Started by Lemming, October 28, 2023, 06:28:46 AM
Quote from: George White on November 17, 2023, 10:11:27 AMLooking over old Star Wars games from the 90s.
Quote from: Mister Six on November 17, 2023, 02:17:19 AMThe isomeric thing reminded me of The Immortal on the Mega Drive, which was quite gruesome for the time, IIRC.
Quote from: George White on November 17, 2023, 05:44:37 PMAnyone else a fan of the Last Express...
Quote from: George White on November 17, 2023, 10:11:27 AMThe Phantom Menace has some odd voice performances. Kevin Michael Richardson (currently the voice of Dr Hibbert, and one of the most prominent African-American voice actors) is Boss Nass, but instead of doing BLESSED, he is doing shouty Jamaican, more Geoffrey Holder than Brian. The pidgin subtitles make the English language Gungan dialogue even worse, instead of using subtitled Gungan.
Quote from: DoesNotFollow on November 19, 2023, 10:16:40 PMWill never miss a chance to express some love for Broken Sword: The Shadow of the Templars. I haven't played enough of the other classic point 'n' clicks to know how it stacks up against them gameplay and puzzle-wise but, god I find it a beautiful game in so many ways.
Quote from: Lemming on November 21, 2023, 03:18:05 PMI wonder what it is about older graphics that make them so evocative compared to modern games with higher fidelity and more detail on the screen. Tomb Raider's another example; the first game has a really profound feeling of desolation and loneliness which is entirely lost in a lot of the subsequent games as they become more graphically advanced. Maybe the more like real life something looks, the less interesting it is.
Quote from: Mister Six on November 21, 2023, 03:21:17 PMProbably having bugger all draw distance so everything fades to pitch black gloom once it's more than 30 feet away.
Quote from: The Crumb on November 21, 2023, 04:23:09 PMIn the case of Tomb Raider 1,wasn't the isolation pretty much part of the game, apart from the odd beasty?
Quote from: The Crumb on November 21, 2023, 04:23:09 PMAnd the bizarre, massive, convoluted and occasionally impossible to navigate dungeons from early ES were definitely like something from a bad dream.
Quote from: Lemming on November 23, 2023, 06:55:49 AMAlso, BEHOLD: a characteristically thrilling battle from ShadowCaster: click here to watch the definitive 3D combat experience. (I'm glad Raven subsequently learned that a game is more fun if enemies have some kind of reaction to being hit)
Quote from: Lemming on November 21, 2023, 03:18:05 PMPlaying some of these older games, it's striking how atmospheric and moody a lot of them were. ShadowCaster feels like a prototype of the same mood Raven achieved again later in Heretic and Hexen, a feeling of utter isolation and malaise as you navigate through long-abandoned ruins filled with twisted architecture. Arena and Daggerfall had a similar feeling too, a sense of real misery and grim despair which was almost totally absent in the series from Morrowind onwards. Anvil of Dawn is another great one for evoking a feeling of total hopelessness, like the world itself is rotting from the inside out (which is more or less the plot).I wonder what it is about older graphics that make them so evocative compared to modern games with higher fidelity and more detail on the screen. Tomb Raider's another example; the first game has a really profound feeling of desolation and loneliness which is entirely lost in a lot of the subsequent games as they become more graphically advanced. Maybe the more like real life something looks, the less interesting it is.Also helps that they weren't afraid to use bold and vibrant colours back in the day, never understood why more recent games trend towards naff washed-out colours for everything. You can improve a lot of games in a matter of seconds by just using ReShade to increase the vibrancy.
Quote from: ASFTSN on November 23, 2023, 11:21:32 AMHow are you enjoying hearing a little parping victorious fanfare MIDI tune after every single time you kill an enemy?
Quote from: ASFTSN on November 23, 2023, 11:24:03 AMPreach it. I agree with everything you said here and so often end up in dead-end conversations with modern gamers that end with this. That atmosphere in Anvil of Dawn/Hexen/Shadowcaster is something I'm always on the look out for and never see. It can't just be nostalgia. I hear you big time on the colours, too.
Quote from: dontpaintyourteeth on November 19, 2023, 10:23:36 PMApart from that it was great. Enjoyed the second one too even though the plot didn't make a lot of sense really
Quote from: JaDanketies on November 24, 2023, 12:53:57 PMDiscworld definitely stuck with me more than Monkey Island
Quote from: Lemming on November 24, 2023, 09:55:30 AMI wonder where they drew their inspiration from. DreamForge's games, Raven's games, and the early Elder Scrolls games all share such similar themes and tones that there must be some shared source of inspiration. There's obviously a not-insignificant dash of Forgotten Realms in those games (Bag of Holding even showing up in Heretic!) but the sense of decay and grimness they mix into it is extraordinary.
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