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Started by bgmnts, June 29, 2022, 02:34:53 PM
Quote from: Lemming on June 29, 2022, 05:27:32 PMYou do sort of have to be about 13 and easily tricked into thinking it's "deep" to get the most out of it. The plot doesn't make sense even before you get into the fact that it's been translated by someone who doesn't seem to speak fluent English. The cosmo canyon music is fucking wicked though.
Quote from: touchingcloth on June 30, 2022, 11:44:12 AMThe music is great.
Quote from: Thursday on July 01, 2022, 01:05:58 PMI think it's brilliant, but I think it's unlikely to make sense why to people playing as an adult 25 years later.Lots of people just hadn't played a game with a story, characters, emotions, themes etc before.
Quote from: Mister Six on July 03, 2022, 07:02:24 PMI assume the last disc solely containing the final dungeon was because they ran out of space on disc 2 for the ending FMV. Which was crap, let's face it. FF7 and FF8 were oddly inverse, in my view, in that I thought the game of FF8 was underwhelming but the ending FMV gorgeous, satisfying and heartwarming. I didn't realise how invested I was in it all until the ending and left me feeling all warm and happy inside.
Quote from: bgmnts on July 03, 2022, 07:04:17 PMAnd then you realise it's all a bit TOO warm and happy and then on a replay you notice what direction the story actually went in and it's all fucked up.
Quote from: Thursday on July 03, 2022, 08:02:50 PMIs that a reference to the whole Squall is dead theory? Yeah Nah. It is very funny when people come up with a theory to try and explain why something was bad though. (See also, Mass Effect 3's Indoctrination theory)
Quote from: Mister Six on July 03, 2022, 03:36:23 PMBut there was nothing to compare the epic nature of this game to. You don't even see the world map until you're on disc 2, and disc 1 takes hours to complete, with tons of locations, subplots, mysteries, multiple seemingly "main" bad guys and a climactic battle up the side of a vast tower. Honestly, that could have been the game itself, and I would have been satisfied - but then you rocket out of the city after playing a fun minigame and suddenly you have a whole world to explore. Absolutely blew my mind.
Quote from: curiousoranges on July 03, 2022, 08:31:21 PMI'm now playing FFVI for the first time and I'm about 10 hours in. I really loved FFV, so was looking forward to this one, especially going by its reputation. So far... I'm really disappointed. It's just a series of mini missions with different characters each time, with practically none of the team customisation of 5. I just want to walk around a big field with the same four people, levelling up and assigning items/gear/skills. This seems more about story than gameplay. Does it improve, or was I just hoping for the wrong type of game? With so many characters, this doesn't satisfy the "self-improvement" RPG itch so far. Feels a bit impersonal.
Quote from: Old Thrashbarg on July 03, 2022, 08:22:39 PMDisc 1/2 confusion aside, that moment when you leave Midgar and access the world map, which shows the place you've just spent hours exploring being a small dot in a huge world, is something I don't think will ever be beaten in gaming. I can't remember anything else ever evoking such a feeling of wonder at what was to come.
Quote from: Consignia on July 04, 2022, 10:09:18 AMMidgar feels longer than it is because it's so linear and story heavy. It's also quite visually distinct from the rest of the game, which is more traditional fantasy compared to cyberpunk which too exaggerates itself in your memory. It's still a good 20% of the entire runtime, but it's just a chapter in the overall game.
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