Main Menu

Tip jar

If you like CaB and wish to support it, you can use PayPal or KoFi. Thank you, and I hope you continue to enjoy the site - Neil.

Buy Me a Coffee at ko-fi.com

Support CaB

Recent

Welcome to Cook'd and Bomb'd. Please login or sign up.

March 29, 2024, 12:34:32 AM

Login with username, password and session length

3DS Thread

Started by jutl, January 19, 2011, 06:56:07 PM

Previous topic - Next topic

Ignatius_S

Quote from: I accept the terms of the on January 06, 2012, 06:07:55 PM
....The stick doesn't belong to the right of the action buttons and shoulder buttons. That's borderline unusable....

Ah,so that explains why people who have actually used the Circle Pad Pro say it works well.


I accept the terms of the

Yes, I am aware that I could be wrong. I could have filled my post with disclaimers about this all being based on how it looks to divert Comic Book Guy sarcasm, but CHRISSSSSSSST.

Are the positive reports from Nintendo early adopters or independent reviewers? It really does look rubbish to me, I can't see how it's a good idea to offset the centre of the controls like that. Things have (almost) always been symmetrical for a reason (the sticks should be the first choice for offsetting because they don't require muscle memory and easy reach to operate). Every review that goes into detail that I've found so far confirms that it's awkward to hit the old shoulder buttons (is that necessary with the new ones?) and the action buttons, and that the lack of symmetry is offputting. The positives are that it's not heavy and feels okay to hold.


I accept the terms of the

I think it is very likely that games will be made that require the extra controls eventually. Don't focus so much on what exists or is announced now.

jutl

Quote from: I accept the terms of the on January 06, 2012, 08:48:41 PM
I think it is very likely that games will be made that require the extra controls eventually. Don't focus so much on what exists or is announced now.

That seems extremely unlikely to me. Remember that the Wii balance board sold in huge quantities but never spawned any games that required it, bar the original Wii Fit and its update. Why would any developer deliberately limit their addressable market that way?

I accept the terms of the

The Wii balance board was a far more specialist device. The Circle Pad Pro is a general upgrade to the console's controls.

http://en.wikipedia.org/wiki/Dual_Analog_Controller

There's the precedent for all of this. A set of games that supported the controls around release time, followed by it becoming normal for games to require it. That combined with Nintendo's handheld console upgrade trap is why I suspect the scenario I outlined above.

jutl

Quote from: I accept the terms of the on January 06, 2012, 09:05:14 PM
The Wii balance board was a far more specialist device. The Circle Pad Pro is a general upgrade to the console's controls.

http://en.wikipedia.org/wiki/Dual_Shock#DualShock

There's the precedent for all of this. A set of games that supported the controls around release time, followed by it becoming normal for games to require it.

As far as I know only Ape Escape actually required a second analog stick, so it's not really a great example.

I accept the terms of the

Hmm, maybe. I think Spyro needed it too, at least. It became pretty standard and expected though, people didn't play with old pads. It became normal for games to support the extra controls, and shit to play them with a d-pad only.

Your question, "why would developers limit their controls to this add-on" isn't as relevant as "why would Nintendo make this add-on as anything other than a gateway to a new model"?

buntyman

But if you're right, and you might be, why would Nintendo not be saying these things to reassure potential buyers (like me) now that the peripheral is going to be of limited use and that Nintendo don't intend to publish their own games that make use of it in the immediate future. I wouldn't have though they'd make much money off the add-on alone compared to the amount they could have made for selling more consoles if this level of doubt hadn't been created.

jutl

Quote from: I accept the terms of the on January 06, 2012, 09:23:29 PMYour question, "why would developers limit their controls to this add-on" isn't as relevant as "why would Nintendo make this add-on as anything other than a gateway to a new model"?

I think I answered that up there^. When the system was selling poorly last year it made the port of Monster Hunter Tri possible. The Monster Hunter series are enormous system sellers in Japan.

Quote from: buntyman on January 06, 2012, 09:28:38 PM
But if you're right, and you might be, why would Nintendo not be saying these things to reassure potential buyers (like me) now that the peripheral is going to be of limited use and that Nintendo don't intend to publish their own games that make use of it in the immediate future. I wouldn't have though they'd make much money off the add-on alone compared to the amount they could have made for selling more consoles if this level of doubt hadn't been created.

I think you're over-estimating the level of doubt in the system's main purchasing demographic: parents for their kids. The vast majority will never have heard of the thing, and announcements from Nintendo wouldn't generally reach them anyway. It served a purpose back in the dark days of last year, bridging platforms for developers who wanted a single design for the both of the untested Vita/3DS markets. Of course it's possible that Nintendo will decide to split its installed base, but it would be unprecedented (for good reason) and - now that the 3DS has taken off - unnecessary.

buntyman

Perhaps I am being naive but I thought Metal Gear Solid and Resident Evil were the games being touted as the biggies when the 3DS first was announced. Attaching that nasty looking piece of plastic wasn't part of the deal then and for people looking to buy now, what other games should they be looking forward to now that don't use it?

jutl

Quote from: buntyman on January 06, 2012, 09:43:19 PM
Perhaps I am being naive but I thought Metal Gear Solid and Resident Evil were the games being touted as the biggies when the 3DS first was announced. Attaching that nasty looking piece of plastic wasn't part of the deal then and for people looking to buy now, what other games should they be looking forward to now that don't use it?

