Author Topic: Super Mario Maker 2  (Read 16938 times)

kittens

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Re: Super Mario Maker 2
« Reply #150 on: July 31, 2019, 12:58:42 PM »
bloody hell, you're right. o.k. sorted it all out and reuploaded it:

MARIO'S TV TROUBLE: THE DEFINITIVE EDITION

8FN - JRT - PWG

will obviously be needing someone to comment 'this is awesome' on it. if we can get that done before close of play today that would be great.

Twed

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Re: Super Mario Maker 2
« Reply #151 on: July 31, 2019, 01:53:10 PM »
You're lamenting the loss of that comment but not my hilarious "Rod Hull Gang" comment positioned on the pavement of the house?

kittens

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Re: Super Mario Maker 2
« Reply #152 on: July 31, 2019, 04:23:25 PM »
i have no idea how to view the position of comments on my own levels, and also no real idea of who rod hull is, so that comment was unfortunately destined to go unmentioned by me.

Kelvin

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Re: Super Mario Maker 2
« Reply #153 on: July 31, 2019, 05:23:50 PM »
You're lamenting the loss of that comment but not my hilarious "Rod Hull Gang" comment positioned on the pavement of the house?

Play my levels instead, Twed. I know who Rod Hull is and really appreciate that kind of humour.

Make sure to Like as well.

Twed

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Re: Super Mario Maker 2
« Reply #154 on: July 31, 2019, 05:56:09 PM »
no real idea of who rod hull is
Fuck

Re: Super Mario Maker 2
« Reply #155 on: July 31, 2019, 06:28:57 PM »
I am the real Rod Hull

Consignia

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Re: Super Mario Maker 2
« Reply #156 on: July 31, 2019, 07:07:01 PM »
I hate that duck.

Beagle 2

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Re: Super Mario Maker 2
« Reply #157 on: July 31, 2019, 07:24:37 PM »
To fully enjoy Rod Hull based levels you need to use an emu-lator.


kittens

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Re: Super Mario Maker 2
« Reply #158 on: July 31, 2019, 08:06:04 PM »
i mean i know of the words 'rod hull and emu' and it's like a bloke with a puppet but the words 'rod hull' just conjure up that fucked up dead bloke with all the hair. ken dodd? on googling, yes, ken dodd.

Twed

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Re: Super Mario Maker 2
« Reply #159 on: July 31, 2019, 10:44:14 PM »
He got dead by falling off his roof when he was trying to adjust his aerial, is the main thing.

kittens

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Re: Super Mario Maker 2
« Reply #160 on: July 31, 2019, 11:32:41 PM »
oh! that's a good gag then. huge apologies that you had to explain.

Twed

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Re: Super Mario Maker 2
« Reply #161 on: August 02, 2019, 12:46:36 AM »
Enjoyed the levels very much Kelvin.

I am World Recording all over the place tonight, including a "hot" level.

Re: Super Mario Maker 2
« Reply #162 on: August 02, 2019, 08:04:11 AM »
Got bored of this within about four days.

Jerzy Bondov

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Re: Super Mario Maker 2
« Reply #163 on: August 02, 2019, 08:44:42 AM »
I've played quite a few of the levels in this thread now and they're all too hard and boil my piss. Good day.

Beagle 2

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Re: Super Mario Maker 2
« Reply #164 on: August 09, 2019, 02:22:15 PM »
I've only really played the single player stuff and I've got as far as "no jumping" and I can't be arsed any more. Never going to make a level. £50.

Re: Super Mario Maker 2
« Reply #165 on: August 09, 2019, 04:50:18 PM »
The single player stuff is bog brained bollocks. Play the fuckin levels mate.

Kelvin

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Re: Super Mario Maker 2
« Reply #166 on: August 09, 2019, 06:33:34 PM »
You're all being very silly. Single player is brill, best 2d Mario since World. Player created content is filtered well, easy to dip into for ten minutes whenever you want a quick break from something bigger.

