Author Topic: Animal Crossing: Island of Sin  (Read 18162 times)

Kelvin

  • The best bits of a pantomime horse
  • Silver Member
  • ****
  • With skin the colour of a freshly peeled apple
Re: Animal Crossing: Island of Sin
« Reply #600 on: June 21, 2020, 05:44:44 PM »
I'm opening up my gates, if anyone wants to have a nose around my finished island. Will be on till about 7.

Sorry, dodo code is 66857

Re: Animal Crossing: Island of Sin
« Reply #601 on: June 22, 2020, 06:06:49 PM »
My number one dream would be extra rooms in your house. I've turned my basement into an experimental music venue based on SuperDeluxe in Tokyo (sadly now closed), my back room into a small cinema, the room off to the side just has an asteroid floating in it so that you can pretend you've gotten trapped between realms, the room off to the other side I've made into swimming baths, and upstairs is a weird laboratory-type space. So now I've got nowhere to sleep, prepare food, or perform my ablutions. Maybe I'll create a second profile so I can have two houses on my island.

Extra rooms and other increasingly extravagant home additions / customisation would be nice as a way to incentivise continued bell grinding, as would the ability to upgrade villagers' homes, as I feel bad for them all living in one room shacks with no space to put up all the shit I'm gifting them. There are tons of other small things like that which would give the game a bit more longevity and it baffles me that after all these years the game is still essentially the same as it was on the gamecube.

My number one suggestion would be to add a mario paint type interface to the instruments to programme them to play what you want rather than just random notes. That seems like such a no brainer to me.

McQ

  • "has better animation obviously because its newer"
    • https://twitter.com/McKuw
Re: Animal Crossing: Island of Sin
« Reply #602 on: June 23, 2020, 09:13:23 AM »
Suddenly got a five star island the other day without expecting to, so that was nice! I've probably sunk my rating already now, though, because I'm moving my rocks so the island is just covered with mannequins. Also working some major infrastructure projects so a lot of my villagers are trapped. Making sure I go and visit them all to keep morale up. Apart from the one who I don't like, I want their morale to sink so they'll think about leaving.

Has anyone managed to craft a robot hero yet? I'm miles off, it feels like. I've got 11 rusted parts and enough gold, and a friend helped me out with the gold armour DIY, but I still need a rocket and the remaining 19 parts! Feels like it's never going to happen. I did find out that you can speed things up by offering to help Gulliver, but then keeping all his communicator parts in your pocket until the next day, by which time they will have rusted.

McQ

  • "has better animation obviously because its newer"
    • https://twitter.com/McKuw
Re: Animal Crossing: Island of Sin
« Reply #603 on: June 23, 2020, 09:14:52 AM »
My number one suggestion would be to add a mario paint type interface to the instruments to programme them to play what you want rather than just random notes. That seems like such a no brainer to me.

I assumed you could do this when I'd seen that you're able to change your island theme*, but no. The closest you can get to it is if you put an instrument in the same vicinity as a record player or a radio, then you can sort of play along with it and the notes will match, just about.

*I changed mine to an approximation of The Best Show theme, because I've been listening to old episodes whilst I do the more laborious stuff like terraforming, but then Tom and Julie took the piss out of the game on Double Threat the other day, so I don't think he'd appreciate the gesture. Double Threat sucks, though. It's no Best Show (circa 2008).

Re: Animal Crossing: Island of Sin
« Reply #604 on: June 23, 2020, 12:46:50 PM »
For a five star, do you need furniture in every square on the map? I can't find a proper guide that is more than padding out Isabelle's advice.

Extra rooms and other increasingly extravagant home additions / customisation would be nice as a way to incentivise continued bell grinding, as would the ability to upgrade villagers' homes, as I feel bad for them all living in one room shacks with no space to put up all the shit I'm gifting them. There are tons of other small things like that which would give the game a bit more longevity and it baffles me that after all these years the game is still essentially the same as it was on the gamecube.

They have fixed things, but some of the things they haven't are weird. For a game that relies on you speaking to characters every day, there's not enough dialogue. Why is Wisp giving me ten pages of the same explanation every time I see him?

I don't think they'll add extra rooms to your own house, but helping your neighbours do a bit of decorating would be good. As would custom exhibitions and more storage.

Famous Mortimer

  • War - it's fantastic!
    • International Syndicate of Cult Film Critics
Re: Animal Crossing: Island of Sin
« Reply #605 on: June 26, 2020, 04:39:08 AM »
Swimming in the new update!

Re: Animal Crossing: Island of Sin
« Reply #606 on: June 27, 2020, 01:29:33 PM »
I've not played this in a few days, so now I can't ever go back in case everyone is mad at me.

McQ

  • "has better animation obviously because its newer"
    • https://twitter.com/McKuw
Re: Animal Crossing: Island of Sin
« Reply #607 on: June 27, 2020, 02:00:27 PM »
Anyone willing to come and water my flowers for me? Apparently that increases your chances of getting hybrids, and I've suddenly decided I need loads more orange and purple hyacinths. I'll of course return the favour, if you need me to!

Also, I'm trying to complete the set of cardboard boxes. I have the apple and the peach variety so far. Does anyone fancy doing a touch trade? That's where you drop an item and then someone can pick it up, then give it back to you, and it'll show up in the Nook Shopping app to order for the next day.

I'm now realising that it's probably quite patronising that I've just explained that, but just in case people didn't know what I was on about!

Tags: