Smashing, will prob get on that once I've played Thimbleweed Park, which is coming up in my backlog of shit to play over lockdown.
The remaster also has standard directional controls relative to the camera position (push left to go left, rather than rotate), although they stupidly didn't have a grace period after a camera change, so occasionally if you hold the same direction immediately after the camera shift, you can end up running back onto the previous screen.
I've re-played Loom a fair few times over the years and yes the music notation based system is annoying but it gave you a bit of imagination in that you could put the notes backwards to have the opposite effect on a spell to achieve a goal etc, also just has that dark fairytale atmosphere that marks it out as different to anything else they ever put out (apart from maybe their earliest adventure the adaption of the movie Labyrinth, I never played that).
I love Loom for that exact reason. Such a shock when certain characters die (quite bloodily, too!), especially if (like me) you got it in that LucasArts compilation and had just finished replaying Monkey Island right before.
There were tentative plans for couple of sequels, Forge and The Fold - focusing on Bobbin's ironsmith and shepherd pals, respectively - but they didn't go anywhere in the end, sadly.