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Forums => Technology => Topic started by: Lemming on December 03, 2018, 06:09:50 AM

Title: Your favourite settings in video games
Post by: Lemming on December 03, 2018, 06:09:50 AM
What are your favourite worlds portrayed in video games? There's the obvious big-hitters with years worth of lore, like Elder Scrolls, Warcraft, Fallout and so on, so let me talk about some of them:

The Elder Scrolls
What seems to the casual observer like a regular run-of-the-mill high fantasy setting is actually one of the most complex fucking things ever created in a work of fiction. It's packed with really cool ideas - Argonians drinking hist-sap from living trees and all going on collective psychic trip-outs, Khajiit's physical forms being determined by the moon phase during their birth, the Dwemer collectively agreeing that they didn't actually exist and therefore vanishing from existence and/or becoming the skin of a giant living mech that lives in outer space, all Mike Kirkbride's bizarre shit with the moons, CHIM, Vivec, etc.

There's so many layers to the Elder Scrolls lore, even without the metaphysical stuff about the whole world being a collective dream or whatever. Everyone in Tamriel absolutely despises everyone else, whether along racial lines, national lines, political lines or religious lines, and nobody you speak to can be trusted to be unbiased, nor can any books you read, meaning half the "facts" we know about the world are completely up for debate, and the best you can do is read as many in-game books as you can from as many different perspectives and just try and take a stab in the dark at which parts sound vaguely right.

Of course, the catch to all of this is that fuck-all of the lore makes it into any of the games. You basically run around stabbing generic people and have to read the in-game books then use your imagination to fill in the huge gaping holes in the game's portrayal of the setting. Only Morrowind and the weird spin-off Redguard really even try to engage with the lore properly, and Oblivion chooses to ignore 90% of it entirely in favour of, uh, this. (https://www.youtube.com/watch?v=N6hVmn9FM7o) Or  this. (https://www.youtube.com/watch?v=bS96QAcq43U)

Anyway, nowhere is the setting's ambiguity better exemplified than in the Pocket Guide To The Empire 1st Edition, which you can read here: https://www.imperial-library.info/content/pocket-guide-empire-and-its-environs-first-edition

Blatant propaganda, but there are annotations by "Y.R", presumably one of the Elven races, challenging the obvious bullshit... but everything he or she writes could also be bullshit. If you've ever wanted to learn more about the Elder Scrolls setting, the Pocket Guide is a great place to start, despite being an Imperial propaganda piece.

There's a subreddit devoted entirely to TES lore, and they get way fucking into it: https://www.reddit.com/r/teslore/

Fallout
The Fallout setting portrayed in Fallout 1, New Vegas, and parts of Fallout 2, at least. None of the fan attempts to fit Fallout 3 into the canon have ever worked for me, and Fallout 4, Fallout: Brotherhood of Steel and Fallout: Tactics are just total write-offs in terms of lore.

I'm sure most everyone here has played New Vegas at least, so everyone already knows how much fun this setting can be when it investigates politics and ideology in a way unusually complex for a video game. But I really love the way the world is portrayed in Fallout 1, where most people living in the world aren't even really sure what the nuclear war was, and don't particularly care about it either way if they do know.

There's just a huge appeal in 1950s-styled Americana being blown off the face of the Earth and, in its place, a radically different society emerging in a way that completely undermines the pre-war world but can't totally escape from it. Tim Cain's goal with Fallout was to explore the ethics of a post-apocalyptic world, and I'd say he got it perfect. I love New Vegas and it's potentially my favourite Fallout game, but Fallout 1's portrayal of the world is refreshing in a way that no other game in the series ever matched.

Now that the obvious big settings are out of the way, let's do some slightly more obscure ones.

Thief
Specifically Thief: The Dark Project. Thief 2 and onwards don't feel like the same world to me.

Thief is fucking weird. The entire world seems to be a gigantic oppressive city and there's no indication as far as I remember that anything much exists outside of it. Everything just feels slightly scary and hostile. And that's before the surreal and paranormal stuff kicks in.

The second level of Thief, where you must sneak into a cliff-side prison, is one of my favourite videogame levels just for the way it fucks over everything you might have expected from the game. You're a thief in a vaguely steampunk city, and you assume you're going to be running around breaking into mansions, like in the first mission. But then a corpse gets up and tries to kill you, a floating skeleton detaches its own skull, throws it at you, cackles and then vanishes (and that's never explained), and suddenly it becomes clear that there's something properly, deeply weird going on.

