Author Topic: Apex Legends - F2P Battle Royale game by Titanfall developers [split topic]  (Read 2311 times)

Re: Apex Legends - F2P Battle Royale game by Titanfall developers [split topic]
« Reply #30 on: February 18, 2019, 07:11:23 PM »
Anyone else playing it?

Re: Apex Legends - F2P Battle Royale game by Titanfall developers [split topic]
« Reply #31 on: February 18, 2019, 07:17:49 PM »
I dropped off pretty quickly, unfortunately. It's brilliant, very well made but I much much prefer Titanfall 2 and I've gone back to that. I think I'm also done with BR as a genre, to be honest. PUBG was the highlight for me and nothing since has captured that tension and satisfaction, err, except Tetris 99.

I would give this another go if it had solos but I think the specials kind of require squads. I'm sure it'll be really hard to balance for solos. I'll have a go at BFV BR when that comes.

BeardFaceMan

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Re: Apex Legends - F2P Battle Royale game by Titanfall developers [split topic]
« Reply #32 on: February 18, 2019, 07:44:08 PM »
$18 for a skin? Free to play or not, they can fuck off. I'm sick of them saying "you dont have to buy it, its not pay  for power", as if that makes that shit OK. As if it makes charging $11 for a skin but only selling in game currency in $10 installments forcing people to buy $20 worth to buy a $11 skin OK, just because they're not forcing you too.

And as for it being set in the Titanfall universe? Again, fuck off with that shit. TF was a military shooter, a futuristic but reality based sci-fi. Where the fuck did all these 'characters' with crazy get-ups and back stories and powers come from? It has nothing to do with Titanfall in any way, they stripped all the core mechanics from TF and are just using the name to promote their stab at a money-making fad.

And now Respawn are saying this is all their idea? All the microtransactions and multiple in game currencies and loot boxes and subscriptions and switching from TF3 to this was all their idea and not EAs? What happened to the ethical company that made TF2 that was all about the game? Any kind of press I read from them about Apex Legends is the worst kind of corporate business speak. All goodwill has been lost now, even if they do somehow make a proper TF3 game, which is doubtful, its going to be riddled with this shit.

Is it just me that misses having to earn skins as a way of extending a games lifespan? Of providing extra challenges within a game. When you'd see someone coming at you with a gold weapon skin and think "better get out of his way, he needed 1oo headshots to get that" and not "he must be rich to be able to afford that". Skins have nothing to do with changing the game experience or forging a closer relationship with your character or whatever other bullshit rationilization they want to use, it's a cash grab, plain and simple and its sucking the joy out of gaming because all that matters now is not how good you are or how you play the game, but how much money you have.

But of course, no one is forcing me to buy them so it's all fine.

Re: Apex Legends - F2P Battle Royale game by Titanfall developers [split topic]
« Reply #33 on: February 19, 2019, 03:15:16 AM »
Everyone misses that, but times change.

I dropped off pretty quickly, unfortunately. It's brilliant, very well made but I much much prefer Titanfall 2 and I've gone back to that. I think I'm also done with BR as a genre, to be honest. PUBG was the highlight for me and nothing since has captured that tension and satisfaction, err, except Tetris 99.

I would give this another go if it had solos but I think the specials kind of require squads. I'm sure it'll be really hard to balance for solos. I'll have a go at BFV BR when that comes.

I’ve still not played too much BR, so I don’t feel anywhere near as fatigued as some. And this really is just a brilliant game, and I keep wanting to play it and get better. I hadn’t some great matches earlier where I was the kill leader. Also went into a match with Caustic after finally unlocking him, and the other two guys had 100+ kills to my 0. I could tell they were slagging me in party chat, but I dominated from the off and ended up reviving them in three separate engagements, it was fucking wicked. I had the Spitfire and Hemlok, which are pretty much my favourite weapons at the minute.

I’ve been maining Bangalore over my preferred Bloodhound, as I still need to get wins with defence and attack characters for the achievements, but it will be stinky Caustic all the way for the next while.

