Author Topic: Super Mario Galaxy  (Read 1001 times)

Super Mario Galaxy
« on: July 31, 2019, 10:49:28 PM »
I've not touched this in years, not since I just played what I liked and didn't really think about it too much. I got my decrepit old battered Wii out of the loft today and started Super Mario Galaxy again and holy Joe if it isn't still as good as any game ever made.


The music and sound effects are like something from a dream. I know that dream is partly my happy life twelve years ago, eating hot dry noodles and feasting on twenty year old ass, but it's still so ethereal and delicate and beautiful and triumphant and funny and deranged.


I thought it would look like a blurry, fuzzy smudge on a modern telly but through some Wii2HDMI converter I got for sod all, it looks gorgeous! Might help that I've played plenty of PS1 recently but I've also been playing Far Cry 5 on the One X, you know? This still looks magnificent to me.


The feel of the thing. Holy Joe. I don't know where to start. This is Mario for me.


The gravity and shifting, flipping, rotating environments. Long jumping off a planetoid and getting caught in the field of a nearby mass and swinging around before landing comfortably. It's one of the best feelings and sensations of physical movement in all of gaming.


Has anyone heard of this one?

Consignia

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Re: Super Mario Galaxy
« Reply #1 on: July 31, 2019, 10:57:50 PM »
I'd love to play them again, but I can't be fagged with the Wii. It's been ported to that weird Chinese console hasn't it? Maybe Nintendo could make the small jump to taking that and putting it on the Switch proper.

Re: Super Mario Galaxy
« Reply #2 on: August 01, 2019, 07:37:42 AM »
I played this a few years ago, maybe 4. Got every Star and can't honestly say I was bored or annoyed by a single second. It's just constant joy.

I like the sequel as well but it's markedly less interesting simply because it's more of the same.

Re: Super Mario Galaxy
« Reply #3 on: August 01, 2019, 07:39:57 AM »
The player control is unmatched as far as I'm concerned. The comfort of the remote/nunchuk, the single air spin for course correction, the sheer feel of the long jump - both freewheeling and ultra-precise. 10/10.

Re: Super Mario Galaxy
« Reply #4 on: August 01, 2019, 10:44:50 PM »
Absolutely agree with you. The long jump is a thing of beauty. As you say, it's utter freedom, excess, a joyous vault into the unknown, and yet it's also a microscopically nuanced and susceptible to after touch and fine correction. Amazing sensation. Imagine away for a few days but I just want to be home playing this shit.

Re: Super Mario Galaxy
« Reply #5 on: August 01, 2019, 10:52:13 PM »
In my memory it was better than Odyssey. I don't care that a lot of it was designed for the wiimote and nunchuck, bring it to switch. Do it tomorrow.

Kelvin

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Re: Super Mario Galaxy
« Reply #6 on: August 01, 2019, 11:56:50 PM »
It's the best platforming of any 3D Mario and it's highs are the highest in the entire series, but in the interest of making some counter points, I also think the game has the weakest endgame, and that the comet stars which make up almost half the content are honestly, for the most part, shit.

It's basically 60% one of the most perfect games ever made, 40% shit filler. Obviously you don't have to do all the comet stars to complete the main story, but I don't much like having to avoid main content just to enjoy a game. A great game, though, obviously.

Re: Super Mario Galaxy
« Reply #7 on: August 01, 2019, 11:58:47 PM »
You're 40% shit filler

Kelvin

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Re: Super Mario Galaxy
« Reply #8 on: August 01, 2019, 11:59:49 PM »
You're 40% shit filler

Reported for homophobic hate speech.