Then you ascend into the prison itself and meet the Hammerites, who speak almost exclusively in indecipherable babbling doctrine that doesn't seem to mean anything or relate to anything. They have control over seemingly massive parts of the city and huge power and their religion is everywhere, but you can never really have any idea what that religion is or what it means. If they catch you, they scream quotes from their holy texts at you while trying to kill you - they believe in this religion strongly enough to murder you over it, but again, you will never really understand why, no matter how deeply you look, because the answers are intentionally not there. There's just something immensely appealing about that to me.

Then later, you meet the Pagans, and everything simultaneously begins to make much more sense and much less sense. There's a clear plot to follow, but you never really have any idea what's going on behind the scenes and the whole setting is immensely alienating and creepy, which really makes it one of the most memorable settings of all time.

Go. Write about your favourite video game settings. GO. NOW.
Title: Re: Your favourite settings in video games
Post by: biggytitbo on December 03, 2018, 07:09:07 AM
1080p, high details, medium shadows, 16x anisotropic filtering.

Title: Re: Your favourite settings in video games
Post by: Moribunderast on December 03, 2018, 07:21:53 AM
More a setting than a world but: The mansion in Resident Evil. Just a joy to explore. It, like the city in Yakuza, stands as a great argument against the obsession with expansive open-worlds that AAA games are obsessed with. Better to have a small, well-designed area that is jam-packed with stuff as opposed to massive areas with nothing going on. The homestead in RE7 was similarly well-designed, I thought, and it's no surprise that the game wanes when it leaves that area.

A really obvious answer would be the worlds in Bioshock and Bioshock Infinite. There were times I'd get annoyed it was a shooter as I just wanted to wander around looking at things.

Title: Re: Your favourite settings in video games
Post by: Bazooka on December 03, 2018, 09:34:49 AM
Yeah the RE mansion and Racoon City are great, my true love is the town in Silent Hill 2.
Title: Re: Your favourite settings in video games
Post by: biggytitbo on December 03, 2018, 10:35:05 AM
Well I'm going to say the space station in Prey again, another testament to how more limited but designed open worlds are much more fun to explore than the vast empty ones. Like the mansion in resident evil i know that place almost like the back of my hand by now yet each time I play I still find something new, such is the incredible attention to detail of the design and world building.
Title: Re: Your favourite settings in video games
Post by: the on December 03, 2018, 11:39:59 AM
Crazy Taxi - default everything, music off
Title: Re: Your favourite settings in video games
Post by: the on December 03, 2018, 02:25:14 PM
Worms 1 - No airstrikes, No homing missiles, No teleport, 1 dynamite, 2 landmines, 2 ninja rope, 2 girders.

Could probably work that up as lyrics for a disco track
Title: Re: Your favourite settings in video games
Post by: Twed on December 03, 2018, 02:30:24 PM
I'm not saying this to be contrary, but the ASCII Nethack world. It's the reading-the-book-versus-watching-the-movie thing. You get your own vision of the world.

FFVII. That's not a game, it's a place I went to as a 14 year old.
Title: Re: Your favourite settings in video games
Post by: Lemming on December 03, 2018, 02:45:21 PM
Worms 1 - No airstrikes, No homing missiles, No teleport, 1 dynamite, 2 landmines, 2 ninja rope, 2 girders.

And in Worms 2, definitely no frigging Concrete Donkey. Never in any other videogame has there ever been such a bullshit, game-ruining weapon.

Title: Re: Your favourite settings in video games
Post by: Claude the Racecar Driving Rockstar Super Sleuth on December 03, 2018, 03:35:01 PM
The correct joke response is Goldeneye 64 - Slappers Only.

I'll probably look like some gaming ignoramus, since Thief has already been mentioned, but I really like the setting of the Dishonored games. A steampunk-ish world, with many different factions all scheming away. Then there's the world beyond, not only the realm of the Outsider (and the equally mysterious whales), but the tantalising descriptions of lands across the seas that you find in books scattered about the place. And all of it is so lavishly designed, right down to billboards for brined hagfish.
Title: Re: Your favourite settings in video games
Post by: Phil_A on December 03, 2018, 03:39:35 PM

Thief
Specifically Thief: The Dark Project. Thief 2 and onwards don't feel like the same world to me.

Thief is fucking weird. The entire world seems to be a gigantic oppressive city and there's no indication as far as I remember that anything much exists outside of it. Everything just feels slightly scary and hostile. And that's before the surreal and paranormal stuff kicks in.

The second level of Thief, where you must sneak into a cliff-side prison, is one of my favourite videogame levels just for the way it fucks over everything you might have expected from the game. You're a thief in a vaguely steampunk city, and you assume you're going to be running around breaking into mansions, like in the first mission. But then a corpse gets up and tries to kill you, a floating skeleton detaches its own skull, throws it at you, cackles and then vanishes (and that's never explained), and suddenly it becomes clear that there's something properly, deeply weird going on.

