Author Topic: GTA Online  (Read 27577 times)

Re: GTA Online
« Reply #240 on: August 23, 2021, 11:25:35 AM »
Yesterday I realized that the online game is kind of lonely. You can kill other people, but aside from the strictly-scripted missions, there doesn't seem to be a way of working alongside others spontaneously. That's disappointing. Surely GTA is all about mayhem? Surely the fun of being online is that spectators are watching you do impressive/fucked up stuff in real time?

So I decided that I would experiment and cause such a gruesome and prolonged scene of indiscriminate killing of peds and policeman, respawn after respawn - and so relentlessly - that my fellow online crims would see the fun and want to join in and cover my back. This way, I envisaged, eventually the entire online session would become a deathmatch between players and the AI cops.

So I began emptying my weapons of ammo - first into innocent cars, and eventually into the police who arrived. I died in a face-off against the cops again and again, before immediately respawning and starting again - but always hoping that I would be rescued by my fellow humans. I did this, gradually exhausting my ammo supplies for various weapons. Over and over again. But no one ever stumbled across the area I was doing all this in, not once. It was at a major junction in the city.

After I had been doing this for half an hour or so, no one had come. So I checked the map and - weirdly - I didn't see any other players at all. It was like I was in story mode, but with my online character.

Do you experienced players think that the GTAO servers isolate you if you are causing too much mayhem and picking up too high of a wanted level? As some sort of failsafe against overload?

It's always had netsplit problems that can be caused by things as simple as using the quit button in the choose a race menu instead of voting for free mode.

Re: GTA Online
« Reply #241 on: August 23, 2021, 01:48:46 PM »
Do you experienced players think that the GTAO servers isolate you if you are causing too much mayhem and picking up too high of a wanted level? As some sort of failsafe against overload?

Coincidence, I think, having spent hours with friends killing cops and other NPCs and generally causing mayhem. There's such a thing as a 'bad sport' lobby, but that's for routinely griefing other players in various ways, and you get a special hat. You can do what you want to NPCs.

Re: GTA Online
« Reply #242 on: August 23, 2021, 06:16:30 PM »
Gotten quite jaded with the game recently, but that hasn't prompted me to give the fucking thing a break for a while; oh no.
I'll do the usual shit I do, contact missions, races etc etc, but it's interspersed with long periods where I sit inside an impenetrable wall glitch and watch the chat stream of multiple different personality disorders arguing with each other in broken English. Occasionally blowing some Broomstick Bandit that decides to try to find off his cuntbike with me trusty old ray gun. Not even the existence and my owneeship of Crusader Kings 3 seem to be able to break me from this odd behaviour.

*edited first sentence for coherence.

bgmnts

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Re: GTA Online
« Reply #243 on: August 25, 2021, 02:52:03 PM »
Thinking about giving this all a go again. Hopefully it still is quite active.

Malcy

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Re: GTA Online
« Reply #244 on: September 05, 2021, 05:50:57 PM »
Made a nice $2m+ in a couple of hours today doing the Auto Shop contracts which are double rewards at the moment. The Union Depository one gave a nice $600k and only took about half an hour.

Tried the Tiny Racers thing as its triple $ & RP. What a load of shite. It's just the Micro Machines game. But shit.


Rich Uncle Skeleton

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Re: GTA Online
« Reply #245 on: September 29, 2021, 04:55:37 PM »
Anyone here any good at Deadline? Feels fucking impossible

QDRPHNC

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Re: GTA Online
« Reply #246 on: September 29, 2021, 08:42:00 PM »
Got 2.4m going spare and am half set up on the next Perico heist.

What's worth buying? I have a MC clubhouse, coke business (that seems to lose money), hangar, apartment, buzzard.

No decent cars, no bunker, no terrabyte... Was tempted by an insurgent, but seems a waste of dosh. Also a CEO office and vehicle warehouse. No idea really. Not used to this opulence.

Get yourself a Toreador, best car in the game, I think. And one of the very few vehicles that can take down an Oppressor.

Re: GTA Online
« Reply #247 on: October 02, 2021, 06:40:59 PM »
Anyone here any good at Deadline? Feels fucking impossible

Yeah, I win pretty often unless there's a serious beast in there. My trick is to focus on preserving my own life, be aware of my own trail, and not be scared to ease off the gas to avoid a collision. Once you can stay alive, you start to see moments when you can set traps for others. One of my fave ones is the skyscraper level where I leave it as close as possible to the edge and the buildings, creating little S shapes around the place. I avoid head to head races at almost all costs

Famous Mortimer

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Re: GTA Online
« Reply #248 on: October 07, 2021, 03:56:17 PM »
So I've had it about 9 months? I noticed that my level was way above the streamers I watch who've had it for years, which indicates I've probably played it quite a lot in the time.

I hope, when they do the next gen version, they tweak the activities a little. Well, mainly just the races, which is the thing I'm most bothered about. Make them worth more, patch out the boring-ass exploits, change the placement of the checkpoints on bike races so it's not just those gliding people who win every time...given how many fun player-created tracks are out there, and how impossible it is to find anyone to race them with (unless you're in a racing-specific crew, I guess), it'd be nice if they used all the resources they've been given by their own fans.

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