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Return of the Obra Dinn

Started by Rev+, October 21, 2018, 11:17:53 PM

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Rev+

New one from yer 'Papers, Please' fellow.  The look of the thing harks back to something:  1 bit, original mac style dappled black-and-white, but I'm struggling to think of a comparison for the gameplay.

It's the early 19th century, and a missing boat has turned up with nobody still living aboard it.  As some prick who works for an insurance company it's your job to determine what happened to everyone.  To help in this task you've got a pocket watch that, should you whip it out when you're over a corpse, allows you to time-travel to the frozen moment of that person's death and wander about there too.

I know I said I couldn't think of a comparison for the gameplay, but outside of video games an exploded version of Cluedo is the best explanation:  your goal for each person is to determine who they are, what killed them, and whodunnit (if anyone).  You've got the ship's manifest but tying the name to the people knocking about in the death scenes is the challenge here, apart from the odd exception when a flashback involves someone saying 'fuck off you Dane' and the manifest reveals there's only one Danish person on the boat.

Anyone else giving it a crack?  It's making me feel thick as fuck, like I should be making obvious connections that I'm not, but it's incredibly satisfying when your deductions are validated.

surreal

Quote from: Rev+ on October 21, 2018, 11:17:53 PM
The look of the thing harks back to something:  1 bit, original mac style dappled black-and-white

Interesting behind-the-scenes on the graphics - 3D models then hand-drawn over to get the effect:
https://www.youtube.com/watch?v=Zpe2Ivnei14

Bhazor

Surprised to see this is still alive let alone released. I remember the original browser version and I'd stored it alongside that Titanic sim as a tech demo with impossible aspirations.

Solid Jim

I too was (pleasantly) surprised to see this was finally out. I bought it on the strength of the demo and burned through it over the weekend (took me eight hours in total).

There comes a rather daunting moment when you uncover the last of the death scenes and (if you're me) you've still only confirmed the names of a small fraction of the crew. Suddenly you realise you have a whole mass of anonymous sailors to identify and there are not going to be any more clues. But after some more hours of walking back and forth and finding new ways to look at things, there are suddenly only a few names left to assign, and you wonder 'now how did that happen?'

Now I kind of wish there was a hard mode, as I did end up brute-forcing a few of the solutions - you have to get three correct before they'll be confirmed, but once you have someone's name narrowed down to a couple of choices this isn't such an impediment. So I might replay it and force myself not to enter the details until I really think I could prove it.

MojoJojo

Played a bit last night. First impressions:

1) The graphics, while sort of interesting and cool looking in stills, are still a bit annoying and distracting while you play. I don't think a realistic look would work either though, and I guess it is distinctive, which is important for small games.
2) The mechanics are a bit opaque and unclear at times. I spent ages trying to name one of the first guys but it wouldn't let me because I had to wait for the dramatic music to finish. I think it's more frustrating in this game than it is in others because your objectives are very clear from the start.
3) It's a bit grim going from death to death to death.
4) There's a sparkly star thing out at sea which I'm not sure is just a graphical easter egg or if it has same significance in game.
5) The appearance at the beginning of the second chapter was perfectly timed to keep my interest, which had been starting to wain.

EDIT - oh and a non-story but possibly spoilery thing I noticed: after you've clocked a corpse, when you hold your watch over it it will show a time, and the times give you an order of death. Don't know if that helps you actually solve any identities though.

Moribunderast

I've been wanting to play this for a while and finally picked it up as it's on slight sale on Steam.

Pretty brilliant, this. A very nice change of pace after spending a month in the world of Sekiro. Some very fun story twists as you gradually uncover more corpses and the deduction feels very rewarding - mixing in obvious hints with some real head-scratchers that make you feel very clever when you put the right clues together. It's just a really good idea executed well and unlike anything else I've played. I used to be a huge point-and-click adventure fan (still am, occasionally) but that genre has felt quite stale for a while - this feels like a fresh take on the genre, while also being it's own thing. Would definitely appeal to fans of old point-and-clicks, though.

Anyone else gotten into this since the heady days of October '18 when this thread died a quick death?

St_Eddie


St_Eddie

Actually, that's not all.  I can't get past the opening.  Guess I'm just thick.  I appreciate the beauty of game though.  I'm with stupid.

brat-sampson

Which opening? There isn't really much by way of obstructing the next 'case' in the game, other than having viewed all of the previous bunch (which are usually but not always connected).

Whether you can actually solve anything is another matter, but the game doesn't stop you based on how much you've solved correctly, for the most part.

St_Eddie

Quote from: brat-sampson on April 20, 2019, 04:13:25 PM
Which opening?

I can't figure out how to get out of the rowboat and onto the galleon.

(not really. I'm stuck at the first bit with the crewmen breaking into the Captain's quarters. I've mostly got the pieces in place but there's no way that I can identify the final person, at least not as far as I can tell. I've spent a good hour trying to solve it, to the point where I question whether I've encountered a glitch. I could try to guess the identity, I suppose but that would rather defeat the purpose)

Moribunderast

I may be wrong but I don't think that person's identity is clear at that point. I've unlocked just about every corpse and I don't know if I've identified that person yet. I've done 15/60 and am now starting again (not restarting, just going back to earlier corpses/murderers I couldn't identify) and seeing if context clues/later scenarios have helped clear up some identities. So yeah, if you're stuck at that one body, I'd say just move on. Can always come back to it.