Then you ascend into the prison itself and meet the Hammerites, who speak almost exclusively in indecipherable babbling doctrine that doesn't seem to mean anything or relate to anything. They have control over seemingly massive parts of the city and huge power and their religion is everywhere, but you can never really have any idea what that religion is or what it means. If they catch you, they scream quotes from their holy texts at you while trying to kill you - they believe in this religion strongly enough to murder you over it, but again, you will never really understand why, no matter how deeply you look, because the answers are intentionally not there. There's just something immensely appealing about that to me.

Then later, you meet the Pagans, and everything simultaneously begins to make much more sense and much less sense. There's a clear plot to follow, but you never really have any idea what's going on behind the scenes and the whole setting is immensely alienating and creepy, which really makes it one of the most memorable settings of all time.

Go. Write about your favourite video game settings. GO. NOW.

Surprised you don't rate Thief 2, to me it feels like a logical expansion of the first game, and I think it has some of finest examples of storytelling through environment. A shame they dropped the "supernatural" missions as those felt like a necessary break between standard thieving activities, but the overall quality is consistent with the original. "Sabotage At Soulforge" has to be one of the most nerve-wracking and claustrophobic levels in any first person game.

Title: Re: Your favourite settings in video games
Post by: Lemming on December 03, 2018, 03:50:28 PM
Surprised you don't rate Thief 2, to me it feels like a logical expansion of the first game, and I think it has some of finest examples of storytelling through environment. A shame they dropped the "supernatural" missions as those felt like a necessary break between standard thieving activities, but the overall quality is consistent with the original. "Sabotage At Soulforge" has to be one of the most nerve-wracking and claustrophobic levels in any first person game.

Oh yeah, I love the game itself (Life of the Party is one of the top Thief levels of all time, and First City Bank and Trust isn't far behind), it's just the interpretation of the setting that doesn't match up to the first game for me. The leap in technology level to have submarines, battle-robots and what-have-you everywhere just feels a little too jarring compared to The Dark Project, and the levels often feel quite populated and lively compared to the eerie desolate feeling of most of the first game.

There's no equivalent to The Haunted Cathedral, Down in the Bonehoard or any of the other lonely horror levels, and nothing that matches the surrealism of The Sword. Strangely, I don't actually look forward to Bonehoard or the Cathedral on replays because of the lack of any real stealth gameplay, but as atmospheric pieces they're incredible.
Title: Re: Your favourite settings in video games
Post by: Chollis on December 03, 2018, 03:52:49 PM
Elwynn Forest!
Title: Re: Your favourite settings in video games
Post by: Mister Six on December 03, 2018, 05:44:08 PM
I've not played it in years, but Planescape: Torment is a great concept packed full of other great concepts, like a fantasy turducken. A city that's a world between worlds, collecting the lost and forgotten from multiple realities, itself shaped by belief and governed by a mysterious woman whose shadow can slice you to pieces.

I can't quite recall the full sprawl of the storyline, but there are loads of fantastic worldbuilding nuggets, my favourite of which is that your character (who is amnesiac) can give a false name out as he goes about his quests - and if you get enough people taking about him, their collective belief in the psedonym spontaneously generates the fictional "you" as a character who can be talked to.

A brilliant, weird world rich in detail. And all the women have F-cup tits.
Title: Re: Your favourite settings in video games
Post by: biggytitbo on December 03, 2018, 05:58:25 PM
I wouldn't mind living in Sapienza.
Title: Re: Your favourite settings in video games
Post by: Kelvin on December 03, 2018, 06:14:26 PM
I wouldn't mind living in Sapienza.

You'd certainly make it easier for Agent 47 to blend in.
Title: Re: Your favourite settings in video games
Post by: Golden E. Pump on December 03, 2018, 06:27:38 PM
FFVII. That's not a game, it's a place I went to as a 14 year old.

Yes. The whole world is remarkable. You've got fun little areas like Wall Market and Costa Del Sol contrasted with the desolation of Midgar itself and towns like Gongaga. The Wutai continent, which is entirely optional, is incredible. Everybody remembers the first time they went to the Gold Saucer.

It really gives an atmosphere of corporate greed sucking the life out of a vibrant planet. This is of course echoed in the treatment of the Cetra people. It's all underpinned with this wonderful mish-mash of technology encroaching the simple life, with large metal pipes and machines everywhere you would not expect.

