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Sekiro: Shadows Die Twice

Started by Fishfinger, June 12, 2018, 02:03:45 AM

Previous topic - Next topic

Thursday

Don't think I really had a consistent strategy, I just managed to scramble through because I had enough healing items, and divine confetti.

Moribunderast

Just took a few runs at the final boss. Oof. Timothy, any ideas? I can regularly get into phase 2 (where Grandpa crawls out of him - AWESOME scene) but once Gramps is out I can barely get a hit in. Am gradually learning his attacks and when to deflect but the only opening for attack I've found is side-stepping his rapid charge attack 1-2 hit and getting a single shot in there. That doesn't seem like a promising strategy, haha.

I probably shouldn't be attempting this while hungover...

Timothy

A lot of sprinting, patience and a hit when possible made me get through phase 2. Way to difficult to try something else.

Swoz_MK

Can consistently & comfortably get old castle boy to electric phase but I get destroyed. I can Mikiri his opener 100% of the time but not comfortable with his moveset yet. He rarely throws electricity so maybe I'm keeping too close to him?

brat-sampson

Notes for Electric Boy:

Start:his moveset and timings are exactly the same, just some of the animations are different. Be sure to jump as soon as you see any sign of lightning and if you press rb when you land you can send it back at him for Massive Stagger and damage. Otherwise, just stay calm, stay on him and keep doing basically what worked before.

I beat CM after a while, still progressing on Grape though. His erratic nature and bulk are proving hard for me to get a good handle on.

Thursday

#155
Now GSO is pissing me off, even when you deflect his attacks perfectly it does more posture damage to you than him?!

And some fairly normal attacks make you flinch so much, you can't make any move before he hits again, he hasn't knocked me off my posture or anything, you can't move, it just seems to be input delay.

It does seem you can quite easily goad him into that easily dodged overhead jumping attack, but it just drags a bit fighting him that way. Never feels quite right when I'm slowly taking down health instead of poise.

Timothy

Yeah that's what I meant by the AI having an unfair advantage in the fight. The AI can recover almost instantly while you need to recover after a hit. That make the fights more frustrating then fun.

Thursday

Went and did HA, Which I managed 2nd time, which should hopefully help a bit against GSO, but I've still not even got to phase 2. Going to need a bit of a rest as I'm just not feeling in the right frame of mind for this one.

Let's face it guys, and let's be honest we are all guys because this game is only for bloody blokes, we're the most hardcore gamers on this whole damn forum. For all the fannies talking about easy mode and colour blind mode and stuff, all I can say is too bad you're not superplayer tier like we all are. No noobs allowed in the gang.

Timothy

I don't see the issue with From Software implementing an easy mode for these games. If more people can enjoy the gameplay then that's a positive imo. Give them special Easy trophies / Achievements and all is good.

I do think that these games with easy modes would be proper boring for me so I would always play them the way they are ''intended''.

Thursday

Thing is though... if they added in all these ways to make it easier, I'd reach points where I'm tempted to use them and I wouldn't have as good an experience because I'd given in.

People keep citing Celeste, a game I turned on a ton of assists on for fairly quickly.

Also it's not like "adding an easy mode" is something you can flip a switch on. That's a lot of extra development time and resources to dedicate to it.

Although I'm not even saying they shouldn't have an easy mode... just I don't understand why the reaction isn't "I'll play something else then" instead of "Make the game easier for me!" And then conflating the whole thing with accessibility discussions.

Timothy

If they dont give you the option to change the difficulty after your first choice then that problem is solved. The idea to start all over just because you cant beat a boss is something most people dont want to do and if they choose to do that they probably wouldnt have persisted anyway

brat-sampson

Grape bested me tonight :(

I need to get serious and stop trying to cheese it. If anything, playing super-cautious just leads to me making more errors than I should, when I need to be in the zone and on his ass.

The best thing about this bullshit easy mode wailing is too fuckin bad, you ain't getting one. From don't give a fuck.

Moribunderast

Is there really a huge outcry for an easy mode for this game? I don't frequent video game forums because gross so I haven't really seen it, outside of Jim Sterling mentioning that it wouldn't be the end of the world (as he's said for the Souls games) in his disappointed Jimpressions video - disappointed because he loves From games but found this one impossible to play due to not getting along with the parrying mechanic.

I personally don't think it would be awful as long as they did as Timothy said and made it an upfront "choose once and stick with it" option as I too would ruin the experience for myself by going to an easier difficulty in moments of frustration - and though the frustration can be, um, frustrating, the moments of victory in this game have been extremely satisfying as I was fully expecting to get halfway and be stuck. That being said, I have the fact that you could skip most mini-bosses for that. Never got the Ashina Spears fucker or any of the terror bosses.

Timothy

Truth be told I have to say that this game could indeed be too hard for disabled players. I have rheumatism and my hands fucking hurt due to the deflecting even though I can play games like AC Odyssey or DMC without pain. So I can see the benefits in a mode thats a bit easier or more accessible. (Even though I would never use any of it because I am too stubborn for that).

On the other hand the difficulty makes the game. Persistence is the ingredient that makes Sekiro fun.
Wonder whats left of the game if it isnt difficult. Sekiro played in easy mode might be just  another short mediocre/alright action experience. So I get why From Software might not put an easy mode in.

What I do wonder though is why so many people are against an easy mode. If they give you the hard choice before the game starts and make special easy trophies nothing changes for existing players. Its almost as if From Software fans don't want to share their special difficult git gud game and I don't get why. The more people enjoy the game the better right? More sales for From Software.