St_Eddie

Woah, wait a moment; you can just move on?!  How?  I was unable to find a way to reach the lower decks and figured that the player was expected to identify everyone involved in the Captain's room altercation first.

Moribunderast

There should be 5 corpses in the Captain's area (including the very first one just outside the door) - if you've found five corpses then it should open up more outside of that area.

Rev+

Quote from: St_Eddie on April 20, 2019, 11:27:08 PM
Woah, wait a moment; you can just move on?!  How?  I was unable to find a way to reach the lower decks and figured that the player was expected to identify everyone involved in the Captain's room altercation first.

No, and you can't reach the lower decks yet - I got stuck with trying to find a way to do that.  It'll just happen when the time's right.  Things progress when you've found enough bodies - you just need to find them, not solve the case.

St_Eddie

In that case, I'm pretty sure that I've encountered a game breaking bug.  I've found all of the bodies (and identified four of them) but the game won't allow me to progress.  I guess I'll try starting over from the beginning.

Moribunderast

Just finished this. Absolutely lovely game. If I had've played it last year it would've been a real contender for my Game of the Year. It's incredibly rewarding how you get from "How the fuck am I meant to figure out who THAT is?" to finally deducing it. Whittling down the various people, especially later when the clues can be quite obscure, was a really satisfying experience. It's a really ingenious puzzle game. Will be fascinated to see what Lucas Pope comes up with next.

peanutbutter

Played about half of this last night, the premise is pretty simple but well put together (so far at least, guessing the exact deaths is tricky though) and the idea of mixing old Mac two colour visuals with woodchip pictures is so fucking inspired.

The limited visuals are such a great way of working around the hassle of dealing with textures and shit thats normally a huge hassle with 3D indies and every time the UI gets frustrating I still wind up being swayed by the beautiful way it fades away. That THIS is what he managed to put out after Papers Please is a huge ringing endorsement for the guys skills.

Rev+

Quote from: peanutbutter on October 22, 2019, 01:09:54 PM
That THIS is what he managed to put out after Papers Please is a huge ringing endorsement for the guys skills.

Particularly as he does all aspects of the thing himself, aside from voice acting in this case, obviously.  Talented bastard.

The blog he kept detailing the development is well worth a skim through if you're interested in such things:  https://forums.tigsource.com/index.php?topic=40832.800

I got this on the Switch last week and it's intriguing and off-putting in equal measure. It's not transparent to me what I should be doing or how the mechanics work but at the same time that's part of what's so intriguing. I haven't got a clue at this point but I've only just gone past the guy firing the pistol so I'm probably, what, ten seconds into the game in a speedrun. I probably spent half an hour so far. Looking forward to getting on a plane next week and playing more.

peanutbutter

Finished it there yesterday, didn't bother figuring out the last few (finding the names of all the Chinese top guys seemed like a real pain?). Mostly really good, think it'd be great to play with someone else too. Kind of confused that it made linking some things a bit harder than needed from a UI perspective, did he actively want players to be taking their own notes with pencil and paper? I used brute force (knowing I had two locked down) to just guess the names of some guys at points and I assume basically everyone done that?

Kind of feel like he could've made some money selling a physical copy of the notebook to fill in yourself

falafel

Does this game still work if you have borderline prosopagnosia? The men all look basically identical to me.

Dewt


falafel

See, look, I couldn't even tell they were fucking

peanutbutter

Quote from: falafel on December 10, 2019, 11:04:55 PM
Does this game still work if you have borderline prosopagnosia? The men all look basically identical to me.
Depends on whether you want to 100% or just enjoy the fun initial delve.

I gave up and was glad I did, some of the clues for the last few (the chinese fellas mainly) were really fucking hard

Dewt

I've been re-reading Treasure Island in the bath and it's giving me the horn for actually playing this game at last.

Jim Bob

Quote from: peanutbutter on December 11, 2019, 04:29:17 PM
I gave up and was glad I did, some of the clues for the last few (the chinese fellas mainly) were really fucking hard

Racist against fucking chinese fellas

peanutbutter

Quote from: Jim Bob on December 11, 2019, 05:20:15 PM
Racist against fucking chinese fellas
The Taiwanese were fine but I bet well over half the people who 100%'d it just brute forced the other Chinese fellas, there's so little to work with...

falafel

Well that was fucking brilliant.

I thought you had to 100% it to get off the boat? I did, anyway. Just took a bit of perseverance.

Really tricky in the mid section. By the end it was piss easy, once it got to about 15 people left. Great little interwoven stories too - a unique way to follow parallel threads, and the way it collapses time without ruining the mystery is really quite artful.

GOTY for me, more satisfying than FE.

Ferris

Just picked this up on Switch. Good innit?

I reckon *spoilers* it was Long John Silver in the billiard room with the unexpected Ferris Game of the YearTM. We will see if that is correct.

Dewt

I thought this was really good but the work required to fill out the book properly just wasn't worth it. Noticing that
Spoiler alert
somebody is called Miss and she's the only one not wearing a wedding ring? Knowing that only some kind of special gunner crewmate is allowed in a room while something is being loaded with gunpowder? Fuck off. I ended up looking up the good ending on YouTube and I was disappointed with how shallow the story was. No explanation of why anything happened, no big reveal. It's just a stream of events without anything deeper behind it. Shells, mermaids, crab monsters... they're just there and that's it.
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