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GTA 6 Confirmed by Rockstar & More News

Started by Malcy, February 04, 2022, 09:52:13 PM

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H-O-W-L

The next GTA will probably just be like Watch_Dogs: Legion but without the whole Legion aspect, honestly.

Rev+

Quote from: Elderly Sumo Prophecy on February 06, 2022, 05:44:25 PMWith regards to GTA 6, it's going to be in Vice City isn't it, but in a modern setting.

Definitely not - Vice City was purely about the 80s vibe.  They skipped over it with the more recent games because Miami is as flat as a pancake and just not a very interesting environment for twatting about in cars.

My guess would be a version of Texas in this one, because it's a state of extremes when you contrast cities.  Unless it's set outside the US, that seems like where it should be going.

Noodle Lizard

Quote from: Rev+ on February 07, 2022, 12:26:32 AMMy guess would be a version of Texas in this one, because it's a state of extremes when you contrast cities.  Unless it's set outside the US, that seems like where it should be going.

Not especially interesting geographically, though. A lot of open, open, open space. Then a city sometimes. And the cities aren't particularly iconic either.

I think they'd do well to do similar to what Red Dead does, and create sort of "regions" that are vaguely based on regions of the US; the South, the Midwest, the Pacific Northwest, the "proper" Southwest etc.

Elderly Sumo Prophecy

Quote from: Mister Six on February 06, 2022, 10:40:11 PMMafia 3 cornered that, I suppose.

Mafia 3 was set in the late 60's though.

Quote from: H-O-W-L on February 06, 2022, 11:07:28 PMThe next GTA will probably just be like Watch_Dogs: Legion but without the whole Legion aspect, honestly.

I played Legion recently and it was sadly wank for a number of reasons, but one of them is that London doesn't translate well to an open world game. It's too built up, and without a countryside area to get out to (I dunno, Hertfordshire or something in that case) it all gets rather samey. Just a load of grey buildings and narrow streets. GTA 4 had the same problem being set in New York.

It'll be interesting to see what Rockstar do next, because they do seem to be at a genuine stumbling block, and really need to shake things up.

Mister Six

If we're talking locations, it's tricky because they've basically run out of truly iconic US cities. New York has the Statue of Liberty, Times Square etc. LA has Hollywood, Compton, the view from Mulholland Drive. Las Vegas the casinos. San Francisco the hills and fog. Miami has bugger all now, but had that iconic period in the 1980s. People will say Chicago, but what's in Chicago that anyone outside Chicago gives a damn about today? That city's worthless for this purpose outside of the Untouchables-era chaps with fedoras and Tommy guns, and Mafia has that one.

The only truly iconic US city left, I think, is New Orleans, and indeed there was a bit of discussion at one point for an original PSP GTA (ie. not an "X City Stories") set in New Orleans but that fell by the wayside when Rockstar Leeds got pulled over to work on... whatever it was at the time. GTA IV? V? A Bully port? I can't remember.

Also, Mafia 3 got dibs on that. Speaking of which...

Quote from: Claude the Racecar Driving Rockstar Super Sleuth on February 06, 2022, 11:00:55 PMIt seems so perfect for GTA though, with all the history and pop culture to riff on: Music films, Vietnam, Watergate, Convoy (the song and the film). I've not seen Mafia 3 though. Maybe that did it all.

I guess Rockstar could do what Rockstar does and recycle Liberty City again - 1970s Taxi Driver-style New York, all sleazy porno cinemas in Times Square, muggers on the subway and rubble-strewn Harlem streets. Or just remaster the Warriors game, I guess. That was fun at the time, IIRC.

Ferris

If anything, RDR2 has New Orleans very well covered.

Claude the Racecar Driving Rockstar Super Sleuth

Washington DC has lots of iconic buildings. I've no idea if it would be any fun to drive around though.

Quote from: Rev+ on February 07, 2022, 12:26:32 AMVice City was purely about the 80s vibe.  They skipped over it with the more recent games because Miami is as flat as a pancake and just not a very interesting environment for twatting about in cars.
Correctamundo! It surprises me that so many folk pick Vice City as their favourite one. Yeah, the neon pastels are nice, but it's clearly the most boring map.

Utter Shit

I hope they add more self-contained locations within the world, like the golf course in GTA5. I'd love to be able to travel to a zoo on the outskirts of the city and get the shit beaten out of me by a gorilla.

