
RELEASE DATE: December 30th, 1999
STORY: Germany won World War II. Just go with it. Anyway, in the year 2093, Earth is faced with an apocalypse, which is apparently because of Nazism, so a man is sent to the year 1944 to change the outcome of the war.
MUSIC: Just blares the fuck out from the CD!
HALT: With an awful engine, mediocre graphics, terrible combat, batshit yet almost absent story, shit AI and dodgy level design, here's MORTYR!
Before you jump into the thrilling world of 1944, you first have to get the game working. This is a game in itself on modern systems - everything's tied to your processor speed, meaning that booting the game up (if you manage to install and launch it without any disasters) will greet you with a complete audiovisual clusterfuck in which everything moves at well over five times the speed its supposed to.
Using a trusty piece of third party software, I set the game to run at 40 FPS... which it did, kind of. It sometimes jumped to several hundred FPS. Whatever. Extra challenge. You can explain it away in the story as being a time travel side effect or some shit.
The adventure of getting Mortyr to run is similar to the adventure the devs had trying to get it published.
Read more here on Wikipedia if you like, it's pretty funny.
Either way, with a bit of luck, the game eventually runs, and it's shit! Levels are poorly laid out - made worse by the fact half the fucking game is in pitch darkness, as is the custom with many late 90s 3D games, for some reason. Levels are either laughably straightforward or confusingly laid out, and virtually no care is given to enemy placement. The first level has you assault a castle, for example. If you were a game developer, where might you place enemies to try and make this fun? On the battlements, perhaps? Maybe snipers on the battlements and some machine-gunners in the courtyard? Nah, there's just three guys placed on top of each other in the doorway to the castle, who will just as soon start glitching out and sprinting in place as shoot at you.
It's for the best anyway, because the AI is such a shambles that any placement of enemies would go out the window in about 30 seconds anyway as everyone just rushes towards you in a beeline.
That's half the story on why combat sucks, the other half is that your weapons are almost universally unfun to use. The crosshair lies about where your bullets will actually hit, and if you're not using the MP40 or MG42 you might as well just not bother at all. Later on, you go to the future of 2093, where you get a new aresnal of laser weapons and such, which are at least a little bit more fun to use.
The biggest load of bullshit ever - and the game loves doing this - is that enemies will spawn behind you. This happens when you reach certain triggers, and if you turn around fast enough, you can watch them materialise. This is not because the Nazis are warping in across space and time or anything cool, it's just because the devs fucked it up.
The one good thing you can say in the game's favour is that it has a bit of variety - the World War 2 levels take you through a number of varied landscapes, and the future-based levels (which make up the bulk of the game) look... mostly like shit, but still, it's the future with ray guns and all that shit.
Could write a bit more - about the enemy types (or lack thereof), for example - but really, I doubt anyone's going to play this, I don't know why I played it, so...
FINAL RATING: Awful game to end an incredible decade.
1.5 Desperate Attempts To Make It Run out of 5. If it weren't for numerous visual and technical issues, it might have scraped a 2/5, but with the FPS suddenly and randomly jumping to about 500 at times, occasionally causing me to walk through fucking walls and off the map, I'm subtracting that crucial half a point. Unfair, maybe, but then again the devs shouldn't have tied the game physics to the fucking processor.
THE GAME SUMMARISED IN A PEEP SHOW QUOTE:

That's it, the 90s is over. Thank fuck. Never doing that again. Compared to the glacial pace of the thread in recent times, 2000 should be fairly brisk, since I've already played and written prelimary reviews for a few of the games. Things will only really slow down when I have to force myself to play KISS: Psycho Circus.
Going to do a bunch of administrative stuff now, including trying to catalog all the reviews so far and write a 1999 write-up.