Midgar is such a fascinating city, withe the poverty of the slums literally built over with the upper plates. The fact that you really don't see a lot of it makes it really interesting, I think.
Title: Re: Your favourite settings in video games
Post by: Kryton on December 03, 2018, 06:33:44 PM
The Gold saucer in FFVII was an amazing change of pace and tone. Like Disneyland on crack. Wonderfully placed just above the shanty towns and ruins of a hostile desert. Chocobos can fuck right off though.

DayZ's Chernarus has left me with some mental scars. I remember the genuine sense of dread I would feel as a new-spawn, spawning near somewhere like Elektrozavodsk (which at one point was just sniper city) or the coast of Chernogorsk, or the dreaded air base dashes (good loot vs everyone else having good loot and camping it out). The occasional distant cracks of sniper rifles. The complete lack of food, clothing, heat sources or weapons. The sound of an incoming vehicle. Being shot out of nowhere as you run to the woods just as the sun is setting. Someone with a Glaswegian accent shouting over comms 'that they won't hurt you' as you see a trio of torches coming your way.

A lot of DayZ live-action fan videos have been made, but for me this is the best : https://www.youtube.com/watch?v=gFTmU-fvZXE
Title: Re: Your favourite settings in video games
Post by: magval on December 03, 2018, 06:56:27 PM
Metal Gear Solid 2 tanker. I love dandering around, avoiding guards and imagining how nice it would be to fall asleep outsider under the tarp. Fella I knew suggested the tarp thing years ago and I've subsumed his desires.
Title: Re: Your favourite settings in video games
Post by: biggytitbo on December 03, 2018, 07:00:04 PM
You'd certainly make it easier for Agent 47 to blend in.


Hurtful remark.
Title: Re: Your favourite settings in video games
Post by: Kelvin on December 03, 2018, 08:06:27 PM

Hurtful remark.

He's very buff!
Title: Re: Your favourite settings in video games
Post by: biggytitbo on December 03, 2018, 08:28:27 PM
I haven't killed as many people as him either!
Title: Re: Your favourite settings in video games
Post by: Thursday on December 03, 2018, 08:29:50 PM
Final Fantasy VII had just enough to make it believable as an actual planet, the way the continents are spread and have quite an even mix of major towns with distinct characteristics on each continent, the geography of it all felt more unified.

VIII had me questioning things, like why is the orphanage they grew up on completely detached from everything else? (As well as the questioning of how the hell Esthar somehow kept that metropolis a secret from most of the world.)

IX has the idea that there's not really much civilisation outside of the mist continents, because that's what technology is based on, which means a lot of the maps are very barren, but then if you do come across an actual town then it doesn't quite make sense.
Title: Re: Your favourite settings in video games
Post by: Cuellar on December 03, 2018, 08:34:33 PM
Ultima Online's one! REAL open world shit. Run about, scam people out of their armour by pretending to be a GM BLACKSMITH FREE REPAIRS.

Magical times.
Title: Re: Your favourite settings in video games
Post by: Mister Six on December 03, 2018, 10:49:09 PM
I dunno - even as a teen who loved the game, the world of Final Fantasy VII didn't make a lot of sense to me. Why is Midgar so horrendously densely populated when there's a load of fields and clear land (and a cute Chocobo ranch!) just to the south? Who travels across an entire desert to get to the Golden Saucer, and how does the world's economy manage to sustain it? Why are all these little towns so dramatically technologically behind Midgar?

I think you have to assume there are other, not-notable cities in-between everything else, and that the game chooses not to show on the world map.

Ace game, though, and it works in that exaggerated, symbolic way that so much anime does. I just don't see it as a real, lived-in world the way I can view Fallout or Planescape.
Title: Re: Your favourite settings in video games
Post by: The Boston Crab on December 03, 2018, 10:56:50 PM
I have been meaning to start a thread on FFVII for a few weeks now. It's one of the few things in any medium that I care about more than almost anything in life.
Title: Re: Your favourite settings in video games
Post by: Thursday on December 03, 2018, 11:13:50 PM
I dunno - even as a teen who loved the game, the world of Final Fantasy VII didn't make a lot of sense to me. Why is Midgar so horrendously densely populated when there's a load of fields and clear land (and a cute Chocobo ranch!) just to the south? Who travels across an entire desert to get to the Golden Saucer, and how does the world's economy manage to sustain it? Why are all these little towns so dramatically technologically behind Midgar?

I think you have to assume there are other, not-notable cities in-between everything else, and that the game chooses not to show on the world map.

Ace game, though, and it works in that exaggerated, symbolic way that so much anime does. I just don't see it as a real, lived-in world the way I can view Fallout or Planescape.

