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Splatoon 2

Started by Shay Chaise, February 12, 2017, 11:04:20 AM

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Thursday



I'm 3 for 3 on splatfest victories. Find it suspicious that invisibility won the popular vote though, when I got a few mirror matches.

Kelvin

Quote from: Thursday on September 03, 2017, 05:31:49 PM
I'm 3 for 3 on splatfest victories. Find it suspicious that invisibility won the popular vote though, when I got a few mirror matches.

Yeah, I was sure flight would win when we spent so long waiting for matches. It was close, though, so maybe that explains it.

If anything, this has confirmed the wider problem that people are choosing the option that Marina supports, as part of a meme/joke. I'm certain flight would have won this if it wasn't being backed by either of them.

All that said, I now have 24 sea snails for winning and fuck all to do with them.

Thursday

Yeah I was just checking that, they're no use until you reach Level 30? I don't play it regularly now, so I don't know when I'll reach that.

Kelvin

Quote from: Thursday on September 03, 2017, 05:50:08 PM
Yeah I was just checking that, they're no use until you reach Level 30? I don't play it regularly now, so I don't know when I'll reach that.

Are you sure? You just take them to the sea urchin and he uses them to add slots or reroll your abilities. I just have a surplus as I already have enough slots in the clothes I like to wear, and I'm using ability chunks to cultivate my ideal setup.

Surely you can add slots and reroll before level 30? I'm level 38, I think, so I can't check.

Shay Chaise

For whatever reason, I've barely touched this since the last Splatfest. I had expected to be right back for the next one but I played a couple of games today, came top in my team and just turned it off. Maybe I'm just tired today, I dunno. I've enjoyed my time with this a lot but the Cane and Rinse night was by far the highlight, and it's just not as fun with randoms (for me, anyway).

Thursday

Yeah I hadn't touched it for a while, but I've been teaming up with people from the Computer Game Show discord this weekend, which has made it a lot more fun.

Kelvin

I've racked up 175 hours on it. Fucking love Splatoon, me.

brat-sampson

How dense do you like your Splat2oon 2 update videos?

Nintendo's banking on DENSE

https://www.youtube.com/watch?v=U1gyg1HjPOY

New mode, new hairstyles, new outfits, new stages, new weapons, new level cap, photo mode, the lot. Dropping in a range of updates starting on Friday and extending through December.

https://www.nintendo.co.uk/News/2017/November/Update-from-the-Squid-Research-Lab-new-stages-battle-modes-gear-and-more-heading-to-Splatoon-2--1307464.html

That music's insane, and getting Andy Daly's Merman to do the singing was an inspired choice.

Kelvin

Yeah, that's good to see. The game definitely needs new modes and levels. Watching that video and hearing that music, it immediately reminds me what a distinctive aesthetic vision they had for that series. There's no visual or music style quite like it.

Shay Chaise

As I mentioned in the ARMS thread mere minutes ago, I've fallen off with this but tend to go back for a few hours every Splatfest. I think it's a brilliant game but I haven't really bothered much with Ranked Mode or Salmon Run because I don't really know what I'm doing and don't particularly find them fun enough to learn. So, I'm left with Turf War which is still absolute quality but gets a bit repetitive. Hmm, maybe I've identified the issue - I just need to stick with Ranked. Also, as I mentioned earlier in the thread, the whole gear thing and snails and chunks and drinks is just so convoluted I can't be bothered with the gear at all which I feel puts me at a disadvantage and drains my enthusiasm. Also, being quite shit at it drains my enthusiasm, as does them nerfing the fuck out of the Aerospray MG months ago. I just wanted to rant a bit about Splatoon.

Kelvin

I think you're overstating how complicated it is. Drinks and food just give you a higher chance of certain rewards (e.g. higher cash or xp payout per match), snails increase the skill slots on clothing, or let you reroll the abilities assigned to them.

Chunks are slightly more in depth, but not much. You just strip clothes of their abilities and once you build up 10 of a particular  type, you can reassign it to a specific piece of clothing. This allows for people to cultivate their preferred set of abilities, rather than have them allocated randomly. I used it to give the same 3 abilities to all my favourite clothing, for example.

Kelvin

Also, salmon run is enormous fun imo. You just need to kill the bigger monsters to get golden eggs and then dump them at the collection point. Initially, it's a bit dull, but as you move up the ranks, they add new elements, like cannons you can use to fight them off, mother ships that steal eggs back, fireflies that drive them into a frenzy, etc. It's absolutely crazy at later levels, and also pays out money and chunks at a much higher rate than the other multiplayer modes.

Thursday

I found Salmon Run gets far too hectic even very early on, it's very silly to be in a position where you can easily get over double the eqq requirements for the round, but still get wiped in the last few seconds because of the insane amount it throws at you. The randomness of the weapons, and the fact that they're often useless for dealing with certain enemies means you've got to hope the person with the good equipment is up to the task. Plus it all just feels so random anyway, it so often feels unfair when you lose.