Any time I think about being a dickhead about easy mode (every five mins) I think about that Xbox accessibility video from a few months back and start crying or wanting to cry. I remember what my actual values are and how I really feel about people and wonder why I've developed the persona of a total moron online.

Don't hate the playa hate the game? I don't know. I guess I just find the online left and SJWs to be complete self-satisfied backslapping wankers despite being pure left and giving my entire professional life to helping vulnerable people. I guess there's a difference between real life and online discourse but reading about genuinely hateful bastards doesn't really annoy me as much as 'SJWs'. It's probably because they're middle class, actually, which is what I dislike most about myself having unwittingly distanced myself from my family and upbringing due to education and life experiences because we can't relate to each other now, though we really really try. It's very isolating and my best mates are still my primary school mates, not Oxford woofters, but I hardly see them because they have ten kids each. There's still nothing like getting together with them and having some shit beers, 20 L&B and going to a shit casino and a shit club and bumping into all the single mums from our primary school and having an affair.

Barry Admin

Completely ignoring any accessibility issues, not everything has to be suitable for everyone. Nor should it be; that's not progressive, it's pandering. The very notion of "easy achievements" makes me cringe tbh.

If From wants their games to be bastard hard, then good for them, that's their vision, let them stick to it. There are plenty of other games out there.

Timothy

Whats wrong with easy achievements? If you look at other forums clearly a lot of players of Sekiro finish the game so they can show their platinum or story end trophies toclet other playerd know they got gud. Thry dont want an easy mode because other players that played it in easy mode will get those trophies as well. With easy trophies they can still do the got gud posts without the feeling that everybody can beat the game and do that. And achievements and trophies are extras anyway.

The more people can enjoy these games the better imo.

Barry Admin

Then let people enjoy the games the way they're meant to be played. If it's too hard for them, they have to get better. If they can't get better, that's okay, they tried, the game ultimately isn't for them. As I said, not everything has to be suitable for everyone, and any attempt to cater to such ends up with homogeneous bullshit. For better or worse, From have also become known as the purveyor of difficult games - although I think that's vastly overplayed - so it wouldn't make much sense to trade in their USP.

I've literally never in my life seen anyone bragging about trophies or achievements, aside from my S Class on Ikaruga.

Timothy

Check some of the other forums that are talking about Sekiro (and other From Software games). A lot of the posts there are about I finished the game or I got the trophies.

I think a game like Sekiro is good due to it's difficulty so I understand what you all are saying. I really think this game would be just an average game with a normal or easy mode attached to it. But that said I still don't think it's wrong to give players the option.

It's not good because of its difficulty, and nor are any of the Souls games. That's something that's often referenced by people who don't like or get the games but it's a straw man in almost every case. I don't know what these forums are but you won't see anything like that on any gaming forums I frequent, including ERA. I have seen plenty of discussion of this on Twitter and again, almost nobody is saying 'it's good because it's hard' or 'check out my big boy trophies'.

These games are more satisfying and rewarding than most because they teach you how to get better mechanically and you feel yourself improving at them, rather than just giving you better and better gear so they become trivial like a lot of action games. It's like shmups, really. The pleasure comes in large part because you feel your own skills improving to overcome the varied obstacles in your way. They also tend to teach you many different things and subvert the things you've already learned, often from game to game as well as within the individual games themselves. Dark Souls taught you to drop your guard to recover Stamina. Sekiro teaches you to hold your guard to recover posture! Damn, that's hard to unlearn at first but once it clicks, it feels great to actually just stand your ground instead of running around waiting for an opportunity to recover. It's a different sensation.

In short, you're going on the wrong forums mate.

Thursday

Quote from: Moribunderast on April 04, 2019, 07:17:17 AM
Is there really a huge outcry for an easy mode for this game? I don't frequent video game forums because gross so I haven't really seen it, outside of Jim Sterling mentioning that it wouldn't be the end of the world (as he's said for the Souls games) in his disappointed Jimpressions video - disappointed because he loves From games but found this one impossible to play due to not getting along with the parrying mechanic.

Twitter's been insufferable about it. Acting as if adding an easy mode is something to be woke over (partly because they've also been conflating it with accessibility discussions) I'm also not seeing anyone really arguing with the notion either, so they're just arguing with "Git Gud" strawmen.

Plenty of games don't offer different difficulties and we don't have a tedious discourse over them.



In fairness to me I probably block all the absolute woofters you follow.

brat-sampson

Grape is dead! Managed to clear his first phase without being hit, which helped, so my top tip is to do that

Timothy

What they definitely should change imo is the option to, after 20 tries or so, skip the first phase of some bosses if you already managed to beat that phase. Thats just not fun and tedious. Game would have been way better if that would have been possible imo.

Thursday

Quote from: Thursday on April 03, 2019, 07:45:21 PM
Now GSO is pissing me off, even when you deflect his attacks perfectly it does more posture damage to you than him?!


Dead now though fucking cheating cunt

Moribunderast

Quote from: Thursday on April 04, 2019, 05:38:05 PM
Twitter's been insufferable about it. Acting as if adding an easy mode is something to be woke over (partly because they've also been conflating it with accessibility discussions) I'm also not seeing anyone really arguing with the notion either, so they're just arguing with "Git Gud" strawmen.

Plenty of games don't offer different difficulties and we don't have a tedious discourse over them.

Oh, you're problem there is that you're using Twitter.

I should note, I am not personally calling for difficulty levels in this game. It just wouldn't bother me if they were included, as long as I couldn't change difficulty mid-game. I totally respect From for making bastard hard games and I respect their vision. I'm not here to tell artists how to art.

Thursday

Wow, quite impressed that there seems to be quite a large amount of optional content that a lot of people will easily miss just before what seems to be the end of the game.