Must be approaching the endgame now, the boss battles are stacking up. Shame, it's the quirky little side quests that really make the game.
Some of the rough edges due to money/development time running out are starting to show now. The resolution of the Giovanni Stronghold mission is hilarious. Break into their heavily guarded mansion, descending first into the cellars, then into the zombie-infested catacombs, then finally into an inner sanctum containing the Ankaran Sarcophagus. Defeating its protectors the lightning-deadly Chang brothers seems impossible (actually it's not, just remain in the entrance way so they can only attack singly); but how, once they're despatched, to convey the sacred crate away from its deep and well-secured lair? Oh, don't worry - cue a five-second cut scene showing you magically back outside the mansion stashing it into the back of a van and driving off. Of course!