I’m more a solo player, but do enjoy being forced into squads, and this game does a great job of promoting teamwork. It doesn’t always work - sometimes people just fuck off and go solo or whatever - but there’s so many brilliant features and mechanics in this, and I’m excited for the battle pass to get underway in March. Plus new loot and legends etc, bring it on!

Re: Apex Legends - F2P Battle Royale game by Titanfall developers [split topic]
« Reply #34 on: February 19, 2019, 04:04:15 AM »
Quote
And as for it being set in the Titanfall universe? Again, fuck off with that shit. TF was a military shooter, a futuristic but reality based sci-fi. Where the fuck did all these 'characters' with crazy get-ups and back stories and powers come from? It has nothing to do with Titanfall in any way, they stripped all the core mechanics from TF and are just using the name to promote their stab at a money-making fad.

Just to say also that I totally disagree with this. It’s set in the universe in terms of eg the Pathfinder robots, the style, the feel, the guns, the grappling, the look and so on. However it is not meant to be anything approaching a realty based sci-fi. Rather it’s a Hunger Games style setting crossed with an arena shooter feel, with an announcer and updating banners, and...


...Mother fucker, I forgot that my mug would have been plastered all over the map when I was then kill leader! I never even got to enjoy that! 

Anyway yeah, something being set in the same universe doesn’t mean they have to share things like atmosphere or approach.

BeardFaceMan

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Re: Apex Legends - F2P Battle Royale game by Titanfall developers [split topic]
« Reply #35 on: February 19, 2019, 04:37:29 AM »
Just to say also that I totally disagree with this. It’s set in the universe in terms of eg the Pathfinder robots, the style, the feel, the guns, the grappling, the look and so on. However it is not meant to be anything approaching a realty based sci-fi. Rather it’s a Hunger Games style setting crossed with an arena shooter feel, with an announcer and updating banners, and...


...Mother fucker, I forgot that my mug would have been plastered all over the map when I was then kill leader! I never even got to enjoy that! 

Anyway yeah, something being set in the same universe doesn’t mean they have to share things like atmosphere or approach.

That's what I mean though, the only thing it shares with the TF universe is the skins and weapons. Character-wise, the Legends don't fit in with the universe they created. I'm not saying all games have to FPS but at least stay consistent with the world youve built. They just looked at the type of characters people were spending money on in Overwatch and thought "We'll have some of that".

Re: Apex Legends - F2P Battle Royale game by Titanfall developers [split topic]
« Reply #36 on: February 19, 2019, 04:43:31 AM »
I think it fits in fine as it’s presented as an entertainment show of some sort - futuristic, hyper-real TV.

And yeah, hero shooters are pretty popular and are becoming a mainstay now, rather than everyone being identical space marines or whatever. They give a lot more depth and possibilities to the gameplay, particularly in term of tactics and approach. Big bonus for team-based gameplay where composition and synergy can be so important.

BeardFaceMan

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Re: Apex Legends - F2P Battle Royale game by Titanfall developers [split topic]
« Reply #37 on: February 19, 2019, 05:16:57 AM »
They give a lot more depth and possibilities to the gameplay, particularly in term of tactics and approach. Big bonus for team-based gameplay where composition and synergy can be so important.

I can sort of understand that, but have never heard Respawn mention that kind of thing once. They always talk about creating an attachment to your character and to make it more personal, ie get you to care to spend money. That's why they had to make it squads of three instead of solo play, to copy other hero shooters where you have characters with team-based abilities. That wasn't a decision spurred by innovation or adding to the gameplay, it was purely financial - how can we make a money-spinning hero shooter in a battle royale setting work? They certainly didnt decide to make a squad based battle royale hero shooter and then pop in the microtransactions as an afterthought.

