Author Topic: Difficulty in Games [split topic]  (Read 3979 times)

Re: Difficulty in Games [split topic]
« Reply #210 on: April 18, 2019, 05:01:24 PM »
In the are videogames art and difficulty discussion an interesting quote from Metal Gear Solid's Kojima.

Quote
In a 2006 interview with US Official PlayStation 2 Magazine, game designer Hideo Kojima agreed with Ebert's assessment that video games are not art. Kojima acknowledged that games may contain artwork, but he stressed the intrinsically popular nature of video games in contrast to the niche interests served by art. Since the highest ideal of all video games is to achieve 100% player satisfaction whereas art is targeted to at least one person, Kojima argued that video game creation is more of a service than an artistic endeavor.   

In that light adding an easy mode would be logical.

Re: Difficulty in Games [split topic]
« Reply #211 on: April 18, 2019, 05:26:43 PM »
I fundamentally disagree with his assertion that the highest ideal of video games is to achieve 100% player satisfaction and I probably know best because I've played a lot of video games. Interesting also that he directly referenced my post from earlier in this thread where I said that games are an artistic and commercial endeavour, not a service, and he flipped it on its head. Also very funny that this has come from Kojima whose art is targeted primarily at Kojima.

Re: Difficulty in Games [split topic]
« Reply #212 on: April 18, 2019, 05:42:07 PM »
Not sure if I completely agree with Kojima but its sure an interesting viewpoint.