Author Topic: Red Dead Redemption 2 (Equestrian Boogaloo)  (Read 101345 times)

Blue Jam

  • BIG BREXITY MEFF
Re: Red Dead Redemption 2 (Equestrian Boogaloo)
« Reply #1620 on: October 15, 2019, 11:25:56 AM »
Hehehehe... seriously, there's a bit where you shoo some people away from a window, and then get prompted to look inside, and then get docked a bit of honor even though you had no idea what was going on in there. That felt a bit unfair, mah Arthur wuz a gentleman.


FerriswheelBueller

  • Golden Todger or
  • Silver Member
  • ****
  • ...and I really do mean that.
    • I am antsy for baseball in the off-season.
Re: Red Dead Redemption 2 (Equestrian Boogaloo)
« Reply #1622 on: November 03, 2019, 12:31:53 AM »
Just booted up a new game, and I have to say it is fun. The first time through I found all his snow business a chore because I was impatient to hear the story - now I’m happy to luxuriate in the atmosphere and I’m enjoying it all a lot more as a result.

I’m still fucking about in the mountains with the snow and that, but I’m not jonesing to get to the next chapter. The game will happen when it happens.

Goddamn O’Driscolls.

H-O-W-L

  • Front Toward Enemy
Re: Red Dead Redemption 2 (Equestrian Boogaloo)
« Reply #1623 on: December 16, 2019, 10:16:22 PM »
I've just gotten to Valentine. Quite a fun dowdy little cowboy game.

Utter Shit

  • Snotty Bumstead
Re: Red Dead Redemption 2 (Equestrian Boogaloo)
« Reply #1624 on: December 18, 2019, 10:06:51 AM »
I did the mission where you [TEMPORARILY REDACTED] last night. Properly exhilarating. At its best this game is so good.

EDIT: HOW THE FUCK DO YOU DO HIDDEN TEXT FOR SPOILERS ON HERE NOWADAYS?

EDIT AGAIN: Also, how the hell do you back up a wagon? Twice yesterday I crashed my wagon into a fence and, with no obvious way of backing up, I became stuck and had to load the story up from an earlier save point.
« Last Edit: December 18, 2019, 10:53:19 AM by Utter Shit »

Jim Bob

  • (aka Right Said Brett)
Re: Red Dead Redemption 2 (Equestrian Boogaloo)
« Reply #1625 on: December 18, 2019, 12:18:44 PM »
I did the mission where you [TEMPORARILY REDACTED] last night. Properly exhilarating.

I love the [TEMPORARILY REDACTED] mission!  It’s so [TEMPORARILY REDACTED].

Noddy Tomkey

  • F U, stamp licker
Re: Red Dead Redemption 2 (Equestrian Boogaloo)
« Reply #1626 on: December 18, 2019, 01:14:47 PM »
Also, how the hell do you back up a wagon? Twice yesterday I crashed my wagon into a fence and, with no obvious way of backing up, I became stuck and had to load the story up from an earlier save point.

I think on PS4 it's L2.

Re: Red Dead Redemption 2 (Equestrian Boogaloo)
« Reply #1627 on: December 19, 2019, 10:51:42 PM »
I think on PS4 it's L2.

It's R1 to reverse a horse or vehicle.

Noddy Tomkey

  • F U, stamp licker
Re: Red Dead Redemption 2 (Equestrian Boogaloo)
« Reply #1628 on: December 20, 2019, 06:52:22 AM »
It's R1 to reverse a horse or vehicle.

Fucksake course it is. Sorry everyone.

H-O-W-L

  • Front Toward Enemy
Re: Red Dead Redemption 2 (Equestrian Boogaloo)
« Reply #1629 on: December 21, 2019, 12:59:00 AM »
Pumped 14 hours into this last night. Up to 25 total now. Just got to Chapter 3. Fucking great.

H-O-W-L

  • Front Toward Enemy
Re: Red Dead Redemption 2 (Equestrian Boogaloo)
« Reply #1630 on: December 22, 2019, 04:37:38 AM »
Looking back in the thread, did the controls really change constantly on consoles? Because on PC they remain 100% consistent no matter what I'm doing. E to grab someone and choke their lights out, or climb your hoss. R to be nice, F to be a prickend, that sorta thing.

EDIT:

Actually looking back it looks like us throbbing-brain PC-playing geniuses bested you all once again, since I don't actually have to tap Shift to make my horsey go cloppity clop! Haha! I only had to wait a year for a shit port I had to manually edit config files to get running without awful visuals! Suck it, poindexters!

Chollis

  • Master of Codes
Re: Red Dead Redemption 2 (Equestrian Boogaloo)
« Reply #1631 on: January 06, 2020, 12:13:43 PM »
trying to get into this again, i don't know why i can't. i should love it. i'm 32% through, camped outside Rhodes, is it possible this could still click? looks incredible obviously but i find myself getting bored very quickly. the missions all seem very one note. besides deadeye, which is fun, the combat is dull. left trigger lock, right trigger shoot, next target. i might try with the auto aim turned off actually, though that seems a bit too hard.

Fronty Prongs

  • Panting for Ponting Punting
Re: Red Dead Redemption 2 (Equestrian Boogaloo)
« Reply #1632 on: January 06, 2020, 01:28:00 PM »
trying to get into this again, i don't know why i can't. i should love it. i'm 32% through, camped outside Rhodes, is it possible this could still click? looks incredible obviously but i find myself getting bored very quickly. the missions all seem very one note. besides deadeye, which is fun, the combat is dull. left trigger lock, right trigger shoot, next target. i might try with the auto aim turned off actually, though that seems a bit too hard.

I felt like the story was plodding a bit around then too. It does pick up soon after, well worth it.

H-O-W-L

  • Front Toward Enemy
Re: Red Dead Redemption 2 (Equestrian Boogaloo)
« Reply #1633 on: January 06, 2020, 09:39:23 PM »
trying to get into this again, i don't know why i can't. i should love it. i'm 32% through, camped outside Rhodes, is it possible this could still click? looks incredible obviously but i find myself getting bored very quickly. the missions all seem very one note. besides deadeye, which is fun, the combat is dull. left trigger lock, right trigger shoot, next target. i might try with the auto aim turned off actually, though that seems a bit too hard.

As a PC player I can't imagine playing this with auto-aim, the spasmic, twitchy nature of the aiming makes it so enjoyably "realistic" if you'll forgive the cuntish use of the term. Most of these Aul' Tahm Gun Fights were basically two horrifically inaccurate bastards blasting wildly at each other with un-rifled weaponry and early cartridges that were still being refined in design and propellant, so it really captures that when you're playing with manual aiming. It gives the aimless hip-fire fan mode a legitimate reason to exist outside of looking cool, and it makes Dead-Eye a legitimately useful tool as opposed to just a flashier way of doming a cunt with precise accuracy.

It reminds me of Fistful of Frags, a fantastic (and free) Half-Life 2 mod that used a similar doctrine of heavily inaccurate weapons that required careful shots or spam tactics.

Tags: RED SOON