Everything about it seems so soulless and focus-groupy, like they looked at the gaming landscape and took every money making idea they could and put it into one game. Battle Royale bandwagon-jumping? Check. Free to play so we can charge obscene amounts of money for skins instead of smaller amounts? Check. Not just one, but multiple in-game currencies? Check? Not being able to buy the in-game currency you need and being forced to spend more to get what you want? Check. 'Legends' to get people to 'connect' to their characters so we can get them to spend obscene amounts on skins? Check. Gaming is becoming less about how you play the game and more about how you look doing it. Gotta look pretty when youre streaming.

Re: Apex Legends - F2P Battle Royale game by Titanfall developers [split topic]
« Reply #38 on: February 19, 2019, 05:25:33 AM »
I’ve read very little of what they’ve said about the game, but definitely saw them saying that they saw three-man teams as being a way they could innovate.

I also saw them comparing BR to TDM modes, to justify the constant accusations from some people that BR games are played out. I’d go along with that, PUBG went early access on Xbox in December 2017, which isn’t too long ago. Fortnite is shit. Blackout is great and has only been out a few months. I think there’s plenty of room for more people to innovate and experiment with this game mode. I didn’t know if I wanted more BR games myself, but it turns out that this one has a real “just one more go” dynamic behind it.

Also, they’ve traded upfront costs for micro transactions, just wanted to point that out. I haven’t spent a penny on it.

BeardFaceMan

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Re: Apex Legends - F2P Battle Royale game by Titanfall developers [split topic]
« Reply #39 on: February 19, 2019, 05:45:17 AM »
Also, they’ve traded upfront costs for micro transactions, just wanted to point that out. I haven’t spent a penny on it.

Well thats what I said above, thats why they went free-to-play, so you can use that as a justification. You don't have to buy it/its just there for people who want it/you can earn it in-game if play for hundreds of hours and are extremely lucky etc. All complaints are now null and void because it's free. It's smart marketing, and fair play, because it works.

Re: Apex Legends - F2P Battle Royale game by Titanfall developers [split topic]
« Reply #40 on: February 19, 2019, 10:47:12 AM »
It works because it’s a less shit way of doing microtransactions. Yes it still has obnoxious elements to it, and I would have already supported the game with a few quid if the founders pack had been cheaper, but it is what it is. As an alternative way of funding the game, it’s nowhere near as bad as it could be, and the whales can throw their money at it for crappy vanity skins if they want.

BeardFaceMan

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Re: Apex Legends - F2P Battle Royale game by Titanfall developers [split topic]
« Reply #41 on: February 19, 2019, 12:40:25 PM »
Its still really, really shit though. If you could just buy what you wanted it wouldnt be so bad, but random loot boxes forces people to gamble with real money and thats a huge problem.

Re: Apex Legends - F2P Battle Royale game by Titanfall developers [split topic]
« Reply #42 on: February 19, 2019, 01:05:31 PM »
There are items you can buy, which rotate. Staggering prices though.



Anyway, didn’t realise there had been a datamine that suggests a survival mode! With some NPC action, seemingly? Really very intrigued by this, sounds amazing.

I’m gonna practice some of the advanced movement, takes me back to my Quake days. There’s a kind of bunny hop, and a wall kick which propels you further, then of course the TF2 grappling.

A recent video has shown the net code to be surprisingly bad - and yet Infinity Ward were always generally considered the best at CoD netcode. Mind you, some of the Respawn guys did end up going back to IW when EA bought them, but regardless, I would hope for some real improvements here, and I suspect it’s part of the reason I find my performance in encounters so unpredictable. That’s my excuse anyway :-D

Blue Jam

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Re: Apex Legends - F2P Battle Royale game by Titanfall developers [split topic]
« Reply #43 on: February 21, 2019, 11:25:59 PM »
The communication system is good but it's in serious need of a "PTFO" option.

TIAL

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Re: Apex Legends - F2P Battle Royale game by Titanfall developers [split topic]
« Reply #44 on: February 22, 2019, 08:31:07 PM »
Why on earth are people so keen to jump to nearby locations as soon as the flyover starts? It's always a mad scramble for items and nobody ever seems to come out well from it.
Pair me up with people who love going to the further areas and properly tooling up.