A lot of the splatfest themes have been pretty bad, which takes a bit of the fun out of it, and so often they've been choices that are very obviously one sided, meaning you're going to be coming up against your own team a lot.

I'm not too keen on the scheduling either, having half a day where it'll just be the two maps and the one ranked mode/league mode.

Also (maybe they've changed this) but the fact that you could change your weapon in the lobby in ranked mode but not in turf war, is true insanity.

The core gameplay is great, just weird things get in the way.

Mango Chimes

Having trouble with this versus the Wii U version. I MISS THE PLAZA. I MISS BEING TOLD TO "STAY FRESH". But mostly I miss the second screen map, which was indispensable, and means that this version is definitely Not As Good.

Kelvin

Quote from: Mango Chimes on January 27, 2018, 11:59:03 PM
Having trouble with this versus the Wii U version. I MISS THE PLAZA. I MISS BEING TOLD TO "STAY FRESH". But mostly I miss the second screen map, which was indispensable, and means that this version is definitely Not As Good.

I had trouble adjusting initially, too. As I said on page 2 of this thread, I felt like the motion controls and map were a big step down from the original. I ended up turning motion controls off, but I did get used to the map eventually. You just learn to use the d-pad to select team mates.

Shay Chaise

It's much more efficient to tap X to bring up the map at a glance than to look away from the screen at another screen. Of that, there is No Doubt.

Mango Chimes

Quote from: Shay Chaise on January 28, 2018, 04:56:02 AM
It's much more efficient to tap X to bring up the map at a glance than to look away from the screen at another screen. Of that, there is No Doubt.

Nahhhhh. I can flick my eyes at two different things in my field of view extremely quickly, and doing so doesn't require me taking my fingers off any of the controls. Splatoon 2 just means less looking at the map.

Mango Chimes

As a veteran Splatoon LEGEND, it's a real arse having to grind through hours of Turf War before I can play ranked battles.

Mango Chimes

Triple-post cunt.

The map, as mentioned upthread, is basically now only of use when you're respawning. Which I suppose is fine. It's a shame to no longer be able to keep as much of an eye on who's winning, or where the weak spots are, or to be able to jump around mid-life, but anyone new to Splatoon won't notice it's missing.

The game's as great as ever. Only just made it to Rank 10, though, so not even got back into Ranked mode yet. Kelvin, not sure what you mean upthread about the motion controls – I'm playing it handheld, and they seem as great as ever (not sarcastic; there's a learning curve, but once they click it's brilliant).

I'm only on world 2 of the single player, and I continue to think single player is unfairly maligned. At the moment, it's not as great as Splatoon because it's essentially still training me for stuff I already know, but I think it's a lovely wee game. (Also, looking forward to the story being revealed, why Callie and Marie are off the show, why there's an Octoling presenting instead of them, where Captain Whatshisface, etc...)

Salmon Run's not really shone for me. Shall stick with it, on the promise it gets better, but at the mo' I'm more with what Thursday was saying – when all four of you get wiped out, it just feels unfair and unfun. I'm not sure that the whole rubber-ring business adds anything, and that it wouldn't be much better if you just respawned. Also, the stages are murky brown, which is not what I'm playing Nintendo games for.

Shay Chaise

I agree with everything you said except for the map thing. I do find myself tapping X quite often to get a quick snapshot. Maybe it's because I barely played the first one so not used to anything else.

Mango Chimes

Maybe I just need to get used to it. Playing Tower Control just now was the first time where I've really felt like I had to use it mid-play whether I like it or not, and I really stumble with it.

Also, Clam Bucket or whatever it's called seems a bit overcomplicated.

Kelvin

Quote from: Mango Chimes on February 04, 2018, 02:40:51 PM
Triple-post cunt.

The map, as mentioned upthread, is basically now only of use when you're respawning. Which I suppose is fine. It's a shame to no longer be able to keep as much of an eye on who's winning, or where the weak spots are, or to be able to jump around mid-life, but anyone new to Splatoon won't notice it's missing.

Yeah, these are definitely a step down from the original, but I also accept that I don't even notice this stuff anymore. I've just adapted to the new map over time.

QuoteKelvin, not sure what you mean upthread about the motion controls – I'm playing it handheld, and they seem as great as ever (not sarcastic; there's a learning curve, but once they click it's brilliant).

I had to turn them off, because - as I remember it - they don't work like in the original game. No vertical axis, only horizontal, or something. I just remember constantly feeling restricted my them, despite absolutely loving them in the original game.

Maybe they've been patched, or I would find them easier now I've got used to the new controls. I'm playing this game a lot at the moment, so maybe I'll try it with motion controls on again and see if I feel differently.

QuoteI'm only on world 2 of the single player, and I continue to think single player is unfairly maligned. At the moment, it's not as great as Splatoon because it's essentially still training me for stuff I already know, but I think it's a lovely wee game. (Also, looking forward to the story being revealed, why Callie and Marie are off the show, why there's an Octoling presenting instead of them, where Captain Whatshisface, etc...)