That's what I mean though, it gives more scope to imagine that there would be because there's a reasonable spread of towns about all the continents, and Junon is also a pretty major city as well. I think you're supposed to assume the world map is as abstraction where you mentally fill in the gaps.

In 8 and 9 though you've got whole continents that are just there for dungeons essentially, no sense at all that they've been any life for miles which makes it harder to understand how I'm supposed to be filling in the gaps.
Title: Re: Your favourite settings in video games
Post by: The Culture Bunker on December 03, 2018, 11:20:49 PM
VIII had me questioning things, like why is the orphanage they grew up on completely detached from everything else? (As well as the questioning of how the hell Esthar somehow kept that metropolis a secret from most of the world.)
It's about 15 years since I last played it, but wasn't there some kind of cloaking device? Aided by there being no air travel and only one bridge leading onto the whole continent (!)

I loved FF7 to bits, played it again last year and it held up very well. But I do have a soft spot in my heart for VIII too. Probably because I was a right moody twat of a kid, just like Squall.
Title: Re: Your favourite settings in video games
Post by: Thursday on December 03, 2018, 11:26:51 PM
It's about 15 years since I last played it, but wasn't there some kind of cloaking device? Aided by there being no air travel and only one bridge leading onto the whole continent (!)

I loved FF7 to bits, played it again last year and it held up very well. But I do have a soft spot in my heart for VIII too. Probably because I was a right moody twat of a kid, just like Squall.

Yeah, I know it's Final Fantasy, but it never really felt like it made enough sense to me.
Title: Re: Your favourite settings in video games
Post by: The Culture Bunker on December 03, 2018, 11:34:52 PM
Yeah, I know it's Final Fantasy, but it never really felt like it made enough sense to me.
I guess I let it slide amongst the time travel/compression/soul-transference, witches with speech-impediments and someone at some point putting forward a viable business plan of training children as mercenaries.
Title: Re: Your favourite settings in video games
Post by: Thursday on December 03, 2018, 11:44:20 PM
I know, it's not a consistent point of view, but it's something that annoyed me.

As you say the lack of real air travel, even though military universities can float, and Esthar has space travel. The whole world feels very inconsistent.
Title: Re: Your favourite settings in video games
Post by: The Culture Bunker on December 03, 2018, 11:53:40 PM
I put the no-air-travel thing down to there being no wireless communication ie radio making it unsafe. No air traffic control and all that stuff. And the floating university only happened after a secret button (or something) was found.

The space travel for Esthar is more of a loophole, though. I can only assume they work to terribly accurate timetables in terms of resupplies/personnel changes. Or maybe someone in the station drops an empty beer can down to the planet below when they need the fridge filled up.

I mean, I don't know why I'm defending this. I've got to be up for work in six hours.
Title: Re: Your favourite settings in video games
Post by: Pseudopath on December 04, 2018, 12:06:40 AM
Might not be very handy for the shops, but I could quite happily live in this area of Journey:

(https://static.gamespot.com/uploads/original/mig/4/8/7/4/1894874-997885_20120301_024.jpg)
Title: Re: Your favourite settings in video games
Post by: Mr_Simnock on December 04, 2018, 12:20:23 AM
Is that thanks a trump setting in the graphics area?
Title: Re: Your favourite settings in video games
Post by: Thursday on December 04, 2018, 12:36:49 AM
I put the no-air-travel thing down to there being no wireless communication ie radio making it unsafe.

Huh? Sure there is. They even have television, although that had been switched off for ages which isn't really explained.
Title: Re: Your favourite settings in video games
Post by: Twed on December 04, 2018, 12:49:07 AM
I dunno - even as a teen who loved the game, the world of Final Fantasy VII didn't make a lot of sense to me. Why is Midgar so horrendously densely populated when there's a load of fields and clear land (and a cute Chocobo ranch!) just to the south? Who travels across an entire desert to get to the Golden Saucer, and how does the world's economy manage to sustain it? Why are all these little towns so dramatically technologically behind Midgar?
Fuckin' liberals is why.
Title: Re: Your favourite settings in video games
Post by: Fry on December 04, 2018, 04:12:12 AM
Although I loved FF7, I gotta say it's FF10 for me. The South Pacific/Polynesian influence was an inspired departure from the standard, grim medieval fantasy of 9. Those beautiful tropical islands, with the pristine blue waters and vast beaches of white sand were gorgeous, and it was all really made to pop on the PS2 (one of the many "graphics will never get better than this moments from me). From the very beginning the world had a great sense of history and depth, you got to run around the villages with their cool little yurts and temples. Chat to people and find out about their religion which was all built around the summons and summoners. Hanging out with Wakka, thinking he's chill 'til he brings up the Al Bhed and you realise it's like when you meet a cool new friend at a party and you find out he's got some dodgy views about Muslims. Not to mention all the sexy tanned islanders wearing skimpy clothes, being all relaxed and laid-back, smoking weed (probably) and loving that island life. Number one top FF world to live in ever.

