paintings/drying mud/ceramic glaze, so might use a heuristic algorithm similar to the one recently developed for Pixar[1].

Looks good anyway, shame I don't 'game' [via being a macfag]
 1. H.N. Iben, J.F. O'Brien, Generating surface crack patterns, in: Graphical Models, v.71 n.6, p.198-208, November 2009.

 

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