QDRPHNC

Personally, I'd be happy with the existing GTAV map, extend it further to the north so you get the Rockies (like the fantastic mountain region of RDR2), a lot more desert, and integrate whatever is missing from San Andreas (including S.A. itself and Las Venturas). And I know I'm just fanficcing myself silly at this point, but throw in the swamps and Saint Denis to the east too.

Ferris

Quote from: QDRPHNC on February 07, 2022, 01:33:53 PMPersonally, I'd be happy with the existing GTAV map, extend it further to the north so you get the Rockies (like the fantastic mountain region of RDR2), a lot more desert, and integrate whatever is missing from San Andreas (including S.A. itself and Las Venturas). And I know I'm just fanficcing myself silly at this point, but throw in the swamps and Saint Denis to the east too.

I'd guess that's what they'll do - multiple regions that roughly coordinate with parts of the US as in red dead.

Zetetic

I almost hope they Roblox the shit out of it, in terms of handing actual game-creation over to crowdsourced child labour.

Utter Shit

Quote from: Ferris on February 07, 2022, 01:35:37 PMI'd guess that's what they'll do - multiple regions that roughly coordinate with parts of the US as in red dead.

If they're taking anything from RDR2 I hope it's the ability to enter the majority of buildings. More difficult to implement in a metropolis than a game like RDR2 where there are far fewer buildings, but imagine having the ability to enter any house you want and cause aggro for the owners.

Ferris

Quote from: Utter Shit on February 07, 2022, 01:49:28 PMIf they're taking anything from RDR2 I hope it's the ability to enter the majority of buildings. More difficult to implement in a metropolis than a game like RDR2 where there are far fewer buildings, but imagine having the ability to enter any house you want and cause aggro for the owners.

Always hated that about the GTA games. It's like this huge sprawling city, but peek even slightly behind the facade and it's all closed off "can't go in that building mate. Or that one. Or any of them really, except the ones in the missions". If you walk into a building and it lets you, make a note of it because the story mode will take you there at some point.

Feels like a film set, or the Truman Show - convincing if you're standing still, but scratch the surface and it's empty. Locked doors and low poly walls that just end. I understand that's a ridiculous complaint for a map as huge as the latest GTA, but they did ask me to go around and explore it.

Famous Mortimer

Hopefully the inventive video game creating people can just dream up their own city, that doesn't have to correspond, roughly or otherwise, with any current one.

Claude the Racecar Driving Rockstar Super Sleuth

Quote from: Utter Shit on February 07, 2022, 01:49:28 PMimagine having the ability to enter any house you want and cause aggro for the owners.
Or riding a motorbike into a skyscraper, going up to the 50th floor, driving out of a window and parachuting to safety. I assume it wouldn't be impossible to randomly generate building interiors on today's hardware. They managed it in the the PS4 Spider-Man game, although it was crude and not interactive.

Claude the Racecar Driving Rockstar Super Sleuth

Quote from: Famous Mortimer on February 07, 2022, 02:06:10 PMHopefully the inventive video game creating people can just dream up their own city, that doesn't have to correspond, roughly or otherwise, with any current one.
I'm sure they could, but it would be a major departure from the series before it.

Utter Shit

Quote from: Claude the Racecar Driving Rockstar Super Sleuth on February 07, 2022, 02:36:31 PMI'm sure they could, but it would be a major departure from the series before it.

That departure has to come at some point though, otherwise we'll end up in 2045 with GTA Coniston. Only so many crime capers you can base around Kendal mint cake.

Noodle Lizard

I think GTA: Penge was suggested at one point (though that might have been on here rather than anything official).

Claude the Racecar Driving Rockstar Super Sleuth

They've done Liberty City and Los Santos twice. No reason they couldn't remake another of their previous settings. At the rate they're currently working, it'll be 2054 before they have to consider setting a game in a city they haven't used before.

San Francisco would easily lend itself to the satire of woke types that Rockstar are no doubt itching to do.

Mister Six

Yeah, San Francisco and Las Vegas analogues already exist in the GTA universe, and both lend themselves well to crime stories (although LV is rather flat). Bring back the surrounding deserts of LV, a Grand Canyon kind of thing, and the mountain-lion-filled, hilly countryside around SF... you could also have Oakland as the poorer-but-slowly gentrifying counterpoint to SF, since it's just across the bay.

I'd say you could have a little ersatz Portland to the north, too, but that's 10 years out of date. Might not be an impediment, mind you.