Y'know, apart from the poison nightmare whale that pops up every so often
Title: Re: Your favourite settings in video games
Post by: Urinal Cake on December 04, 2018, 05:13:09 AM
FFVII for all the reasons above. It's an amazing game that holds up.

Persona 2,4 and 5. Living the life I always wanted- a Japanese High School student. Particularly 4 which sort of exists in some mid 90s, pre-Internet era in a sleepy town which was nostalgic. 3 sucked.

Fucking Vagrant Story which took place on an island was varied, beautiful and creepy as fuck.

Fallout, Transistor etc.

Title: Re: Your favourite settings in video games
Post by: The Culture Bunker on December 04, 2018, 06:43:29 AM
Huh? Sure there is. They even have television, although that had been switched off for ages which isn't really explained.
All through cables, until that massive aerial thing is turned on for the President to give his speech. Selphie gives a throwaway explanation about the moon being the reason for it all.
Title: Re: Your favourite settings in video games
Post by: Lemming on December 04, 2018, 08:20:48 AM
I dunno - even as a teen who loved the game, the world of Final Fantasy VII didn't make a lot of sense to me. Why is Midgar so horrendously densely populated when there's a load of fields and clear land (and a cute Chocobo ranch!) just to the south? Who travels across an entire desert to get to the Golden Saucer, and how does the world's economy manage to sustain it? Why are all these little towns so dramatically technologically behind Midgar?

FF7 is in pretty much the same position as every other Final Fantasy game (1 through 9, at least) in that it's got an amazing aesthetic world with an incredible feeling of atmosphere, but the actual plot makes virtually zero frigging sense. FF2 (the real one, not FF4) and FF6 both also have awesome worlds that make absolutely no sense at all.

To this day I have no fucking idea what the plot of FF2 even was. Okay, there's an Empire that wants to control the world, but it seems like it already does control the entire world, so it sends out a dreadnought to bomb all of its own citizens to... consolidate its control? Then the Emperor, who is already the supreme unchallenged ruler, kills himself (or we kill him, I forget) and goes to Hell for... a reason, and we have to follow him into Hell and kill him, which saves the world which was already carpet bombed and destroyed. Ok!

Final Fantasy games work best when you don't think too hard about them and just sort of let them wash over you with the music, visuals and all that.
Title: Re: Your favourite settings in video games
Post by: Sin Agog on December 04, 2018, 11:14:08 PM
The Soul Reaver series is one of those instances when the immense amount of lore and intricate plotting (one of the better uses of time travel) easily make up for some only alright gameplay.
Title: Re: Your favourite settings in video games
Post by: Sebastian Cobb on December 04, 2018, 11:54:15 PM
The crumbling art-deco world of Kingpin was pretty cool I thought.
Title: Re: Your favourite settings in video games
Post by: Glebe on December 05, 2018, 05:33:10 AM
The Soul Reaver series is one of those instances when the immense amount of lore and intricate plotting (one of the better uses of time travel) easily make up for some only alright gameplay.

Yeah was gonna say, Nosgoth is quite beguiling.
Title: Re: Your favourite settings in video games
Post by: the on December 05, 2018, 08:06:54 AM
Batman Returns CD - driving stages only
Title: Re: Your favourite settings in video games
Post by: Phil_A on December 05, 2018, 11:39:43 AM
Clock Town/Termina in Majora's Mask.

The level of detail put into a single setting is what sells it, the weather/music changing across the three days as the tension increases, watching all the people of the town running around trying to deal with their day-to-day troubles while disaster looms above them. It gets under my skin moreso than any other Zelda game.