Stop getting Mario wrong.

Kelvin

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Re: Super Mario Maker 2
« Reply #167 on: August 10, 2019, 08:01:51 PM »
I've made two Zelda themed levels.

A bigger one with puzzles, an overworld village and a dungeon:

7S2-VSH-57G

And a shorter auto-scrolling one that takes you into a cave, and is only very loosely based on zelda tbh:

C2G-2NJ-53G

Edit: had to reupload the first one, so I've edited in the new code above
« Last Edit: August 10, 2019, 08:55:54 PM by Kelvin »

Twed

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Re: Super Mario Maker 2
« Reply #168 on: August 12, 2019, 03:05:40 AM »
This is very typical of me, but I have been thinking about how to generate as much entropy as possible in the game, so that I can create a level that to complete it you have to fulfill a set of conditions that come from a set of a billion possible actions, so that I could satisfy the clear condition to upload the course but absolutely nobody would be able to finish it.

It is entry #24097 in my List Of Things To Do though.
Somebody fucking did it: https://www.youtube.com/watch?v=83sATZp0gaA

(in a much more direct way than my entropy idea)

Consignia

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Re: Super Mario Maker 2
« Reply #169 on: August 12, 2019, 03:42:25 PM »
Not a particularly great one, but I've seen so many Mario 1 and Mario 3 I tried to recreate a SMW level:

WNT-794-P5G

Seriously truncated in many ways, and loads of compromises. Still pretty fun to give it a go. I know Mario Maker is not a tool just to recreate the old ones, but it is hard to emulate even the simplest of SMW levels.

Twed

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Re: Super Mario Maker 2
« Reply #170 on: August 12, 2019, 03:46:18 PM »
I love Mario Maker but my nature is to get really disappointed by limitations of the editor and inconsistencies from the real game. Drives me crazy that you can't spin jump on top of a Thwomp.

Re: Super Mario Maker 2
« Reply #171 on: August 16, 2019, 09:49:05 PM »
Still loving it. Although looking at the unlocks you need to get the outfits for your character I don't think I'm gonna get them all. I've got 6 as my record for expert mode and I might be able to get to 10 but 100 will be impossible and in super expert I ain't got a chance.

Anyway did another one: And on that bob-ombshell... NXW-714-WRG

Consignia

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Re: Super Mario Maker 2
« Reply #172 on: December 02, 2019, 03:11:52 PM »
Massive update coming this week: https://youtu.be/sy7PmGCvuQI

Pokeys, spike, p blocks, dash pads! But most importantly, you can pick up a master sword and transform into Zelda himself, for some Zelda 2 like gameplay.

Re: Super Mario Maker 2
« Reply #173 on: December 02, 2019, 03:24:19 PM »
I really wish they'd bring back all the goofy mystery block stuff. Most fun and interesting thing about SMM1. This seems so conservative in comparison.

Kelvin

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Re: Super Mario Maker 2
« Reply #174 on: December 02, 2019, 05:56:34 PM »
I really wish they'd bring back all the goofy mystery block stuff. Most fun and interesting thing about SMM1. This seems so conservative in comparison.

I'd also like the character skins from the original, but in fairness, this Link in miles more versatile than a reskin. He can use shield, sword, bombs, arrows, do a speed dash. I imagine it will really mix up how the game plays.

Months too late, though.

Consignia

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Re: Super Mario Maker 2
« Reply #175 on: December 02, 2019, 06:29:55 PM »
Months too late, though.

Tru dat. I'll still have fun with it, though.

Re: Super Mario Maker 2
« Reply #176 on: December 02, 2019, 10:00:50 PM »
I'm actually really surprised how under supported this game is. It seems fuck all different to when it launched and they've affected no new styles despite the UI appearing to offer room for additions. Great tool as it is but very repetitive and unsurprising after a while. I don't think I expected too much, the original game was more interesting.