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To That Sect - Game created by an AI program

Started by Shoulders?-Stomach!, January 08, 2014, 06:10:40 PM

Previous topic - Next topic

Shoulders?-Stomach!

http://www.ludumdare.com/compo/ludum-dare-28/comment-page-2/?action=preview&uid=29184

Even the instructions and synopsis was generated by a computer (who it must be said was programmed by a human- perhaps they should make an AI program created by an AI programm created by a human....oh...wait...that'd be phenomenally dangerous!).

Quote from: 'Angelina'CONTROLS
-----------

WASD - Move
Mouse to look
Spacebar - Jump

This is a game about a disgruntled child. A Founder. The game only has one level, and the objective is to reach the exit (the yellow cylinder). Along the way, you must avoid the Tomb as they kill you, and collect the Ship.

I use some sound effects from FreeSound, like the sound of Ship. Using Google and a tool called Metaphor Magnet, I discovered that people feel charmed by Founder sometimes. So I chose a unnerving piece of music from Kevin Macleod's Incompetech website to complement the game's mood.

Let me know what you think. In future I'll put more levels into my games, and also make the mechanics more interesting

Shit isn't it.
Spoiler alert
:p
[close]

KLG-7DD

"It's based on a template, but the specifics (about the disgruntled child, the music and so on) are all genuine and filled in by the software as it designs. "

Meh. I'll be impressed when it isn't essentially just a big content-randomisation machine working off a man-made database. Show me something that can recognise the patterns used in existing games and generate a game from scratch!

Shoulders?-Stomach!

This technology clearly has some use- such as takeaway menus.

KLG-7DD

I am irrationally annoyed by the term AI. May as well call dungeon generation in Rogue AI, if this is the standard.

KLG-7DD