It gets pretty damn existential. You're the Hero Of Time and yet time has been taken away from you, constantly battling against the knowledge that everything you do(short of actually beating the game) is ultimately futile as you'll eventually have to put things back the way they were. That idea that you just don't have enough time to do all the things you want or need to do is pretty heavy for a Nintendo game.
Title: Re: Your favourite settings in video games
Post by: madhair60 on December 05, 2018, 02:52:03 PM
Oddworld
Title: Re: Your favourite settings in video games
Post by: Jerzy Bondov on December 05, 2018, 02:56:59 PM
I love Yharnam from off of Bloodborne. Massive Victorian gothic city full of shambling monsters and torch waving psychos, with nearby woods teeming with snake beasts and fat pigs, the esteemed seat of learning that is Byrgenwerth with its famous big spider, and of course multiple gateways to fucked up dream realities. Top place.
Title: Re: Your favourite settings in video games
Post by: biggytitbo on December 05, 2018, 03:12:19 PM
The toilet in Silent Hill 2.
Title: Re: Your favourite settings in video games
Post by: Thursday on December 05, 2018, 03:48:57 PM
I love Yharnam from off of Bloodborne. Massive Victorian gothic city full of shambling monsters and torch waving psychos, with nearby woods teeming with snake beasts and fat pigs, the esteemed seat of learning that is Byrgenwerth with its famous big spider, and of course multiple gateways to fucked up dream realities. Top place.

It's probably fine when it's not a night of the curse. It's like Edinburgh, you got to go down during the Fringe.
Title: Re: Your favourite settings in video games
Post by: Claude the Racecar Driving Rockstar Super Sleuth on December 05, 2018, 04:35:35 PM
Half-Life might be getting on a bit these days, but the Black Mesa facility is still a favourite. I like all that kind of industrial architecture, bunkers etc. anyway, but what really sticks in the mind is that it was one of the first game environments I can remember that felt like a plausible, living place. It's not just laboratories and whatnot, but admin offices, transport systems, power stations, canteens and all the other stuff that a place like that would require to keep functioning.
Title: Re: Your favourite settings in video games
Post by: biggytitbo on December 05, 2018, 04:57:00 PM
What was the first 3d game with a fully flushable toilet in it? Its such a common feature of games now we take it for granted by someone must have done it first.
Title: Re: Your favourite settings in video games
Post by: Zetetic on December 05, 2018, 04:57:52 PM
^ Duke Nukem 3D, perhaps.
Title: Re: Your favourite settings in video games
Post by: Lemming on December 05, 2018, 04:59:33 PM
The Black Mesa facility really is incredible, just for the way that believably mundane environments become battlefields and deathtraps.

The arrival of the Marines and Black Ops makes the setting even better, as you realise the outside world/American government is completely against you, and you really are completely fucked and alone.

On a similar note, Red Faction 1's Ultor mining facility is pretty cool. The game basically tries to ape Half-Life with varying degrees of success, but in its best moments it manages to just about replicate the same feeling of being trapped alone in a mundane-turned-hostile environment with limited hope of escape, though it's laid out much less logically than Black Mesa.
Title: Re: Your favourite settings in video games
Post by: Zetetic on December 05, 2018, 05:00:35 PM
The Blackwell/Unavowed setting and Shadowrun setting appeal to me enormously - not terribly clever or deep (and Shadowrun is clearly more than a bit stupid) but just entertaining enough magical realism to stick in my head for a while.
Title: Re: Your favourite settings in video games
Post by: biggytitbo on December 05, 2018, 05:13:53 PM
Columbia from Bioshock Infinite would be a nice place for a holiday, if you could stay out of trouble.
Title: Re: Your favourite settings in video games
Post by: St_Eddie on December 05, 2018, 06:14:40 PM
The toilet in Silent Hill 2.

My mate has recreated the Silent Hill 2 toilet, in his own bathroom, to a spookily accurate degree.  The attention to detail is second to none, right down to the very last poo flake.

Duke Nukem 3D, perhaps.

I believe so, yes.  It was certainly the first time that I encountered a flushable toilet in a 3D game.  22 years on and I still have yet to tire of flushing virtual bogs.  I don't know why they bother crafting an entire separate game outside of the central attraction, quite frankly.

Columbia from Bioshock Infinite would be a nice place for a holiday, if you could stay out of trouble.

Worst place ever for a holiday.  What's the point of going on vacation if you can't get blind drunk, lest you risk plummeting to your death?!
Title: Re: Your favourite settings in video games
Post by: Claude the Racecar Driving Rockstar Super Sleuth on December 05, 2018, 06:20:52 PM
On a similar note, Red Faction 1's Ultor mining facility is pretty cool. The game basically tries to ape Half-Life... though it's laid out much less logically than Black Mesa.
The office building that can only be accessed via submarine springs to mind. I have a lot of fond memories of that game (thanks to getting it along with the PS2 during my first term at university) but, yeah, I don't think I could argue that it was as artfully made as Half-Life.
Title: Re: Your favourite settings in video games
Post by: The Boston Crab on December 05, 2018, 07:33:06 PM
How do you watch pornos on PSVR
Title: Re: Your favourite settings in video games
Post by: Thursday on December 05, 2018, 08:07:36 PM
Columbia from Bioshock Infinite would be a nice place for a holiday, if you could stay out of trouble.