I thought the single player in the original was okay, but I genuinely found this game's single player an outright slog - primarily because of the way they force you to use weapons I hate, like the Charger and Blaster, and because, after a while, I just find the aesthetic of the levels deeply repetitive.

QuoteSalmon Run's not really shone for me. Shall stick with it, on the promise it gets better, but at the mo' I'm more with what Thursday was saying – when all four of you get wiped out, it just feels unfair and unfun. I'm not sure that the whole rubber-ring business adds anything, and that it wouldn't be much better if you just respawned. Also, the stages are murky brown, which is not what I'm playing Nintendo games for.

Salmon run stands and falls by the weapons for me. With a bunch of good guns, I think it's the best mode in the game. With a charger and a blaster in the mix, it's just too frustrating. The game does need to give you more freedom in what weapon you pick, I think. At it best, though, Salmon Run is incredibly satisfying and manic in all the best ways.   

Quote from: Mango Chimes on February 04, 2018, 04:30:57 PM
Maybe I just need to get used to it. Playing Tower Control just now was the first time where I've really felt like I had to use it mid-play whether I like it or not, and I really stumble with it.

Are you using the d-pad to select people, rather than the cursor? I have no idea how anyone does in the latter way.

QuoteAlso, Clam Bucket or whatever it's called seems a bit overcomplicated.

Clam Blitz. I thought that at first, but once I worked out how to play it, it quickly became one of my favourite modes. I still fucking hate Rainmaker mode. It's a shame you can't play those modes unranked.

Thursday

I get so mad sometimes when I lose a game in Ranked. I don't understand how you can come across so many people who don't seem to understand the game when your in Rank B. I like Rainmaker, but I'm flabbergasted when you see people picking it up and backing off towards their own base. To an extent it makes sense that you want your team with you to protect you. But you're just putting yourself under pressure and doing the other team's work for them.

Mango Chimes

Quote from: Kelvin on February 04, 2018, 04:43:51 PM
I had to turn them off, because - as I remember it - they don't work like in the original game. No vertical axis, only horizontal, or something. I just remember constantly feeling restricted my them, despite absolutely loving them in the original game.

Maybe they've been patched

Either patched by the time I got to it, or you've done something weird in the settings, because they work identically – right thumbstick for major horizontal camera, tilting the controler for major vertical camera and minor horizontal adjustments. I'm surprised how naturally it works in handheld, I thought the amount of tilting might knacker things, but with minor adjustment to the sensitivity settings it's great.

Quote from: Kelvin on February 04, 2018, 04:43:51 PMAre you using the d-pad to select people, rather than the cursor? I have no idea how anyone does in the latter way.

D-pad; didn't even know there was a cursor, I assumed that circle thing was something to let you still know where you're aiming whilst the map is in the way.

Kelvin

My attempts at recreating Joker:




and a socialist freedom fighter:


Kelvin

Quote from: Mango Chimes on February 04, 2018, 05:56:01 PM
Either patched by the time I got to it, or you've done something weird in the settings, because they work identically – right thumbstick for major horizontal camera, tilting the controler for major vertical camera and minor horizontal adjustments. I'm surprised how naturally it works in handheld, I thought the amount of tilting might knacker things, but with minor adjustment to the sensitivity settings it's great.

I've just tried them again, and I've misremembered my problem with them. It isn't the motion controls that work differently, it's that they've prevented you from using the vertical axis on the control stick, thereby forcing you to look up and down solely with the motion controls.

In the original, you could look up and down, left and right with the control stick, then use the motion controls to make tiny, precise adjustments. I don't like the new setup at all, hence why I changed it to traditional aiming. 

Kelvin

Sorry, one more thing, before I forget.

Thursday, you were saying upthread that you've never really found a replacement for the nerfed Aerospray gun, weren't you? I had the same problem, but I've recently discovered that the Dapple Duelies Nouveu are nearly as good as the pre-nerfed aerospray, and I'm consistently getting at least 200-300 more coverage with it than the aerospray now, regardless of whether we win or not.


Thursday

I've actually been finding the Splash-o-matic pretty good now, getting about the same coverage, as I was, and I really like the splashdown as my special. But I'll give them a go as the lack of attack power can be frustrating.

Will probably be doing Splatfest next week fighting for my incredibly strongly held belief that burgers for the most part are slightly better with pickles.

Kelvin

I might give the Splash-o-matic a go myself, actually.

I think one problem with the turf war mode is that is doesn't incentive you to experiment with more unusual weapons a lot of the time, because the focus is on coverage and raising your own xp - both of which are achieved more quickly and easily with a rapid fire weapon.

I'm looking forward to the Splatfest, too. I've really gotten back into this game again this last couple of weeks, and I haven't done a splatfest since the first couple.   

Thursday

Actually my mistake it's the sploosh-o-matic. I just reached level 25 today and unlocked the Splash-o-matic which is quite similar.

I think you're right about turf war, I got quite good with the Octobrush in some ranked modes, but unless you were playing as a team and could have different roles, there doesn't seem to be much sense point using anything else in regular battles.