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March 28, 2024, 05:11:37 PM

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Worst game you've played to completion

Started by peanutbutter, February 02, 2020, 03:44:23 PM

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peanutbutter

...and why you didn't bail?

Feel like mine is one loads of people would have, the PlayStation Rugrats game was such a broken piece of shit that they seemed to make a point of ensuring there was no challenge to it and it was as short as possible. Must've been about 5 levels in total? Helped the game I think, the novelty of its shittiness didn't wear off throughout for 8 year old me.


Second worst was probably Smackdown: Just Bring It, in that I unlocked absolutely everything despite thinking it was an extremely underwhelming sequel for a next gen console. Think that was mainly due to not getting a chance to buy another game for a few months.

bgmnts

Fucking hell Rugrats on the PS1. What a game!

kittens


Blue Jam

I'm not sure it really counts as a game, but inexplicably critically-acclaimed walking sim Gone Home. Ooooh,
Spoiler alert
she's a lesbian
[close]
? Oooh what a shocking twist- if you've lived a particularly sheltered life in the Bible Belt I guess.

Dewt

Fuck that game so much

Ooh it's so immersive (as you walk around a static 3D model interacting with objects from Turbosquid that spin in front of you just like they do in real life apparently)

bgmnts

It's not about the twist, it's about the friends you made along the way.

H-O-W-L

There's a lot I consider some of the worst games I've ever played, so I'll just list them.

Hotline Miami 2
Resident Evil 6
Life is Strange (Before the Storm is great though)
Hitman: Absolution
SUPERHOT

I will, however, say that the game I think I consider the absolute worst that I've ever managed to complete is Call of Cthulhu: Dark Corners of the Earth. A game that, at the time, was often literally uncompletable because of a save-related progression-killing bug that required you to basically just restart 6-8 hours in and hope it didn't happen again. And then there was another potential save-related bug during the end sequence that basically meant it was unwinnable. And the two were not mutually exclusive -- you could have one or the other, alongside lots of other smaller, potentially game crippling bugs.

And this is to cap off the fact that the game starts amazingly strong and clever and threatening. Then it turns to pure pish.

peanutbutter

I thought gone home was a decent idea, reasonably well executed for the time (the house could've been a bit better designed), totally derailed by one of the writers greatly overestimating how interesting their personal story was and crowbarring it in where they were struggling to think of an idea.

Quote from: H-O-W-L on February 02, 2020, 05:06:07 PM
I will, however, say that the game I think I consider the absolute worst that I've ever managed to complete is Call of Cthulhu: Dark Corners of the Earth. A game that, at the time, was often literally uncompletable because of a save-related progression-killing bug that required you to basically just restart 6-8 hours in and hope it didn't happen again. And then there was another potential save-related bug during the end sequence that basically meant it was unwinnable. And the two were not mutually exclusive -- you could have one or the other, alongside lots of other smaller, potentially game crippling bugs.
Why did you complete it? The start was so good that you kept telling yourself it'd improve?


Dewt

Quote from: bgmnts on February 02, 2020, 05:03:03 PM
It's not about the twist, it's about the friends you made along the way.
That Dr Jitters can you saw 800 times?

"I'll investigate my father's bookshelf. Ah of course, there is a can of Dr Jitters here"

IMMERSIVE

Blue Jam

OOOOH, MY DAD HAS A PORNO MAG, SHOCKING.

I would have absolutely hated myself if I had finished Fallout 4. I felt enough self-loathing for having pumped 20 hours into it.

Dewt

Quote from: Blue Jam on February 02, 2020, 05:21:20 PM
OOOOH, MY DAD HAS A PORNO MAG, SHOCKING.
*smug narration* "This journey has taught me many things about my family, but also about myself. And the main thing is that when something happens to me, it is automatically art."

Kryton

Hitman absolution has better mechanics than the newest hitman games. Alright it's not as good as say blood money, and as much as I enjoy the very recent hitman games, I find it weird that some mechanics (like pushing people down stairs or taking hostages) were removed.

It wasn't that bad of a game!


Kryton

Well it does, doesn't it? As much as I love hitman/hitman 2 (the new ones) - I'm baffled why they would remove stuff that could have made the game more interesting.

Kryton

Absolution you could pull people through windows, take hostages as human shields and such.

bgmnts

Like holding LB to slightly turn away from people to disguise yourself?

I much preferred the "you're either fine or you need to stealth it" approach.

Kryton

True but you can turn that off on harder difficulties if need be. But my point still stands about the other mechanics.

bgmnts

I could have sworn I pulled people out of windows on Hitman.

Kryton

I might be wrong but you can only push people over balconies and windows, you can't drag them if you're scaling outside.

Kryton


Kryton

Also absolution had a better cover system where you could blind fire over walls etc.

Sorry for going off topic

bgmnts

That's what Hitman is about, blindfire cover shooting...


Shoulders?-Stomach!

Open Tennis 2000/Roland Garros 2000 has to be down there with the worst I actually bought with money, rather than just laughed at someone else's mistake/played a terrible demo.

How you can actually fuck up gameplay that's basically Pong with some extra shots and physics is beyond me, but they managed it.

Extra embarrassing as it came out so near to Virtua Tennis, which while not as good as Top Spin, showed just how simple and playable and natural tennis converts to a video game.

Instead Open Tennis seems to regard the challenge of winning a point as an afterthought to the presentation. The camera swings this way and that (jerkily), there are moody shots of empty courts.

As for the gameplay, not only are the mainly mouse operated controls shit - unsatisfying and divorced from whats on screen, you have to telegraph your next shot far too early in order that the motion capture will sync into the right general area to hit the ball. Sometimes due to where the ball is going and how fast, it isn't even possible.

Instead of rallies being tense battles you are more concerned about how it will only take one wrong move and the game will let you down again. The frame rate, whether played with full graphics or not also sucks.

Of course it was attempting to be a sim, not an arcade game, but they didn't design the movement and controls to make the supposed depth feel satisfying. Generally all good tennis games feel like a genuine battle with the opponent, this one is with the game itself.

Feels harsh but when you look how easy it was managed by other game developers then it's fair to say Open Tennis 2000 sucks.

bgmnts


Shoulders?-Stomach!

Quote from: bgmnts on February 02, 2020, 10:37:24 PM
Dead or Alive Xtreme Beach Volleyball.

Which of the thinking man's volleyball video games do you prefer?

bgmnts

Quote from: Shoulders?-Stomach! on February 02, 2020, 10:52:03 PM
Which of the thinking man's volleyball video games do you prefer?

Sanrio Cup: Pon Pon Volley obviously.

You?

magval

Heavy Rain, because all my friends and all the internet were playing it, and I didn't realise I wasn't enjoying it, even as I sailed right towards the ending.

Next time I sensed this happening was about four missions into LA Noire and I'd learned my lesson and flogged it.

This just worsened and worsened and now I hardly play anything.


Kryton

Quote from: bgmnts on February 02, 2020, 10:11:17 PM
That's what Hitman is about, blindfire cover shooting...

No it's not, but you'd be hard pressed to find a player who hasn't found themselves backed into a corner after fucking things up and needing an alternative. Getting spotted dragging a body into a bathroom or whatever and the cavalry arrives with loads of guns.
I fully understand your view here. But it's a sandbox game. To remove certain mechanics is a step backwards.

Making things clunkier to appeal to one crowd, rather than giving options....

I hope you see my point? Why limit creativity or reduce our options. I'm not a champion of absolution, I understand it was a very story-specific game with issues, but it had so many good things too.