The RE in question wasn't the one announced at the same time as the console, and MGS (and indeed the RE) is just supporting a peripheral you may already have, not requiring it.

Ignatius_S

Nintendo announces that Kid Icarus Uprising will be its first game to use the Circle Pad Pro, but this only adds support for lefties, rather than offering a different control system.

The article also says that the developer claims that the first time he saw the peripheral was when Monster Hunter was being shown off.

Quote from: I accept the terms of the on January 06, 2012, 08:39:34 PM
Yes, I am aware that I could be wrong. I could have filled my post with disclaimers about this all being based on how it looks to divert Comic Book Guy sarcasm, but CHRISSSSSSSST....
It can be very useful considering and discussing first impressions and opinions based on appearances – and the comment you made about the positioning isn't something I would have said was unfair. 

However, it had been mentioned previously that hands-on reports have been favourable. Saying that the device was "borderline unusable", because of what it looks like, is an emphatic comment that sounded like user reports count for little.

Quote from: I accept the terms of the on January 06, 2012, 08:39:34 PM...Are the positive reports from Nintendo early adopters or independent reviewers?...
Both.

For example:
http://3dsforums.com/nintendo-3ds-3/my-circle-pad-pro-review-29710/
http://www.theverge.com/gaming/2011/12/14/2633074/nintendo-3ds-circle-pad-pro-review-japan
http://nintendo3dsblog.com/a-review-of-the-circle-pad-pro

Quote from: I accept the terms of the on January 06, 2012, 08:39:34 PM
...Every review that goes into detail that I've found so far confirms that it's awkward to hit the old shoulder buttons (is that necessary with the new ones?) and the action buttons, and that the lack of symmetry is offputting. The positives are that it's not heavy and feels okay to hold.

I can't recall any in-depth reviews that have said that, but I make not claims that I've read everything! If you have a few links, I'd be interested in having a look.

The only universally negative reports I've read have based been impressions by what it looks like – this one cheekily itself a review but from the phrasing employed, it doesn't sound like the scrawler had actually touched one.

wasp_f15ting

I actually got very bored of the 3DS and sold it..

Super Mario 3D Land was amazing.. however Starfox - Completed it on the N64 so it felt like a boring repeat..

Zelda OOT.. As RPGs have moved so far ahead I just could not concentrate on it to play it. The sparse environments the text based speech and the graphics as a whole were not doing it for me. Especially when that time could be spent on Skyrim or Star Wars the old republic..

I feel like I will get a 3DS maybe a couple of years from now when I can pick up to play when I am really bored like I do with the GBA Micro now. The money from this was going to fund a PSP Vita but again.. portable gaming I am just not a fan.. I don't have the time to play portable things anymore.

madhair60

I miss my GBA SP so muuuuch

vrailaine

GBA had such a strong catalogue.

I'm thinking about buying a 3DS later this year, mainly because there's a load of DS games I wanna try and I assume a flashcard thingy can play them

Consignia

Quote from: vrailaine on January 11, 2012, 05:15:04 PM
GBA had such a strong catalogue.

Certainly, beyond Mario 3d Land, the GBA games they gave away have gotten way more playtime than any original software for me. The NES games are quaint, but the GBA ones actually stand up to games even in technical aspects.

Quote
I'm thinking about buying a 3DS later this year, mainly because there's a load of DS games I wanna try and I assume a flashcard thingy can play them

I've heard that flash cards can brick 3DSs.

vrailaine

No biggie, if I can't find a safeish one, I'll just get a DS for €20 or whatever instead.

GBA is pretty much the last 2D focused gaming system innit? hard for the games to age that badly under those circumstances.
Pokemon leaf green excluded, have nothing but fond memories of the machine, even things I bought on a whim because they were incredibly cheap like mega man battle network 3 and harmony of dissonance were pretty great.

Consignia

Yeah, the GBA was ace. While there has been some really good 2D games on the DS and PSP, it was the focus for the GBA. Metroid Fusion is just brilliance. Warioland 4 pisses on nearly every subsequent 2D platformer.

jutl

Quote from: jutl on January 06, 2012, 09:39:06 PMOf course it's possible that Nintendo will decide to split its installed base, but it would be unprecedented (for good reason) and - now that the 3DS has taken off - unnecessary.

New, bigger 3DS hardware announced without second analog stick and released in Europe on 28th July.

buntyman

Oh well, I guess that additional analog stick peripheral won't be getting much further support. I always quite fancied the original DS XL so I might be tempted to get the 3D one if the new Mario game's any good.

Edit - Thinking about it, the lack of the second analog stick probably means you wont be able to use it as a Wii U controller which might have been good.

jutl

Quote from: buntyman on June 22, 2012, 01:49:30 PM
Oh well, I guess that additional analog stick peripheral won't be getting much further support.

They are keeping their option open...