Malcy

There's probably no reason that they can't just add a totally new location and make travel between the HD era maps possible. Can do it on PC with mods.

I just want a good varied map. The story mode of V has no replay value once the story is over. There's so many great locations in the map that you barely visit. V just felt so unfinished and although Online makes good use of the map there's still tons of locations that are just there for show.

Main thing I want is AI drivers that don't go over to your side of the road and crash in to you if you're a little too close to theirs. Boils my piss that.

Rev+

I've not played RDR2, but just updating that map to the present day would be an interesting bit of cross-title synchrobollocks, wouldn't it?

Utter Shit

Not sure that would work without expanding it to the point it was unrecognisable as RDR2, as all the towns would need to be much bigger to reflect modern society (and indeed modern gaming - would GTA5 fans be happy with a city the size of Saint Denis as it is in RDR2?). I suppose you could do it by having much less of the wilderness in between and have the cities expand into those gaps.

Utter Shit

Having said all that, I'm incredibly excited about the prospect of GTA6. I was completely blown away - and continue to be blown away even now, three years later - by the scale and beauty of RDR2, so the idea of something like that but with five or so years of further technological development, a next-gen console and the increased money behind GTA6...that world has limitless possibilities.

bgmnts

What would be genuinely impressive is if they could replicate 5's success and have 3 interchanging characters, but each of them operating in Liberty City, Vice City and Los Santos. What you do with one character would maybe have a slight affect on what happens to other characters in the other cities.

I think it would be quite fun to see how Vice City would look now, and all the characters from the games have aged into the 2010s and 2020s.

Claude the Racecar Driving Rockstar Super Sleuth

I like the idea of a multi city mega map. Before GTA4 took things back to a single city, I imagined a game incorporating the PS2 era maps into one, with a branching storyline that would begin with you choosing a city and lead to you being on opposite sides of some big climactic event. Going with the '70s setting, you could be a Vietnam veteran who either joins up with some radical hippie anarchists, or the CIA working against them.

How big can it realistically be though? If technology or development time/budget aren't the limiting factor, then how vast can the map get before it's boring to travel around?

Inspector Norse

Quote from: Utter Shit on February 08, 2022, 09:38:57 AMHaving said all that, I'm incredibly excited about the prospect of GTA6. I was completely blown away - and continue to be blown away even now, three years later - by the scale and beauty of RDR2, so the idea of something like that but with five or so years of further technological development, a next-gen console and the increased money behind GTA6...that world has limitless possibilities.

I don't know - if you look at the US now, it's only the coasts and the lakes that are heavily populated, the rest is still very big and open with only the odd city and a lot of wilderness.
Assuming next-gen tech allows it, they could scale up the RDR2 map, make St Denis and Annesburg big cities, maybe one new one north or west of the mountains or in the desert, then places like Valentine and Blackwater would be small motel-and-gas high-school-football towns.

Mister Six

There's the "would it be fun?" factor though. The RDR2 map is fun because you're traipsing around hunting wildlife and tracking down bandits or whatever. GTA is primarily focused around driving, and even off-roading will only amuse for so long.

Again, GTA is a victim of its limited tools. Vast wildernesses work in Just Cause because the ludicrous grappling hook/parachute combo makes traversal a breeze, and the "fighting a dictator" scenario gives you plenty of reasons for helicopters, jets etc to be flying (or lying) around the place. In GTA, you're only going to be able to steal flying vehicles at specific locations (of which there aren't many), and there's no fast or fun way outside of that to quickly move cross-country.

bgmnts

Quote from: Mister Six on February 08, 2022, 10:03:40 PMThere's the "would it be fun?" factor though. The RDR2 map is fun because you're traipsing around hunting wildlife and tracking down bandits or whatever. GTA is primarily focused around driving, and even off-roading will only amuse for so long.

Again, GTA is a victim of its limited tools. Vast wildernesses work in Just Cause because the ludicrous grappling hook/parachute combo makes traversal a breeze, and the "fighting a dictator" scenario gives you plenty of reasons for helicopters, jets etc to be flying (or lying) around the place. In GTA, you're only going to be able to steal flying vehicles at specific locations (of which there aren't many), and there's no fast or fun way outside of that to quickly move cross-country.

Maybe I played the game wrong but the entire point to GTA for me is getting a huge wanted level and seeing how long I can survive. Literally thousands of hours doing that.