Well... for most of us it'd be fine yeah...
Title: Re: Your favourite settings in video games
Post by: MojoJojo on December 06, 2018, 10:45:47 AM
My mate has recreated the Silent Hill 2 toilet, in his own bathroom, to a spookily accurate degree.  The attention to detail is second to none, right down to the very last poo flake.

I believe so, yes.  It was certainly the first time that I encountered a flushable toilet in a 3D game.  22 years on and I still have yet to tire of flushing virtual bogs.  I don't know why they bother crafting an entire separate game outside of the central attraction, quite frankly.

Worst place ever for a holiday.  What's the point of going on vacation if you can't get blind drunk, lest you risk plummeting to your death?!

Looking for a more authoritative answer to this, led me to here http://atariage.com/forums/topic/48354-strange-question/ and the following post:

Quote
I know this question is seriously retarded, but have you even seen a toilet in a atari 2600 game?

the reason is I have a website http://www.incog.org.uk with screenshots of toilets from games...

the earliest one is from jet set willy on the zx spectrum but I want the 2600 to have that title...  :P

yes, I am a nutcase

Sadly, www.incog.org.uk seems to be gone, obviously meant for a more innocent age.
Title: Re: Your favourite settings in video games
Post by: biggytitbo on December 06, 2018, 11:25:05 AM
It would be very hard to create a recognisable toilet in a 2600 game due to the huge pixels.
Title: Re: Your favourite settings in video games
Post by: St_Eddie on December 06, 2018, 11:32:49 AM
Looking for a more authoritative answer to this, led me to here http://atariage.com/forums/topic/48354-strange-question/...

Ah, yes but we were referring specifically to flushable toilets in 3D games.  A completely flat, non-functioning 2D pixel toilet is okay... I guess but unless you can flush it, it's just not the same.  We the people demand flushable toilets in our games, preferably rendered in glorious 3D porcelain-vision.
Title: Re: Your favourite settings in video games
Post by: Dannyhood91 on December 06, 2018, 12:34:01 PM
The colonised planet in the original Unreal game from 98. Loved piecing together what had happened to indigenous people and visiting their villages and temples. In turn I also got a thrill out of seeing the invaders and their outposts and eventually the mothership.
Title: Re: Your favourite settings in video games
Post by: QDRPHNC on December 06, 2018, 04:32:24 PM
The one that inverts the vertical axis.
Title: Re: Your favourite settings in video games
Post by: St_Eddie on December 06, 2018, 05:36:50 PM
The one that inverts the vertical axis.

Yep.  An essential option as far as I'm concerned.  One of my favourite settings can be found in last year's Thimbleweed Park...

(https://i.imgur.com/HDl8XFb.png?1)
Title: Re: Your favourite settings in video games
Post by: Lemming on December 13, 2018, 10:46:57 PM
The colonised planet in the original Unreal game from 98. Loved piecing together what had happened to indigenous people and visiting their villages and temples. In turn I also got a thrill out of seeing the invaders and their outposts and eventually the mothership.

Just replayed Unreal and I'll definitely second this. For such a simple, minimalist story, it creates an extraordinary level of atmosphere and somehow manages to evoke quite an emotional response at times (the level "The Trench" where you see the ISV-Kran crashed to fuck elicits a proper "ooh fuck" feeling).

I really love the way the story is told. Getting a plot relayed to you through text logs found on corpses is nothing new, but the way Unreal does it is awesome, with the constant impression that you arrived just a couple of hours too late to meet/rescue other survivors of the shipwrecks.
Title: Re: Your favourite settings in video games
Post by: St_Eddie on December 14, 2018, 12:55:39 AM
Just replayed Unreal and I'll definitely second this. For such a simple, minimalist story, it creates an extraordinary level of atmosphere and somehow manages to evoke quite an emotional response at times (the level "The Trench" where you see the ISV-Kran crashed to fuck elicits a proper "ooh fuck" feeling).

I may take a vacation in the land of Unreal.  They'd have to get rid of the lizard people though.  Call me a racist but quite frankly, it's a deal breaker.
Title: Re: Your favourite settings in video games
Post by: Dex Sawash on December 14, 2018, 01:10:25 AM

Has anyone said "off" yet?

Off.
Title: Re: Your favourite settings in video games
Post by: St_Eddie on December 14, 2018, 01:52:33 AM
On.
Title: Re: Your favourite settings in video games
Post by: Dex Sawash on December 14, 2018, 04:57:01 AM
That's a good one too