Author Topic: 'Up above the streets and houses' Flight Simulator 2020.  (Read 17121 times)

mobias

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Re: 'Up above the streets and houses' Flight Simulator 2020.
« Reply #390 on: November 21, 2020, 09:37:49 PM »
Cheers chaps. Yeah I'll take a video and upload it once its finished. Maybe even tomorrow.

Re: 'Up above the streets and houses' Flight Simulator 2020.
« Reply #391 on: November 22, 2020, 01:56:04 PM »
Lovely. Look forward to trying it.

Re: 'Up above the streets and houses' Flight Simulator 2020.
« Reply #392 on: November 22, 2020, 02:36:44 PM »
Stunning work mobias, well worth the time and effort. I found a couple of ones made of my local area on here http://www.allflightmods.com/category/microsoft-flight-simulator-2020/msfs2020-scenery/ but they don't really seem that much better than the ones in game.

Rich Uncle Skeleton

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Re: 'Up above the streets and houses' Flight Simulator 2020.
« Reply #393 on: November 22, 2020, 05:43:16 PM »
christ that's some good work! really glad to see that's a possibility now. 
what's the program you use, going to have to show my mate who unlike me has the guts to keep that hard drive hogging behemoth on his laptop.

What's the deal with it if you ever wanted to share your updated scenery for example? would it be some pack you could upload or share somewhere (all 3 gb?!) or is it really just something people have to do themselves?

« Last Edit: November 22, 2020, 07:14:17 PM by Rich Uncle Skeleton »

mobias

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Re: 'Up above the streets and houses' Flight Simulator 2020.
« Reply #394 on: November 22, 2020, 07:14:56 PM »
Cheers folks. Got Edinburgh finished today. Bit of a labour of love and now I know what I'm doing I would have done it differently. Its quite an arduous process. Like some IT stuff on the surface it almost seems quite simple but get into the details and it becomes a lot more complicated.

I used this guys tutorials. https://www.youtube.com/watch?v=3K0XhAf0WYw It does just cover the basics though and there's a lot you've go to work out yourself. THE SDK hasn't been out long so there's not  a lot of info out there.

The Edinburgh scenery is available to download here https://flightsim.to/file/3873/edinburgh-scotland

Some footage here https://www.youtube.com/watch?v=CzafoNVWLrY&t=131s Excuse the lousy FPS. My PC barely manages recording and rendering the game at the same time. My new graphics card can't come soon enough.





« Last Edit: November 22, 2020, 07:33:12 PM by mobias »

Blinder Data

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Re: 'Up above the streets and houses' Flight Simulator 2020.
« Reply #395 on: November 23, 2020, 01:45:42 PM »
amazing. most people would assume they're photos!

Mister Six

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Re: 'Up above the streets and houses' Flight Simulator 2020.
« Reply #396 on: November 23, 2020, 10:33:35 PM »
Its a huge chink of data though.

Racist.

That does look amazing though! Well done! You racist.

Shoulders?-Stomach!

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Re: 'Up above the streets and houses' Flight Simulator 2020.
« Reply #397 on: November 23, 2020, 11:04:18 PM »
Awesome.

I wonder what the long term solution is to get the quality rendering and accurate features while also getting performance and storage under control... mapping the whole world with that data drain just for 1 city won't be possible for most people.

mobias

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Re: 'Up above the streets and houses' Flight Simulator 2020.
« Reply #398 on: November 24, 2020, 08:54:26 AM »
Awesome.

I wonder what the long term solution is to get the quality rendering and accurate features while also getting performance and storage under control... mapping the whole world with that data drain just for 1 city won't be possible for most people.

Bing maps getting much more photo telemetry data would make a difference as far the cities are concerned. The data the sim uses comes from Bing and currently it doesn't have nearly as many cities covered by photo telemetry data as Google Earth does. For doing Edinburgh I used a small program some clever sod has written that rips the data from Google, compiles it and renders it in the sim. Once Bing gets photo telemetry data of more UK cities, including Edinburgh of course, then my scenery will be redundant.

Zetetic

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Re: 'Up above the streets and houses' Flight Simulator 2020.
« Reply #399 on: November 24, 2020, 09:05:41 AM »
And then presumably you stream the data as required, as is the case now.

I vaguely imagine that GAN-based compression (for both models and textures) could work really well for some of this:
- 1) The general appearance of many buildings are very similar in principles to other buildings'.
- 2) Loss of information is extremely acceptable. Most buildings don't have to look exactly as the do in real-life, particularly from half-a-mile-away…
- 3) Progressive rendering seems a significant requirement, and I guess GAN-based compression could cope fairly well with changing density of input?

mobias

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Re: 'Up above the streets and houses' Flight Simulator 2020.
« Reply #400 on: November 24, 2020, 07:09:32 PM »
Check out the trailer for the free US based DLC which has just been released for it. Looks amazing.

https://www.youtube.com/watch?v=0RFxsJMuAdU

Zetetic

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Re: 'Up above the streets and houses' Flight Simulator 2020.
« Reply #401 on: November 24, 2020, 08:43:22 PM »
"Update", really, I guess, rather than DLC.

Will they make a Twin Towers toggle, or are they traitors?

PlanktonSideburns

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Re: 'Up above the streets and houses' Flight Simulator 2020.
« Reply #402 on: November 24, 2020, 10:56:46 PM »
"Update", really, I guess, rather than DLC.

Will they make a Twin Towers mission , or are they traitors?

Shoulders?-Stomach!

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Re: 'Up above the streets and houses' Flight Simulator 2020.
« Reply #403 on: November 28, 2020, 03:59:08 PM »
Check out the trailer for the free US based DLC which has just been released for it. Looks amazing.

https://www.youtube.com/watch?v=0RFxsJMuAdU

Goosebumps, probably the fact im in a really chilly room and the video had rousing background music. If that had been the first reveal of this game everyone would have SHIT BRICKS

BlodwynPig

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Re: 'Up above the streets and houses' Flight Simulator 2020.
« Reply #404 on: November 28, 2020, 04:13:35 PM »
Awesome.

I wonder what the long term solution is to get the quality rendering and accurate features while also getting performance and storage under control... mapping the whole world with that data drain just for 1 city won't be possible for most people.

Deforestation for city sized server banks

Shoulders?-Stomach!

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Re: 'Up above the streets and houses' Flight Simulator 2020.
« Reply #405 on: November 28, 2020, 08:27:35 PM »
Deforestation for city sized server banks

Will these be rendered on the map?

Re: 'Up above the streets and houses' Flight Simulator 2020.
« Reply #406 on: Yesterday at 01:03:21 AM »
Will these be rendered on the map?

Careful. This is how Skynet became self-aware.

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